DirectxDraw加载位图
1.通过HDC加载
//载入位图 HBITMAP hBitmap; hBitmap = (HBITMAP)LoadImage(NULL, "test.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); HDC hdcImage; HDC hdc; BITMAP bm; lpBackBuffer->Restore(); hdcImage = CreateCompatibleDC(NULL); SelectObject(hdcImage, hBitmap); GetObject(hBitmap, sizeof(bm), &bm); lpBackBuffer->GetDC(&hdc); BitBlt(hdc, 0, 0, 800, 600, hdcImage, 0, 0, SRCCOPY); lpBackBuffer->ReleaseDC(hdc); DeleteDC(hdcImage);
2.自己实现文件格式读取图片数据(摘之Windows游戏编程大师技巧 demo7_10.cpp)
#define SCREEN_BPP 8 // bits per pixel #define BITMAP_ID 0x4D42 // universal id for a bitmap #define MAX_COLORS_PALETTE 256 // TYPES ////////////////////////////////////////////////////// // basic unsigned types typedef unsigned short USHORT; typedef unsigned short WORD; typedef unsigned char UCHAR; typedef unsigned char BYTE; // container structure for bitmaps .BMP file typedef struct BITMAP_FILE_TAG { BITMAPFILEHEADER bitmapfileheader; // this contains the bitmapfile header BITMAPINFOHEADER bitmapinfoheader; // this is all the info including the palette PALETTEENTRY palette[256]; // we will store the palette here UCHAR *buffer; // this is a pointer to the data } BITMAP_FILE, *BITMAP_FILE_PTR; //根据对应的格式读取BMP图像数据到内存中 int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename) { // this function opens a bitmap file and loads the data into bitmap int file_handle, // the file handle index; // looping index UCHAR *temp_buffer = NULL; // used to convert 24 bit images to 16 bit OFSTRUCT file_data; // the file data information // open the file if it exists if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1) return(0); // now load the bitmap file header _lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER)); // test if this is a bitmap file if (bitmap->bitmapfileheader.bfType!=BITMAP_ID) { // close the file _lclose(file_handle); // return error return(0); } // end if // now we know this is a bitmap, so read in all the sections // first the bitmap infoheader // now load the bitmap file header _lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER)); // now load the color palette if there is one if (bitmap->bitmapinfoheader.biBitCount == 8) { _lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY)); // now set all the flags in the palette correctly and fix the reversed // BGR RGBQUAD data format for (index=0; index < MAX_COLORS_PALETTE; index++) { // reverse the red and green fields int temp_color = bitmap->palette[index].peRed; bitmap->palette[index].peRed = bitmap->palette[index].peBlue; bitmap->palette[index].peBlue = temp_color; // always set the flags word to this bitmap->palette[index].peFlags = PC_NOCOLLAPSE; } // end for index } // end if // finally the image data itself _lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END); // now read in the image, if the image is 8 or 16 bit then simply read it // but if its 24 bit then read it into a temporary area and then convert // it to a 16 bit image if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16 || bitmap->bitmapinfoheader.biBitCount==24) { // delete the last image if there was one if (bitmap->buffer) free(bitmap->buffer); // allocate the memory for the image if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage))) { // close the file _lclose(file_handle); // return error return(0); } // end if // now read it in _lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage); } // end if else { // serious problem return(0); } // end else // close the file _lclose(file_handle); // flip the bitmap Flip_Bitmap(bitmap->buffer, bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8), bitmap->bitmapinfoheader.biHeight); // return success return(1); } // end Load_Bitmap_File /////////////////////////////////////////////////////////// int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height) { // this function is used to flip bottom-up .BMP images UCHAR *buffer; // used to perform the image processing int index; // looping index // allocate the temporary buffer if (!(buffer = (UCHAR *)malloc(bytes_per_line*height))) return(0); // copy image to work area memcpy(buffer,image,bytes_per_line*height); // flip vertically for (index=0; index < height; index++) memcpy(&image[((height-1) - index)*bytes_per_line], &buffer[index*bytes_per_line], bytes_per_line); // release the memory free(buffer); // return success return(1); } // end Flip_Bitmap /////////////////////////////////////////////////////////////// int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color) { DDBLTFX ddbltfx; // this contains the DDBLTFX structure // clear out the structure and set the size field DDRAW_INIT_STRUCT(ddbltfx); // set the dwfillcolor field to the desired color ddbltfx.dwFillColor = color; // ready to blt to surface lpdds->Blt(NULL, // ptr to dest rectangle NULL, // ptr to source surface, NA NULL, // ptr to source rectangle, NA DDBLT_COLORFILL | DDBLT_WAIT, // fill and wait &ddbltfx); // ptr to DDBLTFX structure // return success return(1); } // end DDraw_Fill_Surface