CSharp: State Pattern

 

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/// <summary>
///empty base class containing State methods to override
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public class State
{
    //keeps state of each button
    protected Mediator med;
    public State(Mediator md)
    {
        med = md;   //save reference to mediator
    }
    public virtual void mouseDown(int x, int y) { }
    public virtual void mouseUp(int x, int y) { }
    public virtual void mouseDrag(int x, int y) { }
    public virtual void selectOne(Drawing d) { }
}

  

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/// <summary>
 /// Summary description for RectState.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class RectState : State
 {
     public RectState(Mediator md) : base(md) { }
     //-----
     public override void mouseDown(int x, int y)
     {
         VisRectangle vr = new VisRectangle(x, y);
         med.addDrawing(vr);
     }
 }

  

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/// <summary>
 /// Summary description for StateManager.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class StateManager
 {
     private State currentState;
     private RectState rState;
     private ArrowState aState;
     private CircleState cState;
     private FillState fState;
     /// <summary>
     ///
     /// </summary>
     /// <param name="med"></param>
     public StateManager(Mediator med)
     {
         //create an instance of each state
         rState = new RectState(med);
         cState = new CircleState(med);
         aState = new ArrowState(med);
         fState = new FillState(med);
         //and initialize them
         //set default state
         currentState = aState;
     }
 
     /// <summary>
     /// These methods are called when the toolbuttons are clicked
     /// </summary>
     public void setRect()
     {
         currentState = rState;
     }
     /// <summary>
     ///
     /// </summary>
     public void setCircle()
     {
         currentState = cState;
     }
     /// <summary>
     ///
     /// </summary>
     public void setFill()
     {
         currentState = fState;
     }
     /// <summary>
     ///
     /// </summary>
     public void setArrow()
     {
         currentState = aState;
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     public void mouseDown(int x, int y)
     {
         currentState.mouseDown(x, y);
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     public void mouseUp(int x, int y)
     {
         currentState.mouseUp(x, y);
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     public void mouseDrag(int x, int y)
     {
         currentState.mouseDrag(x, y);
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="d"></param>
     public void selectOne(Drawing d)
     {
         currentState.selectOne(d);
     }
 
 }

  

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/// <summary>
/// interface defining Drawing object
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public interface Drawing
{
    void setSelected(bool b);
    void draw(Graphics g);
    void move(int xpt, int ypt);
    bool contains(int x, int y);
    void setFill(bool b);
    Rectangle getRects();
    void setRects(Rectangle rect);
}

  

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/// <summary>
  /// Summary description for Rectangle.
  /// State Patterns状态模式
  ///20220918
  /// geovindu,Geovin Du,涂聚文
  /// </summary>
  public class Rectangle
  {
 
      /// <summary>
      ///
      /// </summary>
      private int xp, yp, wr, hr;
      /// <summary>
      ///
      /// </summary>
      /// <param name="x"></param>
      /// <param name="y"></param>
      /// <param name="w"></param>
      /// <param name="h"></param>
      public Rectangle(int x, int y, int w, int h)
      {
          xp = x;
          yp = y;
          wr = w;
          hr = h;
      }
      /// <summary>
      ///
      /// </summary>
      /// <param name="x"></param>
      /// <param name="y"></param>
      /// <param name="w"></param>
      /// <param name="h"></param>
      public Rectangle(float x, float y, float w, float h)
      {
          xp = (int)x;
          yp = (int)y;
          wr = (int)w;
          hr = (int)h;
      }
      /// <summary>
      ///
      /// </summary>
      /// <param name="x"></param>
      /// <param name="y"></param>
      /// <returns></returns>
      public bool contains(int x, int y)
      {
          bool cn = xp <= x && x <= xp + wr;
          cn = cn && yp <= y && y <= yp + hr;
          return cn;
      }
      /// <summary>
      ///
      /// </summary>
      public int x
      {
          get
          {
              return xp;
          }
          set
          {
              xp = value;
          }
      }
      /// <summary>
      ///
      /// </summary>
      public int y
      {
          get
          {
              return yp;
          }
          set
          {
              yp = value;
          }
      }
      /// <summary>
      ///
      /// </summary>
      public int w
      {
          get
          {
              return wr;
          }
          set
          {
              wr = value;
          }
      }
      /// <summary>
      ///
      /// </summary>
      public int h
      {
          get
          {
              return hr;
          }
          set
          {
              hr = value;
          }
      }
  }

