加载场景不销毁物体
加载场景不销毁物体
挂在不想销毁的物体上
using UnityEngine; public class DontDestroyObject : MonoBehaviour { private static DontDestroyObject instance; private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } }