栈的应用---迷宫
根据数据结构书本上的为代码实现的
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#include<stdio.h> #include <windows.h> #include <stdlib.h> #define MAX_STACK_SIZE 100 #define EXIT_ROW 9 #define EXIT_COL 9 int maze[10][10] = { {1,0,1,1,1,1,1,1,1,1}, {1,0,0,1,0,0,0,1,0,1}, {1,0,0,1,0,0,0,1,0,1}, {1,0,0,0,0,1,1,0,0,1}, {1,0,1,1,1,0,0,0,0,1}, {1,0,0,0,1,0,0,0,0,1}, {1,0,1,0,0,0,1,0,0,1}, {1,0,1,1,1,1,1,1,0,1}, {1,1,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,0,1}};/*初始化迷宫*/ int mark[10][10] = {0};/*初始化标志位,0代表没走过,1代表走过*/ bool mars[10][10] = {0}; /*方向*/ typedef struct{ short int vert; short int horiz; }offsets; offsets move[4] = {{0,1},{1,0},{0,-1},{-1,0}};/*北,东,南,西*/ /*迷宫类型*/ typedef struct { short int row; short int col; short int dir; }element; element stack[MAX_STACK_SIZE]; void path(void); element Delete(int* top); void add(int* top,element item); element Delete(int* top)/*出栈,top指向栈顶元素*/ { if(*top == -1) { printf("stack is empty!\n"); } return stack[(*top)--]; } void add(int* top,element item)/*入栈*/ { if(*top >= MAX_STACK_SIZE - 1) { printf("stack is full!\n"); return; } stack[++*top] = item; } void PrintMap() { // printf("显示地图,1表示墙,0表示能通过的路径\n"); for(int i=0;i<10;i++){ for(int j=0;j<10;j++){ if(mars[i][j] == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED); printf("%d ",maze[i][j]); if(mars[i][j] == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); } printf("\n"); } } void path(void)/*迷宫函数*/ { element position; int i,row,col,next_row,next_col,dir,top; bool found = 0; mark[1][1] = 1,top = 0;/*初始化标志数组元素以及栈*/ stack[0].row = 1,stack[0].col = 1,stack[0].dir = 0; //入口的位置 while(top > -1 && !found) { position = Delete(&top); /*将栈顶元素取出,*/ row = position.row; /*利用中间变量row,col,dir等候判断*/ col = position.col; dir = position.dir; while(dir < 4 && !found) { next_row = row + move[dir].vert; next_col = col + move[dir].horiz; if(next_row == EXIT_ROW && next_col == EXIT_COL) found = 1; else if(!maze[next_row][next_col] && !mark[next_row][next_col])/*判断下一步可走并且没走过,则入栈*/ { mark[next_row][next_col] = 1; position.row = row; position.col = col; position.dir = ++dir; add(&top,position);/*合理则入栈*/ row = next_row;/*继续向下走*/ col = next_col;dir = 0; } else dir++;/*走不动了就换一个方向,dir<4时,改变方向*/ } if(found)/*判断是否有出口*/ { for(i = 0;i <= top;++i) mars[stack[i].row][stack[i].col] = 1; mars[row][col] = 1; mars[0][1] = 1; // mars[EXIT_ROW][EXIT_COL] = 1; // system("color 07"); printf("\n\n找到出口了,红色代表路径\n"); PrintMap(); } } if(!found) { printf("找不到出口\n"); } } int main(void) { PrintMap(); path(); return 0; }