CSharp: Template Method Pattern in donet core 3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /// <summary> /// Basic skeleton of actions/steps /// 基础工程 /// 模板方法模式Template Method Pattern /// geovindu,Geovin Du eidt /// </summary> public abstract class BasicEngineering { //The following method(step) will NOT vary /// <summary> /// 数学 /// </summary> private void Math() { Console.WriteLine( "1.应用数学" ); } //The following method(step) will NOT vary /// <summary> /// 软件技术 /// </summary> private void SoftSkills() { Console.WriteLine( "2.软件技术" ); } /* The following method will vary.It will be overridden by derived classes. */ /// <summary> /// 特别课程 /// </summary> public abstract void SpecialPaper(); //The "Template Method" /// <summary> /// 显示课程结构 /// </summary> public void DisplayCourseStructure() { //Common Papers: Math(); SoftSkills(); //Specialized Paper: SpecialPaper(); //Include an additional subject if required. if (IsAdditionalPaperNeeded()) { IncludeAdditionalPaper(); } } /// <summary> /// 编译设计 /// </summary> private void IncludeAdditionalPaper() { Console.WriteLine( "4.编译设计." ); } //A hook method. //By default,an additional subject is needed. /// <summary> /// /// </summary> /// <returns></returns> public virtual bool IsAdditionalPaperNeeded() { return true ; } } /// <summary> /// The concrete derived class-ComputerScience /// 计算机科学 /// </summary> public class ComputerScience : BasicEngineering { /// <summary> /// /// </summary> public override void SpecialPaper() { Console.WriteLine( "3.面向对象编程" ); } //Not tested the hook method: //An additional subject is needed } /// <summary> /// The concrete derived class-Electronics /// 电子工程 /// </summary> public class Electronics : BasicEngineering { /// <summary> /// /// </summary> public override void SpecialPaper() { Console.WriteLine( "3.数字逻辑与电路理论" ); } //Using the hook method now. //Additional paper is not needed for Electronics. /// <summary> /// /// </summary> /// <returns></returns> public override bool IsAdditionalPaperNeeded() { return false ; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | /// <summary> /// 模板方法模式Template Method Pattern /// geovindu,Geovin Du eidt /// </summary> public abstract class Game { /// <summary> /// /// </summary> public void Run() { Start(); while (!HaveWinner) TakeTurn(); Console.WriteLine($ "Player {WinningPlayer} wins." ); } /// <summary> /// /// </summary> protected abstract void Start(); /// <summary> /// /// </summary> protected abstract bool HaveWinner { get ; } /// <summary> /// /// </summary> protected abstract void TakeTurn(); /// <summary> /// /// </summary> protected abstract int WinningPlayer { get ; } /// <summary> /// /// </summary> /// <param name="numberOfPlayers"></param> public Game( int numberOfPlayers) { this .numberOfPlayers = numberOfPlayers; } /// <summary> /// /// </summary> protected int currentPlayer; /// <summary> /// /// </summary> protected readonly int numberOfPlayers; } // simulate a game of chess /// <summary> /// /// </summary> public class Chess : Game { /// <summary> /// /// </summary> public Chess() : base (2) { } /// <summary> /// /// </summary> protected override void Start() { Console.WriteLine($ "Starting a game of chess with {numberOfPlayers} players." ); } /// <summary> /// /// </summary> protected override bool HaveWinner => turn == maxTurns; /// <summary> /// /// </summary> protected override void TakeTurn() { Console.WriteLine($ "Turn {turn++} taken by player {currentPlayer}." ); currentPlayer = (currentPlayer + 1) % numberOfPlayers; } /// <summary> /// /// </summary> protected override int WinningPlayer => currentPlayer; /// <summary> /// /// </summary> private int maxTurns = 10; /// <summary> /// /// </summary> private int turn = 1; } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | /// <summary> /// 模板方法模式Template Method Pattern /// geovindu,Geovin Du eidt /// </summary> public static class GameTemplate { /// <summary> /// /// </summary> /// <param name="start"></param> /// <param name="takeTurn"></param> /// <param name="haveWinner"></param> /// <param name="winningPlayer"></param> public static void Run( Action start, Action takeTurn, Func< bool > haveWinner, Func< int > winningPlayer) { start(); while (!haveWinner()) takeTurn(); Console.WriteLine($ "Player {winningPlayer()} wins." ); } } |
调用:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | //模板方法模式 Console.WriteLine( "***模板方法模式 Template Method Pattern geovindu -2.***\n" ); BasicEngineering bs = new ComputerScience(); Console.WriteLine( "计算机科学包括下列课目:" ); bs.DisplayCourseStructure(); Console.WriteLine(); bs = new Electronics(); Console.WriteLine( "电子工程包括下列课目:" ); bs.DisplayCourseStructure(); Console.WriteLine(); // var chess = new Chess(); chess.Run(); Console.WriteLine(); // var numberOfPlayers = 2; int currentPlayer = 0; int turn = 1, maxTurns = 10; Console.WriteLine(); Console.WriteLine( "***2.geovindu edit ***\n" ); // void Start() { Console.WriteLine($ "Starting a game of chess with {numberOfPlayers} players." ); } bool HaveWinner() { return turn == maxTurns; } void TakeTurn() { Console.WriteLine($ "Turn {turn++} taken by player {currentPlayer}." ); currentPlayer = (currentPlayer + 1) % numberOfPlayers; } int WinningPlayer() { return currentPlayer; } GameTemplate.Run(Start, TakeTurn, HaveWinner, WinningPlayer); Console.ReadLine(); |
输出:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | ***模板方法模式 Template Method Pattern geovindu -2.*** 计算机科学包括下列课目: 1.应用数学 2.软件技术 3.面向对象编程 4.编译设计. 电子工程包括下列课目: 1.应用数学 2.软件技术 3.数字逻辑与电路理论 Starting a game of chess with 2 players. Turn 1 taken by player 0. Turn 2 taken by player 1. Turn 3 taken by player 0. Turn 4 taken by player 1. Turn 5 taken by player 0. Turn 6 taken by player 1. Turn 7 taken by player 0. Turn 8 taken by player 1. Turn 9 taken by player 0. Player 1 wins. ***2.geovindu edit *** Starting a game of chess with 2 players. Turn 1 taken by player 0. Turn 2 taken by player 1. Turn 3 taken by player 0. Turn 4 taken by player 1. Turn 5 taken by player 0. Turn 6 taken by player 1. Turn 7 taken by player 0. Turn 8 taken by player 1. Turn 9 taken by player 0. Player 1 wins. |
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
分类:
CSharp code
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