【Unity3D自学记录】鼠标移动三维物体
创建一个脚本。例如以下:
using UnityEngine; using System.Collections; public class OnMouse : MonoBehaviour { IEnumerator OnMouseDown() { Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标 //将鼠标屏幕坐标转为三维坐标,再算出物体位置与鼠标之间的距离 Vector3 offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z)); print("down"); while (Input.GetMouseButton(0)) { //print("button0"); Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z); Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset; transform.position = new Vector3(curPosition.x, transform.position.y, transform.position.z); yield return new WaitForFixedUpdate();//这个非常重要,循环运行 } } }
将这个脚本赋给移动的物体就能够了