  

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/// <summary>
   /// Summary description for VisCircle.
   /// State Patterns状态模式
   ///20220918
   /// geovindu,Geovin Du,涂聚文
   /// </summary>
   public class VisCircle : VisRectangle
   {
       private int r;
       /// <summary>
       ///
       /// </summary>
       /// <param name="x"></param>
       /// <param name="y"></param>
       public VisCircle(int x, int y)
           : base(x, y)
       {
           r = 15; w = 30; h = 30;
           saveAsRect();
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="g"></param>
       public override void draw(Graphics g)
       {
           if (filled)
           {
               g.FillEllipse(rBrush, x, y, w, h);
           }
           g.DrawEllipse(bPen, x, y, w, h);
           if (selected)
           {
               drawHandles(g);
           }
       }
   }

  

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/// <summary>
/// Summary description for Memento.
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public interface Memento
{
    void restore();
}

  

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/// <summary>
 /// Summary description for Mediator.\
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class Mediator
 {
     private bool startRect;
     private int selectedIndex;
     private RectButton rectb;
     private bool dSelected;
     private ArrayList drawings;
     private ArrayList undoList;
     private RectButton rButton;
     private FillButton filButton;
     private CircleButton circButton;
     private PickButton arrowButton;
     private PictureBox canvas;
     private int selectedDrawing;
     private StateManager stMgr;
     /// <summary>
     ///
     /// </summary>
     /// <param name="pic"></param>
     public Mediator(PictureBox pic)
     {
         startRect = false;
         dSelected = false;
         drawings = new ArrayList();
         undoList = new ArrayList();
         stMgr = new StateManager(this);
         canvas = pic;
         selectedDrawing = -1;
     }
     /// <summary>
     ///
     /// </summary>
     public void startRectangle()
     {
         stMgr.setRect();
         arrowButton.setSelected(false);
         circButton.setSelected(false);
         filButton.setSelected(false);
     }
     /// <summary>
     ///
     /// </summary>
     public void startCircle()
     {
         stMgr.setCircle();
         rectb.setSelected(false);
         arrowButton.setSelected(false);
         filButton.setSelected(false);
     }
     /// <summary>
     ///
     /// </summary>
     public void startFill()
     {
         stMgr.setFill();
         rectb.setSelected(false);
         circButton.setSelected(false);
         arrowButton.setSelected(false);
         if (selectedDrawing >= 0)
         {
             stMgr.selectOne(getDrawing(selectedDrawing));
             FillMemento m = new FillMemento(selectedDrawing, this);
             undoList.Add(m);
         }
         repaint();
     }
     /// <summary>
     ///
     /// </summary>
     public void startArrow()
     {
         stMgr.setArrow();
         rectb.setSelected(false);
         circButton.setSelected(false);
         filButton.setSelected(false);
     }
     /// <summary>
     ///
     /// </summary>
     /// <returns></returns>
     public Drawing getSelected()
     {
         return (Drawing)drawings[selectedDrawing];
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="index"></param>
     public void setSelected(int index)
     {
         dSelected = true;
         selectedDrawing = index;
         Drawing d = getDrawing(index);
         d.setSelected(true);
         repaint();
     }
     /// <summary>
     ///
     /// </summary>
     public void fillSelected()
     {
         if (dSelected)
         {
             Drawing d = (Drawing)drawings[selectedDrawing];
             d.setFill(true);
             FillMemento m = new FillMemento(selectedDrawing, this);
             undoList.Add(m);
         }
     }
     /// <summary>
     ///
     /// </summary>
     public void undo()
     {
         rectb.setSelected(false);
         circButton.setSelected(false);
         arrowButton.setSelected(false);
 
