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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.IO;

namespace RpcWince
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        public int RapiInit()
        {
            int ret = CeRapiInit();

            if( ret != 0)
            {
                // 连接失败,获取失败代码
                int e = CeRapiGetError();

                // 抛出异常
                Marshal.ThrowExceptionForHR(ret);
            }
            return ret;
            // 连接成功
            // To Do
        }
        public void RAPIUninit()
        {
            CeRapiUninit();
        }
       
        // 声明要引用的API
        [DllImport("rapi.dll", CharSet=CharSet.Unicode)]
        internal static extern int CeRapiUninit();

        [DllImport("rapi.dll", CharSet=CharSet.Unicode)]
        internal static extern int CeRapiGetError();

        [DllImport("rapi.dll", CharSet=CharSet.Unicode)]
        internal static extern int CeRapiInit();

        // 声明要引用的API
        [DllImport("rapi.dll", CharSet = CharSet.Unicode)]
        internal static extern int CeCloseHandle(IntPtr hObject);

        [DllImport("rapi.dll", CharSet = CharSet.Unicode)]
        internal static extern int CeWriteFile(IntPtr hFile, byte[] lpBuffer,
                             int nNumberOfbytesToWrite, ref int lpNumberOfbytesWritten, int lpOverlapped);

        [DllImport("rapi.dll",   CharSet   =   CharSet.Unicode,   SetLastError   =   true)]  
        internal   static   extern   int   CeReadFile(IntPtr   hFile,   byte[]   lpBuffer,   int   nNumberOfbytesToRead,   ref   int   lpNumberOfbytesRead,   int   lpOverlapped);  

        //[DllImport("rapi.dll",   CharSet   =   CharSet.Unicode)]  
        //internal   static   extern   int   CeCloseHandle(IntPtr   hObject);    

        //private   const   short   CREATE_NEW   =   1;  
        private   const   short   CREATE_ALWAYS   =   2;  
        //private   const   uint   GENERIC_WRITE   =   0x40000000;  
        private   const   uint   GENERIC_READ   =   0x80000000;  
        private   const   short   OPEN_EXISTING   =   3;  
        //private   const   short   FILE_ATTRIBUTE_NORMAL   =   0x80;  
        internal   const   int   ERROR_NO_MORE_FILES   =   18;  
        //private   const   short   INVALID_HANDLE_VALUE   =   -1;  


        [DllImport("rapi.dll", CharSet = CharSet.Unicode, SetLastError = true)]
        internal static extern IntPtr CeCreateFile(
                             string lpFileName,
                             uint dwDesiredAccess,
                             int dwShareMode,
                             int lpSecurityAttributes,
                             int dwCreationDisposition,
                             int dwFlagsAndAttributes,
                             int hTemplateFile);
        [DllImport("rapi.dll", CharSet = CharSet.Unicode)]
        internal static extern int CeCopyFile(string lpExistingFileName, string lpNewFileName, int bFailIfExists);

        [DllImport("rapi.dll", CharSet = CharSet.Unicode, SetLastError = true)]
        internal static extern int CeGetSystemInfo(out SYSTEM_INFO pSI);

        [DllImport("rapi.dll", CharSet = CharSet.Unicode, SetLastError = true)]
        internal static extern bool CeGetVersionEx(out OSVERSIONINFO lpVersionInformation);

        private const uint GENERIC_WRITE = 0x40000000;          // 设置读写权限
        private const short CREATE_NEW = 1;                     // 创建新文件
        private const short FILE_ATTRIBUTE_NORMAL = 0x80;       // 设置文件属性
        private const short INVALID_HANDLE_VALUE = -1;          // 错误句柄

        IntPtr remoteFile = IntPtr.Zero;
        String LocalFileName = @"d:\test.txt";                  // 本地计算机文件名
        String RemoteFileName = @"\test.txt";                   // 远程设备文件名
        byte[] buffer = new byte[0x1000];                       // 传输缓冲区定义为4k
        FileStream localFile;

        int bytesread = 0;
        int byteswritten = 0;
        int filepos = 0;

        //从PC拷贝到CE设备
        public void RapiPCtoCEFile()
        {
             // 创建远程文件
             remoteFile = CeCreateFile(RemoteFileName, GENERIC_WRITE, 0, 0, CREATE_NEW,
                                                     FILE_ATTRIBUTE_NORMAL, 0);

             // 检查文件是否创建成功
             if ((int)remoteFile == INVALID_HANDLE_VALUE)
             {
                throw new Exception("Could not create remote file");
             }

             // 打开本地文件
             localFile = new FileStream(LocalFileName, FileMode.Open);

             // 读取4K字节
             bytesread = localFile.Read(buffer, filepos, buffer.Length);
             while(bytesread > 0)
             {
                 // 移动文件指针到已读取的位置
                 filepos += bytesread;

