Raytracing On OpenGL Compute Shader
摘要:
Compute Shader GLSL Variables uvec3 gl_NumWorkGroups global work group size we gave to glDispatchCompute() uvec3 gl_WorkGroupSize local work group siz 阅读全文
posted @ 2020-05-10 15:00 gearslogy 阅读(856) 评论(0) 推荐(0) 编辑