         if (undoList.Count > 0)
         {
             //get last element in undo list
             object obj = undoList[undoList.Count - 1];
             undoList.RemoveAt(undoList.Count - 1);
             //get the Memento
             Memento m = (Memento)obj;
             m.restore();   //and restore the old position
             repaint();
         }
     }
     /// <summary>
     ///
     /// </summary>
     /// <returns></returns>
     public ArrayList getDrawings()
     {
         return drawings;
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="a"></param>
     /// <returns></returns>
     public Drawing getDrawing(int a)
     {
         if (a < drawings.Count)
             return (Drawing)drawings[a];
         else
             return null;
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="d"></param>
     public void addDrawing(Drawing d)
     {
         drawings.Add(d);
         DrawInstance intc = new DrawInstance(drawings.Count - 1, this);
         undoList.Add(intc);
     }
     /// <summary>
     ///
     /// </summary>
     public void clear()
     {
         drawings = new ArrayList();
         undoList = new ArrayList();
         dSelected = false;
         selectedDrawing = 0;
         repaint();
     }
     /// <summary>
     ///
     /// </summary>
     public void unpick()
     {
         dSelected = false;
         if (selectedDrawing >= 0)
         {
             Drawing d = getDrawing(selectedDrawing);
             if (d != null)
             {
                 d.setSelected(false);
             }
             selectedDrawing = -1;
             repaint();
         }
     }
     /// <summary>
     ///
     /// </summary>
     private void repaint()
     {
         canvas.Refresh();
     }
 
     /// <summary>
     ///
     /// </summary>
     /// <param name="rb"></param>
     public void registerRectButton(RectButton rb)
     {
         rectb = rb;
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="fb"></param>
     public void registerFillButton(FillButton fb)
     {
         filButton = fb;
     }
 
     /// <summary>
     ///
     /// </summary>
     /// <param name="ab"></param>
     public void registerArrowButton(PickButton ab)
     {
         arrowButton = ab;
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="cb"></param>
     public void registerCircleButton(CircleButton cb)
     {
         circButton = cb;
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="a"></param>
     public void removeDrawing(int a)
     {
         drawings.RemoveAt(a);
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     /// <returns></returns>
     public int findDrawing(int x, int y)
     {
         int i = 0;
         bool found = false;
         int index = -1;
         while (i < drawings.Count && !found)
         {
             Drawing d = getDrawing(i);
             if (d.contains(x, y))
             {
                 index = i;
                 found = true;
             }
             i++;
         }
         return index;
     }
     /// <summary>
     ///
     /// </summary>
     public void rememberPosition()
     {
         if (dSelected)
         {
             Drawing d = (Drawing)drawings[selectedDrawing];
             Memento m = new DrawMemento(d);
             undoList.Add(m);
         }
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     public void mouseUp(int x, int y)
     {
         stMgr.mouseUp(x, y);
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     public void mouseDown(int x, int y)
     {
         stMgr.mouseDown(x, y);
         repaint();
     }
     /// <summary>
     /// /
     /// </summary>
     /// <param name="x"></param>
     /// <param name="y"></param>
     public void mouseDrag(int x, int y)
     {
         stMgr.mouseDrag(x, y);
         repaint();
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="g"></param>
     public void reDraw(Graphics g)
     {
 
         foreach (object obj in drawings)
         {
             Drawing d = (Drawing)obj;
             d.draw(g);
         }
     }
 }

  

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/// <summary>
  /// Summary description for FillState.
  /// State Patterns状态模式
  ///20220918
  /// geovindu,Geovin Du,涂聚文
  /// </summary>
  public class FillState : State
  {
      public FillState(Mediator md) : base(md) { }
      /// <summary>
      ///
      /// </summary>
      /// <param name="x"></param>
      /// <param name="y"></param>
      public override void mouseDown(int x, int y)
      {
          //Fill drawing if you click inside one
          int i = med.findDrawing(x, y);
          if (i >= 0)
          {
              Drawing d = med.getDrawing(i);
              d.setFill(true);  //fill drawing
          }
      }
      /// <summary>
      ///
      /// </summary>
      /// <param name="d"></param>
      public override void selectOne(Drawing d)
      {
          //fill drawing if selected
          d.setFill(true);
      }
  }

  

