-(void) setPosition:(CGPoint)pos
{
CGSize screenSize = [[CCDirector sharedDirector] winSize];
float halfWidth = contentSize_.width * 0.5f;
float halfHeight = contentSize_.height * 0.5f;
// Cap the position so the Ship's sprite stays on the screen
if (pos.x < halfWidth)
{
pos.x = halfWidth;
}
else if (pos.x > (screenSize.width - halfWidth))
{
pos.x = screenSize.width - halfWidth;
}
if (pos.y < halfHeight)
{
pos.y = halfHeight;
}
else if (pos.y > (screenSize.height - halfHeight))
{
pos.y = screenSize.height - halfHeight;
}
// must call super with the new position
[super setPosition:pos];
}