CSharp: Abstract Factory in donet core 3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /// <summary> /// Abstract Factory抽像工厂 /// geovindu,Geovin Du eidt /// </summary> public interface IShape { void Draw(); } /// <summary> /// /// </summary> public class Square : IShape { public void Draw() => Console.WriteLine( "Basic square" ); } /// <summary> /// /// </summary> public class Rectangle : IShape { public void Draw() => Console.WriteLine( "Basic rectangle" ); } /// <summary> /// /// </summary> public class RoundedSquare : IShape { public void Draw() => Console.WriteLine( "Rounded square" ); } /// <summary> /// /// </summary> public class RoundedRectangle : IShape { public void Draw() => Console.WriteLine( "Rounded rectangle" ); } /// <summary> /// /// </summary> public enum Shape { Square, Rectangle } /// <summary> /// /// </summary> public abstract class ShapeFactory { public abstract IShape Create(Shape shape); } /// <summary> /// /// </summary> public class BasicShapeFactory : ShapeFactory { public override IShape Create(Shape shape) { switch (shape) { case Shape.Square: return new Square(); case Shape.Rectangle: return new Rectangle(); default : throw new ArgumentOutOfRangeException( nameof(shape), shape, null ); } } } /// <summary> /// /// </summary> public class RoundedShapeFactory : ShapeFactory { public override IShape Create(Shape shape) { switch (shape) { case Shape.Square: return new RoundedSquare(); case Shape.Rectangle: return new RoundedRectangle(); default : throw new ArgumentOutOfRangeException(nameof(shape), shape, null ); } } } /// <summary> /// /// </summary> public class Demo { public static ShapeFactory GetFactory( bool rounded) { if (rounded) return new RoundedShapeFactory(); else return new BasicShapeFactory(); } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | /// <summary> /// Abstract Factory抽像工厂 /// geovindu,Geovin Du eidt /// </summary> public interface IAnimalFactory { IDog GetDog(); ITiger GetTiger(); } /// <summary> /// Abstract Product-1 /// </summary> public interface ITiger { void AboutMe(); } /// <summary> /// Abstract Product-2 /// </summary> public interface IDog { void AboutMe(); } /// <summary> /// Concrete product-A1(WildTiger) /// </summary> class WildTiger : ITiger { public void AboutMe() { Console.WriteLine( "涂氏 tiger says: I prefer hunting in jungles.Halum." ); } } /// <summary> /// Concrete product-B1(WildDog) /// </summary> class WildDog : IDog { public void AboutMe() { Console.WriteLine( "涂氏 dog says: I prefer to roam freely in jungles.Bow-Wow." ); } } /// <summary> /// Concrete product-A2(PetTiger) /// </summary> class PetTiger : ITiger { /// <summary> /// /// </summary> public void AboutMe() { Console.WriteLine( "李氏 tiger says: Halum.I play in an animal circus." ); } } /// <summary> /// Concrete product-B2(PetDog) /// </summary> class PetDog : IDog { public void AboutMe() { Console.WriteLine( "李氏 dog says: Bow-Wow.I prefer to stay at home." ); } } /// <summary> /// Concrete Factory 1-Wild Animal Factory /// </summary> public class WildAnimalFactory : IAnimalFactory { public ITiger GetTiger() { return new WildTiger(); } public IDog GetDog() { return new WildDog(); } } /// <summary> /// Concrete Factory 2-Pet Animal Factory /// </summary> public class PetAnimalFactory : IAnimalFactory { public IDog GetDog() { return new PetDog(); } public ITiger GetTiger() { return new PetTiger(); } } /// <summary> /// Factory provider /// </summary> class FactoryProvider { /// <summary> /// /// </summary> /// <param name="factoryType"></param> /// <returns></returns> /// <exception cref="ArgumentException"></exception> public static IAnimalFactory GetAnimalFactory( string factoryType) { if (factoryType.Contains( "涂氏" )) { // Returning a WildAnimalFactory return new WildAnimalFactory(); } else if (factoryType.Contains( "李氏" )) { // Returning a PetAnimalFactory return new PetAnimalFactory(); } else { throw new ArgumentException( "You need to pass either wild or pet as argument." ); } } } |
调用:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | //Abstract Factory抽像工厂 Console.WriteLine( "***Abstract Factory Pattern Demo.***\n" ); //Making a wild dog and wild tiger through WildAnimalFactory IAnimalFactory animalFactory = FactoryProvider.GetAnimalFactory( "涂氏" ); IDog dog = animalFactory.GetDog(); ITiger tiger = animalFactory.GetTiger(); dog.AboutMe(); tiger.AboutMe(); Console.WriteLine( "******************" ); //Making a pet dog and pet tiger through PetAnimalFactory now. animalFactory = FactoryProvider.GetAnimalFactory( "李氏" ); dog = animalFactory.GetDog(); tiger = animalFactory.GetTiger(); dog.AboutMe(); tiger.AboutMe(); // var basic = Demo.GetFactory( false ); var basicRectangle = basic.Create(Shape.Rectangle); basicRectangle.Draw(); var roundedSquare = Demo.GetFactory( true ).Create(Shape.Square); roundedSquare.Draw(); Console.ReadLine(); |
输出:
1 2 3 4 5 6 7 8 9 10 | ***Abstract Factory Pattern Demo.*** 涂氏 dog says: I prefer to roam freely in jungles.Bow-Wow. 涂氏 tiger says: I prefer hunting in jungles.Halum. ****************** 李氏 dog says: Bow-Wow.I prefer to stay at home. 李氏 tiger says: Halum.I play in an animal circus. Basic rectangle Rounded square ***Abstract Factory Pattern Demo.*** |
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
分类:
CSharp code
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