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/// <summary>
  /// Summary description for FillMemento.
  /// State Patterns状态模式
  ///20220918
  /// geovindu,Geovin Du,涂聚文
  /// </summary>
  public class FillMemento : Memento
  {
      private int index;
      private Mediator med;
      /// <summary>
      ///
      /// </summary>
      /// <param name="dindex"></param>
      /// <param name="md"></param>
      public FillMemento(int dindex, Mediator md)
      {
          index = dindex;
          med = md;
      }
      /// <summary>
      ///
      /// </summary>
      public void restore()
      {
          Drawing d = med.getDrawing(index);
          d.setFill(false);
      }
  }

  

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/// <summary>
/// save the state of a visual rectangle
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public class DrawMemento : Memento
{
    private int x, y, w, h;
    private Rectangle rect;
    private Drawing visDraw;
    /// <summary>
    ///
    /// </summary>
    /// <param name="d"></param>
    public DrawMemento(Drawing d)
    {
        visDraw = d;
        rect = visDraw.getRects();
        x = rect.x;
        y = rect.y;
        w = rect.w;
        h = rect.h;
    }
    /// <summary>
    ///
    /// </summary>
    public void restore()
    {
        //restore the state of a drawing object
        rect.x = x;
        rect.y = y;
        rect.h = h;
        rect.w = w;
        visDraw.setRects(rect);
    }
}

  

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/// <summary>
 /// Summary description for DrawInstance.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class DrawInstance : Memento
 {
     private int intg;
     private Mediator med;
     /// <summary>
     ///
     /// </summary>
     /// <param name="intg"></param>
     /// <param name="md"></param>
     public DrawInstance(int intg, Mediator md)
     {
         this.intg = intg;
         med = md;
     }
     /// <summary>
     ///
     /// </summary>
     public int integ
     {
         get
         {
             return intg;
         }
     }
     /// <summary>
     ///
     /// </summary>
     public void restore()
     {
         med.removeDrawing(intg);
     }
 }

  

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/// <summary>
 /// Summary description for Command.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public interface Command
 {
     void Execute();
 }

  

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    /// <summary>
    /// Summary description for CircleState.
    /// State Patterns状态模式
    ///20220918
    /// geovindu,Geovin Du,涂聚文
    /// </summary>
    public class CircleState : State
    {
        public CircleState(Mediator md) : base(md) { }
        /// <summary>
        ///
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        public override void mouseDown(int x, int y)
        {
            VisCircle c = new VisCircle(x, y);
            med.addDrawing(c);
        }
    }
}

  

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/// <summary>
  /// Summary description for ArrowState.
  /// State Patterns状态模式
  ///20220918
  /// geovindu,Geovin Du,涂聚文
  /// </summary>
  public class ArrowState : State
  {
 
      /// <summary>
      ///
      /// </summary>
      /// <param name="md"></param>
      public ArrowState(Mediator md) : base(md) { }
 
      /// <summary>
      ///
      /// </summary>
      /// <param name="x"></param>
      /// <param name="y"></param>
      public override void mouseDown(int x, int y)
      {
          med.unpick();
          med.startArrow();
          int i = med.findDrawing(x, y);
          if (i >= 0)
          {
              med.setSelected(i);
              med.rememberPosition();
          }
      }
      /// <summary>
      ///
      /// </summary>
      /// <param name="x"></param>
      /// <param name="y"></param>
      public override void mouseDrag(int x, int y)
      {
          int i = med.findDrawing(x, y);
          if (i >= 0)
          {
              Drawing d = med.getDrawing(i);
              d.move(x, y);
          }
      }
  }

  

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/// <summary>
 /// Summary description for CircleButton.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class CircleButton : ComdToolBarButton
 {
 
     /// <summary>
     ///
     /// </summary>
     /// <param name="md"></param>
     public CircleButton(Mediator md)
         : base("Circle", md)
     {
         this.DisplayStyle = ToolStripItemDisplayStyle.Text;   //
         // this.Style=ToolBarButtonStyle.ToggleButton ;
         med.registerCircleButton(this);
     }
     /// <summary>
     /// /
     /// </summary>
     public override void Execute()
     {
         med.startCircle();
     }
 }

  

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/// <summary>
 /// Summary description for ClearButton.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class ClearButton : ComdToolBarButton
 {
     public ClearButton(Mediator md) : base("Clear", md) { }
     public override void Execute()
     {
         med.clear();
     }
 }

  

