06 2023 档案
摘要:宏 1.平台内置宏定义 UNITY_EDITOR #define directive for calling Unity Editor scripts from your game code. UNITY_EDITOR_WIN #define directive for Editor code on
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摘要:求两个向量的夹角 方法一: Vector3 d1 = transform.forward; Vector3 d2 = new Vector3(0,3,0); float angle = Vector3.Angle(d1, d2); 方法二 Vector3 d1 = transform.forward
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摘要:Slider滑动条操作 代码 using UnityEngine; using UnityEngine.UI; public class Juse : MonoBehaviour { public Slider slider; void Start() { float num = 4; string
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摘要:Text时间操作 public DateTime startTime;//定义开始时间 public DateTime endTime;//定义结束时间 startTime = DateTime.Now;//刚进入时,记录开始时间 endTime = DateTime.Now;//进入成绩界面时,记
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摘要:脚本常用标签属性 using System; using UnityEngine; public class Juse : MonoBehaviour { [HideInInspector]//隐藏变量名 public GameObject dia; [SerializeField]//序列化,显示
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摘要:浮点数转字符串 using UnityEngine; public class Juse : MonoBehaviour { float a = 2; float b = 6666.6666f; void Start() { Debug.Log(a.ToString("#00"));//输出:02
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