Netty 学习笔记

3 netty 吸取经验快速高效的的事件驱动的框架,可伸缩性和高性能
4 第一次写不是helloworld而是discard 服务,就是没相应的。

read方法原来是客户端的
两个方法 读和 异常处理
 接受数据,静默处理 用 msg.release();
 有异常了直接关闭管道链接
package io.netty.example.discard;

import io.netty.buffer.ByteBuf;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

/**
 * Handles a server-side channel.
 */
public class DiscardServerHandler extends ChannelInboundHandlerAdapter { // (1)

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) { // (2)
        // Discard the received data silently.
        ((ByteBuf) msg).release(); // (3)
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { // (4)
        // Close the connection when an exception is raised.
        cause.printStackTrace();
        ctx.close();
    }
}

其实在正常的处理中都哦是这样的 操作
在读消息的时候
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
    ByteBuf in = (ByteBuf) msg;
    try {
        while (in.isReadable()) { // (1)
            System.out.print((char) in.readByte());
            System.out.flush();
        }
    } finally {
        ReferenceCountUtil.release(msg); // (2)
    }
}
(2)中基本等价于 in.release() 
(1)循环效率低,可改为,不明白为啥,没啥区别
为:System.out.println(in.toString(io.netty.util.CharsetUtil.US_ASCII))


其实 最主要的main方法调用
package io.netty.example.discard;
    
import io.netty.bootstrap.ServerBootstrap;

import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
    
/**
 * Discards any incoming data.
 */
public class DiscardServer {
    
    private int port;
    
    public DiscardServer(int port) {
        this.port = port;
    }
    
    public void run() throws Exception {
        EventLoopGroup bossGroup = new NioEventLoopGroup(); // (1)
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        try {
            ServerBootstrap b = new ServerBootstrap(); // (2)
            b.group(bossGroup, workerGroup)
             .channel(NioServerSocketChannel.class) // (3)  制定了nioserver
             .childHandler(new ChannelInitializer<SocketChannel>() { // (4) 指定了初始化类
                 @Override
                 public void initChannel(SocketChannel ch) throws Exception {
                     ch.pipeline().addLast(new DiscardServerHandler());
                 }
             })
             .option(ChannelOption.SO_BACKLOG, 128)          // (5)
             .childOption(ChannelOption.SO_KEEPALIVE, true); // (6)
    
            // Bind and start to accept incoming connections.
            ChannelFuture f = b.bind(port).sync(); // (7)
    
            // Wait until the server socket is closed.
            // In this example, this does not happen, but you can do that to gracefully
            // shut down your server.
            f.channel().closeFuture().sync();
        } finally {
            workerGroup.shutdownGracefully();
            bossGroup.shutdownGracefully();
        }
    }
    
    public static void main(String[] args) throws Exception {
        int port = 8080;
        if (args.length > 0) {
            port = Integer.parseInt(args[0]);
        }

        new DiscardServer(port).run();
    }
}

其中 NioEventLoopGroup 处理多线程,有boss和worker的概念
ServerBootstrap 是个帮助类,可用channel来代替,先都不要动
用于设置服务器类
第5个标注 表示管道参数,可以查看其他的参数ChannelOption。编译器来提升

在上面实际的handler中写 上面的


5 上面是没有回复的,这次写个有回复的server,收到后写回??
@Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) {
        ctx.write(msg); // (1)
        ctx.flush(); // (2)
    }

6 再写time server,time是一个协议 等等

9 默认用ByteBuf,可以用pojo来代替
decoder 修改
@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) {
    if (in.readableBytes() < 4) {
        return;
    }

    out.add(new UnixTime(in.readUnsignedInt()));
}
timeclienthandler也修改类型
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
    UnixTime m = (UnixTime) msg;
    System.out.println(m);
    ctx.close();
}

也可以修改服务端 timeserverhandler
@Override
public void channelActive(ChannelHandlerContext ctx) {
    ChannelFuture f = ctx.writeAndFlush(new UnixTime());
    f.addListener(ChannelFutureListener.CLOSE);
}
现在没有处理的就是 encoder部分,修改为
package io.netty.example.time;

public class TimeEncoder extends ChannelOutboundHandlerAdapter {
    @Override
    public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) {
        UnixTime m = (UnixTime) msg;
        ByteBuf encoded = ctx.alloc().buffer(4);
        encoded.writeInt((int)m.value());
        ctx.write(encoded, promise); // (1)
    }
}
总结了一堆原理后,修改 timeencoder 他的继承就好了
public class TimeEncoder extends MessageToByteEncoder<UnixTime> {
    @Override
    protected void encode(ChannelHandlerContext ctx, UnixTime msg, ByteBuf out) {
        out.writeInt((int)msg.value());
    }
}

10 netty的关闭

 

posted @ 2019-08-15 06:29  冰封剑客  阅读(285)  评论(0编辑  收藏  举报