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/// <summary>
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public partial class ComdToolBarButton : ToolStripButton, Command
 {
     protected Mediator med;
     protected bool selected;
 
     /// <summary>
     ///
     /// </summary>
     /// <param name="caption"></param>
     /// <param name="md"></param>
     public ComdToolBarButton(string caption, Mediator md)
     {
         InitializeComponent();
         med = md;
         this.Text = caption;
 
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="b"></param>
     public void setSelected(bool b)
     {
         selected = b;
         if (!selected)
             this.selected = false;
         //this.Pushed = false;
     }
     /// <summary>
     ///
     /// </summary>
     public virtual void Execute()
     {
     }
 
     /// <summary>
     ///
     /// </summary>
     public ComdToolBarButton()
     {
         InitializeComponent();
     }
     /// <summary>
     ///
     /// </summary>
     /// <param name="container"></param>
     public ComdToolBarButton(IContainer container)
     {
         container.Add(this);
 
         InitializeComponent();
     }
 }

  

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/// <summary>
 /// Summary description for UndoButton.
 /// State Patterns状态模式
 ///20220918
 /// geovindu,Geovin Du,涂聚文
 /// </summary>
 public class UndoButton : ComdToolBarButton
 {
     public UndoButton(Mediator md)
         : base("Undo", md)
     {
     }
     public override void Execute()
     {
         med.undo();
     }
 }

  

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/// <summary>
/// Summary description for RectButton.
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public class RectButton : ComdToolBarButton
{
    public RectButton(Mediator md)
        : base("Rectangle", md)
    {
        //this.Style =ToolBarButtonStyle.ToggleButton ;
        this.DisplayStyle = ToolStripItemDisplayStyle.Text;
        med.registerRectButton(this);
    }
    public override void Execute()
    {
        med.startRectangle();
    }
}

  

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/// <summary>
/// Summary description for PickButton.
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public class PickButton : ComdToolBarButton
{
    public PickButton(Mediator md)
        : base("Select", md)
    {
        //this.Style = ToolBarButtonStyle.ToggleButton ;
        this.DisplayStyle = ToolStripItemDisplayStyle.Text;
        med.registerArrowButton(this);
    }
    public override void Execute()
    {
        med.startArrow();
    }
}

  

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/// <summary>
/// Summary description for FillButton.
/// State Patterns状态模式
///20220918
/// geovindu,Geovin Du,涂聚文
/// </summary>
public class FillButton : ComdToolBarButton
{
    public FillButton(Mediator md)
        : base("Fill", md)
    {
        this.DisplayStyle = ToolStripItemDisplayStyle.Text;
        //this.Style = ToolBarButtonStyle.ToggleButton ;
        med.registerFillButton(this);
    }
    public override void Execute()
    {
        med.startFill();
    }
}

  

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/// <summary>
   /// Summary description for VisRectangle.
   /// State Patterns状态模式
   ///20220918
   /// geovindu,Geovin Du,涂聚文
   /// </summary>
   public class VisRectangle : Drawing
   {
       protected int x, y, w, h;
       private const int VSIZE = 30;
       private const int HSIZE = 40;
       private Rectangle rect;
       protected bool selected;
       protected bool filled;
       protected Pen bPen;
       protected SolidBrush bBrush, rBrush;
       /// <summary>
       ///
       /// </summary>
       /// <param name="xp"></param>
       /// <param name="yp"></param>
       public VisRectangle(int xp, int yp)
       {
           x = xp; y = yp;
           w = HSIZE; h = VSIZE;
           saveAsRect();
           bPen = new Pen(Color.Black);
           bBrush = new SolidBrush(Color.Black);
           rBrush = new SolidBrush(Color.Red);
       }
    