                 // 写缓冲区数据到远程设备文件
                 if(! Convert.ToBoolean(CeWriteFile(remoteFile, buffer, bytesread,
                                     ref byteswritten, 0)))
                 { // 检查是否成功,不成功关闭文件句柄,抛出异常
                     CeCloseHandle(remoteFile);
                     throw new Exception("Could not write to remote file");
                 }
                 try
                 {
                     // 重新填充本地缓冲区
                     bytesread = localFile.Read(buffer, 0, buffer.Length);
                 }
                 catch(Exception)
                 {
                    bytesread = 0;
                 }
             }

             // 关闭本地文件
             localFile.Close();

             // 关闭远程文件
             CeCloseHandle(remoteFile);
        }

        //將遠程設備上的文件複製到PC文件目錄下  
        public   void   CopyFileFromDevice(string   LocalFileName,   string   RemoteFileName,   bool   Overwrite)  
        {  
              FileStream   localFile;  
              IntPtr   remoteFile   =   IntPtr.Zero;  
              int   bytesread   =   0;  
              int   create   =   Overwrite   ?   CREATE_ALWAYS   :   CREATE_NEW;  
              byte[]   buffer   =   new   byte[0x1000];   //   4k   transfer   buffer  

              //   open   the   remote   (device)   file  
              remoteFile   =   CeCreateFile(RemoteFileName,   GENERIC_READ,   0,   0,   OPEN_EXISTING,   FILE_ATTRIBUTE_NORMAL,   0);  

              //   check   for   success  
              if   ((int)remoteFile   ==   INVALID_HANDLE_VALUE)  
              {  
                      throw   new   Exception("不能打開遠程設備上的Material_Tx.xml文件");  
              }  

              //   create   the   local   file  
              localFile   =   new   FileStream(LocalFileName,   Overwrite   ?   FileMode.Create   :   FileMode.CreateNew,   FileAccess.Write);  

              //   read   data   from   remote   file   into   buffer  
              CeReadFile(remoteFile,   buffer,   0x1000,   ref   bytesread,   0);  
              while   (bytesread   >   0)  
              {  
                      //   write   it   into   local   file  
                      localFile.Write(buffer,   0,   bytesread);  

                      //   get   more   data  
                      if   (!Convert.ToBoolean(CeReadFile(remoteFile,   buffer,   0x1000,   ref   bytesread,   0)))  
                      {  
                              CeCloseHandle(remoteFile);  
                              localFile.Close();  
                              throw   new   Exception("讀取遠程設備上的Material_Tx.xml文件失敗!");  
                      }  
              }  

              //   close   the   remote   file  
              CeCloseHandle(remoteFile);  

              localFile.Flush();  

              //   close   the   local   file  
              localFile.Close();  
        }  
   

        private void button1_Click(object sender, EventArgs e)
        {
            if (RapiInit() == 0)
            {
               
                labelstate.Text = "连接成功";
                button1.Enabled = false;
            }
        }

        private void button2_Click(object sender, EventArgs e)
        {
            RAPIUninit();
            labelstate.Text = "已断开连接";
            button1.Enabled = true;
        }

        private void button3_Click(object sender, EventArgs e)
        {
            RapiPCtoCEFile();
        }

        //CE拷贝到PC
        private void button6_Click(object sender, EventArgs e)
        {
            CopyFileFromDevice(@"C:\pc.txt", @"\ce.txt", false);//false是覆盖
        }

        private void button4_Click(object sender, EventArgs e)
        {
            //只支持CE设备上的文件操作,而不能用于在PC与CE设备之间传输文件
            int bRet = CeCopyFile(@"\test.txt", @"C:\test1.txt", 0);//0文件存在则覆盖,1不能覆盖
            if (bRet == 1)
            {
                MessageBox.Show("success");
            }
        }

        private void button5_Click(object sender, EventArgs e)
        {
            SYSTEM_INFO sys;
            CeGetSystemInfo(out sys);
            labelstate.Text = sys.dwProcessorType.ToString();

            OSVERSIONINFO osv;
            CeGetVersionEx(out osv);
            textBox1.Text = osv.dwOSVersionInfoSize.ToString() + "\r\n" +
                osv.dwMajorVersion.ToString() + "." +
                osv.dwMinorVersion.ToString() + "." +
                osv.dwBuildNumber.ToString();
        }
        ///
        /// OSVERSIONINFO platform type 
        ///  
        public enum PlatformType : int 
        {  
            ///  
            /// Win32 on Windows CE.  
            ///   
            VER_PLATFORM_WIN32_CE = 3 
        } 
        /// 
        /// 操作系统版本信息 
        ///  
        public struct OSVERSIONINFO 
        {  
            internal int dwOSVersionInfoSize;  
            ///  
            /// 主版本信息  
            ///   
            public int dwMajorVersion;  
            ///   
            /// 副版本信息  
            ///   
            public int dwMinorVersion;  
            ///   
            /// 编译信息  
            ///   
            public int dwBuildNumber;  
            ///  
            /// 操作系统类型  
            ///   
            public PlatformType dwPlatformId; 
        }


