Three.js: 显示自定义的中文字体
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | <! DOCTYPE html> < html lang="en"> < head > < meta charset="utf-8"> < meta name="apple-moible-web-app-capable" content="yes"> < meta name="apple-moible-web-app-status-bar-style" content="black"> < title >three.js R125 显示中文</ title > < meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> < meta name="Keywords" content="塗聚文,捷為工作室,万年历,万年历查询,黄历,黄历查询,塗聚文,捷為工作室" /> < meta name="Description" content="塗聚文,捷為工作室,信息流,物流,人力资源流,资本流的系统解决方案的开发与设计. " /> < meta name="author" content="geovindu,塗聚文,Geovin Du" /> < link rel="shortcut icon" href="~/favicon.ico" type="image/x-icon" /> < link rel="icon" href="/favicon.ico" /> < link rel="bookmark" href="/favicon.ico" type="image/gif" /> < link type="text/css" rel="stylesheet" href="main.css"> </ head > < body > < div id="info">< a href="https://threejs.org" target="_blank" rel="noopener">three.js</ a > - custom attributes example</ div > < div id="container"></ div > < script type="x-shader/x-vertex" id="vertexshader"> uniform float amplitude; attribute vec3 displacement; attribute vec3 customColor; varying vec3 vColor; void main() { vec3 newPosition = position + amplitude * displacement; vColor = customColor; gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 ); } </ script > < script type="x-shader/x-fragment" id="fragmentshader"> uniform vec3 color; uniform float opacity; varying vec3 vColor; void main() { gl_FragColor = vec4( vColor * color, opacity ); } </ script > < script type="module">import * as THREE from '../build/three.module.js'; import Stats from './jsm/libs/stats.module.js'; let renderer, scene, camera, stats; let line, uniforms; const loader = new THREE.FontLoader(); loader.load( 'fonts/FZuanSu_regular.typeface.json', function ( font ) { init( font ); animate(); } ); function init( font ) { camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 400; scene = new THREE.Scene(); scene.background = new THREE.Color( 0x050505 ); uniforms = { amplitude: { value: 5.0 }, opacity: { value: 0.3 }, color: { value: new THREE.Color( 0xffffff ) } }; const shaderMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } ); const geometry = new THREE.TextGeometry( '涂聚文学习three.js', { font: font, size: 50, height: 15, curveSegments: 10, bevelThickness: 5, bevelSize: 1.5, bevelEnabled: true, bevelSegments: 10, } ); geometry.center(); const count = geometry.attributes.position.count; const displacement = new THREE.Float32BufferAttribute( count * 3, 3 ); geometry.setAttribute( 'displacement', displacement ); const customColor = new THREE.Float32BufferAttribute( count * 3, 3 ); geometry.setAttribute( 'customColor', customColor ); const color = new THREE.Color( 0xffffff ); for ( let i = 0, l = customColor.count; i & l t; l; i ++ ) { color.setHSL( i / l, 0.5, 0.5 ); color.toArray( customColor.array, i * customColor.itemSize ); } line = new THREE.Line( geometry, shaderMaterial ); line.rotation.x = 0.2; scene.add( line ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); const container = document.getElementById( 'container' ); container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); // window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { const time = Date.now() * 0.001; line.rotation.y = 0.25 * time; uniforms.amplitude.value = Math.sin( 0.5 * time ); uniforms.color.value.offsetHSL( 0.0005, 0, 0 ); const attributes = line.geometry.attributes; const array = attributes.displacement.array; for ( let i = 0, l = array.length; i < l; i += 3 ) { array[ i ] += 0.3 * ( 0.5 - Math.random() ); array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() ); array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() ); } attributes.displacement.needsUpdate = true; renderer.render( scene, camera ); }</script> </ body > </ html > |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | <! DOCTYPE html> < html > < head > < meta charset="utf-8" /> < meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no" /> < meta name="apple-moible-web-app-capable" content="yes"> < meta name="apple-moible-web-app-status-bar-style" content="black"> < title >自定义字体</ title > < meta content=" Three.js r95 二元操作" name="keywords"> < meta content=" Three.js r95 二元操作" name="description"> < meta name="author" content="Geovin Du 涂聚文 塗聚文"> < link rel="shortcut icon" href="~/favicon.ico" type="image/x-icon" /> < link rel="icon" href="/favicon.ico" /> < link rel="bookmark" href="/favicon.ico" type="image/gif" /> < script type="text/javascript" charset="UTF-8" src="../libs/three/three.js"></ script > < script type="text/javascript" charset="UTF-8" src="../libs/three/controls/TrackballControls.js"></ script > < script type="text/javascript" src="../libs/util/Stats.js"></ script > < script type="text/javascript" src="../libs/util/dat.gui.js"></ script > < script type="text/javascript" src="js/util.js"></ script > < link rel="stylesheet" href="../css/default.css"> < script type="text/javascript"> // TODO: There is also a different way to do fonts now function init() { // use the defaults var stats = initStats(); var renderer = initRenderer(); var camera = initCamera(); var scene = new THREE.Scene(); initDefaultLighting(scene); var groundPlane = addLargeGroundPlane(scene) groundPlane.position.y = -30; var font_bitstream; var font_helvetiker_bold; var font_helvetiker_regular; var step = 0; var text1; var text2; var fontload1 = new THREE.FontLoader(); fontload1.load('../assets/fonts/FZuanSu_regular.typeface.json', function (response) { controls.font = response; font_bitstream = response; controls.redraw(); render(); }); var fontload2 = new THREE.FontLoader(); fontload2.load('../assets/fonts/YouYuan_bold.typeface.json', function (response) { font_helvetiker_bold = response; }); var fontload3 = new THREE.FontLoader(); fontload3.load('../assets/fonts/DFWaWaW5GB_regular.typeface.json', function (response) { font_helvetiker_regular = response; }); var controls = new function () { this.appliedMaterial = applyMeshNormalMaterial this.castShadow = true; this.groundPlaneVisible = true; this.size = 90; this.height = 90; this.bevelThickness = 2; this.bevelSize = 0.5; this.bevelEnabled = true; this.bevelSegments = 3; this.bevelEnabled = true; this.curveSegments = 12; this.steps = 1; this.fontName = "繁篆体"; // redraw function, updates the control UI and recreates the geometry. this.redraw = function () { switch (controls.fontName) { case '繁篆体': controls.font = font_bitstream break; case '幼园体': controls.font = font_helvetiker_regular break; case '娃娃体': controls.font = font_helvetiker_bold break; } redrawGeometryAndUpdateUI(gui, scene, controls, function () { var options = { size: controls.size, height: controls.height, weight: controls.weight, font: controls.font, bevelThickness: controls.bevelThickness, bevelSize: controls.bevelSize, bevelSegments: controls.bevelSegments, bevelEnabled: controls.bevelEnabled, curveSegments: controls.curveSegments, steps: controls.steps }; var geom = new THREE.TextGeometry("涂聚文学习", options) geom.applyMatrix(new THREE.Matrix4().makeScale(0.05, 0.05, 0.05)); geom.center(); return geom }); }; }; var gui = new dat.GUI(); gui.add(controls, 'size', 0, 200).onChange(controls.redraw); gui.add(controls, 'height', 0, 200).onChange(controls.redraw); gui.add(controls, 'fontName', ['繁篆体', '幼园体', '娃娃体']).onChange(controls.redraw); gui.add(controls, 'bevelThickness', 0, 10).onChange(controls.redraw); gui.add(controls, 'bevelSize', 0, 10).onChange(controls.redraw); gui.add(controls, 'bevelSegments', 0, 30).step(1).onChange(controls.redraw); gui.add(controls, 'bevelEnabled').onChange(controls.redraw); gui.add(controls, 'curveSegments', 1, 30).step(1).onChange(controls.redraw); gui.add(controls, 'steps', 1, 5).step(1).onChange(controls.redraw); // add a material section, so we can switch between materials gui.add(controls, 'appliedMaterial', { meshNormal: applyMeshNormalMaterial, meshStandard: applyMeshStandardMaterial }).onChange(controls.redraw) gui.add(controls, 'castShadow').onChange(function (e) { controls.mesh.castShadow = e }) gui.add(controls, 'groundPlaneVisible').onChange(function (e) { groundPlane.material.visible = e }) function render() { stats.update(); controls.mesh.rotation.y = step += 0.005 controls.mesh.rotation.x = step controls.mesh.rotation.z = step // render using requestAnimationFrame requestAnimationFrame(render); renderer.render(scene, camera); } } </ script > </ head > < body > < div id="webgl-output"></ div > < script type="text/javascript"> (function () { // your page initialization code here // the DOM will be available here init() })(); </ script > </ body > </ html > |
哲学管理(学)人生, 文学艺术生活, 自动(计算机学)物理(学)工作, 生物(学)化学逆境, 历史(学)测绘(学)时间, 经济(学)数学金钱(理财), 心理(学)医学情绪, 诗词美容情感, 美学建筑(学)家园, 解构建构(分析)整合学习, 智商情商(IQ、EQ)运筹(学)生存.---Geovin Du(涂聚文)
分类:
Ajax&JavaScript
标签:
Three.Js
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· AI与.NET技术实操系列:基于图像分类模型对图像进行分类
· go语言实现终端里的倒计时
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 25岁的心里话
· 闲置电脑爆改个人服务器(超详细) #公网映射 #Vmware虚拟网络编辑器
· 基于 Docker 搭建 FRP 内网穿透开源项目(很简单哒)
· 零经验选手,Compose 一天开发一款小游戏!
· 一起来玩mcp_server_sqlite,让AI帮你做增删改查!!