cocos2d
#ifndef __COCOS2D_H__
#define __COCOS2D_H__
// 0x00 HI ME LO
// 00 02 01 00
#define COCOS2D_VERSION 0x00020100
//
// all cocos2d include files
//
#include "ccConfig.h"
// actions
#include "actions/CCAction.h"
#include "actions/CCActionInterval.h"
#include "actions/CCActionCamera.h"
#include "actions/CCActionManager.h"
#include "actions/CCActionEase.h"
#include "actions/CCActionPageTurn3D.h"
#include "actions/CCActionGrid.h"
#include "actions/CCActionProgressTimer.h"
#include "actions/CCActionGrid3D.h"
#include "actions/CCActionTiledGrid.h"
#include "actions/CCActionInstant.h"
#include "actions/CCActionTween.h"
#include "actions/CCActionCatmullRom.h"
// base_nodes
#include "base_nodes/CCNode.h"
#include "base_nodes/CCAtlasNode.h"
// cocoa
#include "cocoa/CCAffineTransform.h"
#include "cocoa/CCDictionary.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCArray.h"
#include "cocoa/CCGeometry.h"
#include "cocoa/CCSet.h"
#include "cocoa/CCAutoreleasePool.h"
#include "cocoa/CCInteger.h"
#include "cocoa/CCFloat.h"
#include "cocoa/CCDouble.h"
#include "cocoa/CCBool.h"
#include "cocoa/CCString.h"
#include "cocoa/CCNS.h"
#include "cocoa/CCZone.h"
// draw nodes
#include "draw_nodes/CCDrawingPrimitives.h"
#include "draw_nodes/CCDrawNode.h"
// effects
#include "effects/CCGrabber.h"
#include "effects/CCGrid.h"
// include
#include "CCEventType.h"
#include "CCProtocols.h"
#include "ccConfig.h"
#include "ccMacros.h"
#include "ccTypes.h"
// kazmath
#include "kazmath/include/kazmath/kazmath.h"
#include "kazmath/include/kazmath/GL/matrix.h"
// keypad_dispatcher
#include "keypad_dispatcher/CCKeypadDelegate.h"
#include "keypad_dispatcher/CCKeypadDispatcher.h"
// label_nodes
#include "label_nodes/CCLabelAtlas.h"
#include "label_nodes/CCLabelTTF.h"
#include "label_nodes/CCLabelBMFont.h"
// layers_scenes_transitions_nodes
#include "layers_scenes_transitions_nodes/CCLayer.h"
#include "layers_scenes_transitions_nodes/CCScene.h"
#include "layers_scenes_transitions_nodes/CCTransition.h"
#include "layers_scenes_transitions_nodes/CCTransitionPageTurn.h"
#include "layers_scenes_transitions_nodes/CCTransitionProgress.h"
// menu_nodes
#include "menu_nodes/CCMenu.h"
#include "menu_nodes/CCMenuItem.h"
// misc_nodes
#include "misc_nodes/CCClippingNode.h"
#include "misc_nodes/CCMotionStreak.h"
#include "misc_nodes/CCProgressTimer.h"
#include "misc_nodes/CCRenderTexture.h"
// particle_nodes
#include "particle_nodes/CCParticleBatchNode.h"
#include "particle_nodes/CCParticleSystem.h"
#include "particle_nodes/CCParticleExamples.h"
#include "particle_nodes/CCParticleSystemQuad.h"
// platform
#include "platform/CCDevice.h"
#include "platform/CCCommon.h"
#include "platform/CCFileUtils.h"
#include "platform/CCImage.h"
#include "platform/CCSAXParser.h"
#include "platform/CCThread.h"
#include "platform/platform.h"
#include "platform/CCPlatformConfig.h"
#include "platform/CCPlatformMacros.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "platform/ios/CCAccelerometer.h"
#include "platform/ios/CCApplication.h"
#include "platform/ios/CCEGLView.h"
#include "platform/ios/CCGL.h"
#include "platform/ios/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/CCAccelerometer.h"
#include "platform/android/CCApplication.h"
#include "platform/android/CCEGLView.h"
#include "platform/android/CCGL.h"
#include "platform/android/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)
#include "platform/blackberry/CCAccelerometer.h"
#include "platform/blackberry/CCApplication.h"
#include "platform/blackberry/CCEGLView.h"
#include "platform/blackberry/CCGL.h"
#include "platform/blackberry/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "platform/win32/CCAccelerometer.h"
