Java: State Pattern
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | /** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc Player.java * Interface * Record * Annotation * Enum *from: https://refactoringguru.cn/design-patterns/state/java/example#example-0--ui-Player-java * */ package com.javapatterns.state.UI; import java.util.ArrayList; import java.util.List; import com.javapatterns.state.states.*; /** * * * */ public class Player { private State state; private boolean playing = false ; private List<String> playlist = new ArrayList<>(); private int currentTrack = 0 ; /** * * * */ public Player() { this .state = new ReadyState( this ); setPlaying( true ); for ( int i = 1 ; i <= 12 ; i++) { playlist.add( "Track " + i); } } /** * * * */ public void changeState(State state) { this .state = state; } /** * * * */ public State getState() { return state; } /** * * * */ public void setPlaying( boolean playing) { this .playing = playing; } /** * * * */ public boolean isPlaying() { return playing; } /** * * * */ public String startPlayback() { return "Playing " + playlist.get(currentTrack); } /** * * * */ public String nextTrack() { currentTrack++; if (currentTrack > playlist.size() - 1 ) { currentTrack = 0 ; } return "Playing " + playlist.get(currentTrack); } /** * * * */ public String previousTrack() { currentTrack--; if (currentTrack < 0 ) { currentTrack = playlist.size() - 1 ; } return "Playing " + playlist.get(currentTrack); } /** * * * */ public void setCurrentTrackAfterStop() { this .currentTrack = 0 ; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | /** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc UI.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.UI; import javax.swing.*; import java.awt.*; import com.javapatterns.state.states.*; /** * * * */ public class UI { private Player player; private static JTextField textField = new JTextField(); /** * * * */ public UI(Player player) { this .player = player; } /** * * * */ public void init() { JFrame frame = new JFrame( "Test player" ); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel context = new JPanel(); context.setLayout( new BoxLayout(context, BoxLayout.Y_AXIS)); frame.getContentPane().add(context); JPanel buttons = new JPanel( new FlowLayout(FlowLayout.CENTER)); context.add(textField); context.add(buttons); // Context delegates handling user's input to a state object. Naturally, // the outcome will depend on what state is currently active, since all // states can handle the input differently. JButton play = new JButton( "Play" ); play.addActionListener(e -> textField.setText(player.getState().onPlay())); JButton stop = new JButton( "Stop" ); stop.addActionListener(e -> textField.setText(player.getState().onLock())); JButton next = new JButton( "Next" ); next.addActionListener(e -> textField.setText(player.getState().onNext())); JButton prev = new JButton( "Prev" ); prev.addActionListener(e -> textField.setText(player.getState().onPrevious())); frame.setVisible( true ); frame.setSize( 300 , 100 ); buttons.add(play); buttons.add(stop); buttons.add(next); buttons.add(prev); } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | /** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc State.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * Common interface for all states. */ public abstract class State { Player player; /** * Context passes itself through the state constructor. This may help a * state to fetch some useful context data if needed. */ State(Player player) { this .player = player; } /** * * * */ public abstract String onLock(); /** * * * */ public abstract String onPlay(); /** * * * */ public abstract String onNext(); /** * * * */ public abstract String onPrevious(); } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | /** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc LockedState.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * Concrete states provide the special implementation for all interface methods. */ public class LockedState extends State { /** * * * */ LockedState(Player player) { super (player); player.setPlaying( false ); } /** * * * */ @Override public String onLock() { if (player.isPlaying()) { player.changeState( new ReadyState(player)); return "Stop playing" ; } else { return "Locked..." ; } } /** * * * */ @Override public String onPlay() { player.changeState( new ReadyState(player)); return "Ready" ; } /** * * * */ @Override public String onNext() { return "Locked..." ; } /** * * * */ @Override public String onPrevious() { return "Locked..." ; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | /** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc ReadyState.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * They can also trigger state transitions in the context. */ public class ReadyState extends State { /** * * * */ public ReadyState(Player player) { super (player); } /** * * * */ @Override public String onLock() { player.changeState( new LockedState(player)); return "Locked..." ; } /** * * * */ @Override public String onPlay() { String action = player.startPlayback(); player.changeState( new PlayingState(player)); return action; } /** * * * */ @Override public String onNext() { return "Locked..." ; } /** * * * */ @Override public String onPrevious() { return "Locked..." ; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | /** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc PlayingState.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * * * */ public class PlayingState extends State { /** * * * */ PlayingState(Player player) { super (player); } /** * * * */ @Override public String onLock() { player.changeState( new LockedState(player)); player.setCurrentTrackAfterStop(); return "Stop playing" ; } /** * * * */ @Override public String onPlay() { player.changeState( new ReadyState(player)); return "Paused..." ; } /** * * * */ @Override public String onNext() { return player.nextTrack(); } /** * * * */ @Override public String onPrevious() { return player.previousTrack(); } } |
调用:
1 2 3 4 | // 状诚模式 com.javapatterns.state.UI.Player player = new com.javapatterns.state.UI.Player(); UI ui = new UI(player); ui.init(); |
输出:
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
分类:
Java
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