       /// <summary>
       /// used by Memento for saving and restoring state
       /// </summary>
       /// <returns></returns>
       public Rectangle getRects()
       {
           return rect;
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="value"></param>
       public void setRects(Rectangle value)
       {
           x = value.x; y = value.y;
           w = value.w; h = value.h;
           saveAsRect();
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="b"></param>
       public void setSelected(bool b)
       {
           selected = b;
       }
       /// <summary>
       /// move to new position
       /// </summary>
       /// <param name="xp"></param>
       /// <param name="yp"></param>
       public void move(int xp, int yp)
       {
           x = xp; y = yp;
           saveAsRect();
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="g"></param>
       public virtual void draw(Graphics g)
       {
           //draw rectangle
           g.DrawRectangle(bPen, x, y, w, h);
           if (filled)
               g.FillRectangle(rBrush, x, y, w, h);
           drawHandles(g);
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="g"></param>
       public void drawHandles(Graphics g)
       {
           if (selected)
           {   //draw handles
               g.FillRectangle(bBrush, x + w / 2, y - 2, 4, 4);
               g.FillRectangle(bBrush, x - 2, y + h / 2, 4, 4);
               g.FillRectangle(bBrush, x + (w / 2), y + h - 2, 4, 4);
               g.FillRectangle(bBrush, x + (w - 2), y + (h / 2), 4, 4);
           }
       }
  
       /// <summary>
       /// return whether point is inside rectangle
       /// </summary>
       /// <param name="x"></param>
       /// <param name="y"></param>
       /// <returns></returns>
       public bool contains(int x, int y)
       {
           return rect.contains(x, y);
       }
     
       /// <summary>
       /// create Rectangle object from new position
       /// </summary>
       protected void saveAsRect()
       {
           rect = new Rectangle(x, y, w, h);
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="b"></param>
       public void setFill(bool b)
       {
           filled = b;
       }
   }

  

调用:

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/// <summary>
   /// State Patterns状态模式
   ///20220918
   /// geovindu,Geovin Du,涂聚文
   /// </summary>
   public partial class StatePatternForm : Form
   {
       private Mediator med;
 
 
       private CircleButton circButton;
       private RectButton rctButton;
       private PickButton arowButton;
       private FillButton flButton;
       private UndoButton undoB;
       private ClearButton clrb;
       /// <summary>
       ///
       /// </summary>
       private void init()
       {
           //create a Mediator
           med = new Mediator(pic);
           //create the buttons
           rctButton = new RectButton(med);
           arowButton = new PickButton(med);
           circButton = new CircleButton(med);
           flButton = new FillButton(med);
           undoB = new UndoButton(med);
           clrb = new ClearButton(med);
           //add the buttons into the toolbar
           tBar.Items.Add(arowButton);
           tBar.Items.Add(rctButton);
           tBar.Items.Add(circButton);
           tBar.Items.Add(flButton);
           //include a separator
           //ToolBarButton sep = new ToolBarButton();
           //sep.Style = ToolBarButtonStyle.Separator;
 
           ComdToolBarButton sep = new ComdToolBarButton();
           sep.DisplayStyle = ToolStripItemDisplayStyle.Text;// ToolBarButtonStyle.Separator;
           sep.Text = "Separator";
 
           tBar.Items.Add(sep);
           tBar.Items.Add(undoB);
           tBar.Items.Add(clrb);
       }
       /// <summary>
       ///
       /// </summary>
       public StatePatternForm()
       {
           InitializeComponent();
           init();
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="sender"></param>
       /// <param name="e"></param>
       private void StatePatternForm_Load(object sender, EventArgs e)
       {
 
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="sender"></param>
       /// <param name="e"></param>
       private void pic_MouseDown(object sender, MouseEventArgs e)
       {
           med.mouseDown(e.X, e.Y);
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="sender"></param>
       /// <param name="e"></param>
       private void pic_MouseMove(object sender, MouseEventArgs e)
       {
           if (e.Button != MouseButtons.None)
           {
               med.mouseDrag(e.X, e.Y);
           }
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="sender"></param>
       /// <param name="e"></param>
       private void pic_MouseUp(object sender, MouseEventArgs e)
       {
           med.mouseUp(e.X, e.Y);
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="sender"></param>
       /// <param name="e"></param>
       private void pic_Paint(object sender, PaintEventArgs e)
       {
           Graphics g = e.Graphics;
           med.reDraw(g);
       }
       /// <summary>
       ///
       /// </summary>
       /// <param name="sender"></param>
       /// <param name="e"></param>
       private void tBar_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
       {
           Command comd = (Command)e.ClickedItem;
           comd.Execute();
       }
   }

  

输出:

 

posted @   ®Geovin Du Dream Park™  阅读(15)  评论(0编辑  收藏  举报
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