#include "platform/win32/CCApplication.h"
#include "platform/win32/CCEGLView.h"
#include "platform/win32/CCGL.h"
#include "platform/win32/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include "platform/mac/CCAccelerometer.h"
#include "platform/mac/CCApplication.h"
#include "platform/mac/CCEGLView.h"
#include "platform/mac/CCGL.h"
#include "platform/mac/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
#include "platform/linux/CCAccelerometer.h"
#include "platform/linux/CCApplication.h"
#include "platform/linux/CCEGLView.h"
#include "platform/linux/CCGL.h"
#include "platform/linux/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
// MARMALADE CHANGE
// Added for Marmalade support
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
#include "platform/Marmalade/CCAccelerometer.h"
#include "platform/Marmalade/CCApplication.h"
#include "platform/Marmalade/CCEGLView.h"
#include "platform/Marmalade/CCGL.h"
#include "platform/Marmalade/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#if (CC_TARGET_PLATFORM == CC_PLATFORM_NACL)
#include "platform/nacl/CCAccelerometer.h"
#include "platform/nacl/CCApplication.h"
#include "platform/nacl/CCEGLView.h"
#include "platform/nacl/CCGL.h"
#include "platform/nacl/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN)
#include "platform/emscripten/CCAccelerometer.h"
#include "platform/emscripten/CCApplication.h"
#include "platform/emscripten/CCEGLView.h"
#include "platform/emscripten/CCGL.h"
#include "platform/emscripten/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN
#if (CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN)
#include "platform/tizen/CCAccelerometer.h"
#include "platform/tizen/CCApplication.h"
#include "platform/tizen/CCEGLView.h"
#include "platform/tizen/CCGL.h"
#include "platform/tizen/CCStdC.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN
// script_support
#include "script_support/CCScriptSupport.h"
// shaders
#include "shaders/CCGLProgram.h"
#include "shaders/ccGLStateCache.h"
#include "shaders/CCShaderCache.h"
#include "shaders/ccShaders.h"
// sprite_nodes
#include "sprite_nodes/CCAnimation.h"
#include "sprite_nodes/CCAnimationCache.h"
#include "sprite_nodes/CCSprite.h"
#include "sprite_nodes/CCSpriteBatchNode.h"
#include "sprite_nodes/CCSpriteFrame.h"
#include "sprite_nodes/CCSpriteFrameCache.h"
// support
#include "support/ccUTF8.h"
#include "support/CCNotificationCenter.h"
#include "support/CCPointExtension.h"
#include "support/CCProfiling.h"
#include "support/user_default/CCUserDefault.h"
#include "support/CCVertex.h"
#include "support/tinyxml2/tinyxml2.h"
// text_input_node
#include "text_input_node/CCIMEDelegate.h"
#include "text_input_node/CCIMEDispatcher.h"
#include "text_input_node/CCTextFieldTTF.h"
// textures
#include "textures/CCTexture2D.h"
#include "textures/CCTextureAtlas.h"
#include "textures/CCTextureCache.h"
#include "textures/CCTexturePVR.h"
// tilemap_parallax_nodes
#include "tilemap_parallax_nodes/CCParallaxNode.h"
#include "tilemap_parallax_nodes/CCTMXLayer.h"
#include "tilemap_parallax_nodes/CCTMXObjectGroup.h"
#include "tilemap_parallax_nodes/CCTMXTiledMap.h"
#include "tilemap_parallax_nodes/CCTMXXMLParser.h"
#include "tilemap_parallax_nodes/CCTileMapAtlas.h"
// touch_dispatcher
#include "touch_dispatcher/CCTouch.h"
#include "touch_dispatcher/CCTouchDelegateProtocol.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "touch_dispatcher/CCTouchHandler.h"
// root
#include "CCCamera.h"
#include "CCConfiguration.h"
#include "CCDirector.h"
#include "CCScheduler.h"
// component
#include "support/component/CCComponent.h"
#include "support/component/CCComponentContainer.h"
NS_CC_BEGIN
CC_DLL const char* cocos2dVersion();
NS_CC_END
#endif // __COCOS2D_H__