        public struct SYSTEM_INFO
        {
            /// <summary>
            /// Processor architecture
            /// </summary>
            public ProcessorArchitecture wProcessorArchitecture;
            internal ushort wReserved;
            /// <summary>
            /// Specifies the page size and the granularity of page protection and commitment.
            /// </summary>
            public int dwPageSize;
            /// <summary>
            /// Pointer to the lowest memory address accessible to applications and dynamic-link libraries (DLLs).
            /// </summary>
            public int lpMinimumApplicationAddress;
            /// <summary>
            /// Pointer to the highest memory address accessible to applications and DLLs.
            /// </summary>
            public int lpMaximumApplicationAddress;
            /// <summary>
            /// Specifies a mask representing the set of processors configured into the system. Bit 0 is processor 0; bit 31 is processor 31.
            /// </summary>
            public int dwActiveProcessorMask;
            /// <summary>
            /// Specifies the number of processors in the system.
            /// </summary>
            public int dwNumberOfProcessors;
            /// <summary>
            /// Specifies the type of processor in the system.
            /// </summary>
            public ProcessorType dwProcessorType;
            /// <summary>
            /// Specifies the granularity with which virtual memory is allocated.
            /// </summary>
            public int dwAllocationGranularity;
            /// <summary>
            /// Specifies the system抯 architecture-dependent processor level.
            /// </summary>
            public short wProcessorLevel;
            /// <summary>
            /// Specifies an architecture-dependent processor revision.
            /// </summary>
            public short wProcessorRevision;
        }
        public enum ProcessorArchitecture : short
        {
            /// <summary>
            /// Intel
            /// </summary>
            Intel = 0,
            /// <summary>
            /// MIPS
            /// </summary>
            MIPS = 1,
            /// <summary>
            /// Alpha
            /// </summary>
            Alpha = 2,
            /// <summary>
            /// PowerPC
            /// </summary>
            PPC = 3,
            /// <summary>
            /// Hitachi SHx
            /// </summary>
            SHX = 4,
            /// <summary>
            /// ARM
            /// </summary>
            ARM = 5,
            /// <summary>
            /// IA64
            /// </summary>
            IA64 = 6,
            /// <summary>
            /// Alpha 64
            /// </summary>
            Alpha64 = 7,
            /// <summary>
            /// Unknown
            /// </summary>
            Unknown = -1
        }
        public enum ProcessorType : int
        {
            /// <summary>
            /// 386
            /// </summary>
            PROCESSOR_INTEL_386 = 386,
            /// <summary>
            /// 486
            /// </summary>
            PROCESSOR_INTEL_486 = 486,
            /// <summary>
            /// Pentium
            /// </summary>
            PROCESSOR_INTEL_PENTIUM = 586,
            /// <summary>
            /// P2
            /// </summary>
            PROCESSOR_INTEL_PENTIUMII = 686,
            /// <summary>
            /// IA 64
            /// </summary>
            PROCESSOR_INTEL_IA64 = 2200,
            /// <summary>
            /// MIPS 4000 series
            /// </summary>
            PROCESSOR_MIPS_R4000 = 4000,
            /// <summary>
            /// Alpha 21064
            /// </summary>
            PROCESSOR_ALPHA_21064 = 21064,
            /// <summary>
            /// PowerPC 403
            /// </summary>
            PROCESSOR_PPC_403 = 403,
            /// <summary>
            /// PowerPC 601
            /// </summary>
            PROCESSOR_PPC_601 = 601,
            /// <summary>
            /// PowerPC 603
            /// </summary>
            PROCESSOR_PPC_603 = 603,
            /// <summary>
            /// PowerPC 604
            /// </summary>
            PROCESSOR_PPC_604 = 604,
            /// <summary>
            /// PowerPC 620
            /// </summary>
            PROCESSOR_PPC_620 = 620,
            /// <summary>
            /// Hitachi SH3
            /// </summary>
            PROCESSOR_HITACHI_SH3 = 10003,
            /// <summary>
            /// Hitachi SH3E
            /// </summary>
            PROCESSOR_HITACHI_SH3E = 10004,
            /// <summary>
            /// Hitachi SH4
            /// </summary>
            PROCESSOR_HITACHI_SH4 = 10005,
            /// <summary>
            /// Motorola 821
            /// </summary>
            PROCESSOR_MOTOROLA_821 = 821,
            /// <summary>
            /// Hitachi SH3
            /// </summary>
            PROCESSOR_SHx_SH3 = 103,
            /// <summary>
            /// Hitachi SH4
            /// </summary>
            PROCESSOR_SHx_SH4 = 104,
            /// <summary>
            /// Intel StrongARM
            /// </summary>
            PROCESSOR_STRONGARM = 2577,//---98x
            /// <summary>
            /// ARM720
            /// </summary>
            PROCESSOR_ARM720 = 1824,
            /// <summary>
            /// ARM820
            /// </summary>
            PROCESSOR_ARM820 = 2080,
            /// <summary>
            /// ARM920
            /// </summary>
            PROCESSOR_ARM920 = 2336,
            /// <summary>
            /// ARM 7
            /// </summary>
            PROCESSOR_ARM_7TDMI = 70001
        }

    }
}

posted on 2011-08-08 16:50  高利军  阅读(1941)  评论(0编辑  收藏  举报