场景加载

场景加载

 普通加载

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SceneManager.LoadScene("Scenes/SampleScene1"); 

 

同时加载

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SceneManager.LoadScene("Scenes/SampleScene1",LoadSceneMode.Additive);

 

异步加载

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using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
 
public class Test : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(Load());
    }
    private IEnumerator Load()
    {
        AsyncOperation asyncOperation=SceneManager.LoadSceneAsync("Scene/Cut");
        asyncOperation.allowSceneActivation = false;
        while (asyncOperation.progress < 0.9f)
        {
            Debug.Log("Current progress is " + asyncOperation.progress);
            yield return null;
        }
        asyncOperation.allowSceneActivation = true;
        if (asyncOperation.isDone)
        {
            Debug.Log("Finished load and skip.");
        }
        else
        {
            Debug.Log("Not finished");
        }
    }
}

 

加载场景时保留物体

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using UnityEngine;
using UnityEngine.SceneManagement;
 
public class Test : MonoBehaviour
{
    void Start()
    {
        GameObject capsule = GameObject.Find("Capsule");
        DontDestroyOnLoad(capsule);
        SceneManager.LoadScene("Scenes/SampleScene1");
    }
}

  

posted @   gatran  阅读(7)  评论(0编辑  收藏  举报
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