参考:

Egret教程Arc是使用示例:http://edn.egret.com/cn/article/index/id/673

 

 

 

 

 我封装的工具类:

/**
 * 圆形进度
 * @author chenkai 2018/8/10
 */
class CircleProgress{
	private target:egret.DisplayObject;  //遮罩的目标
	private shape:egret.Shape;           //遮罩
	private anticlockwise:boolean;       //true逆时针 false顺时针
	private dic:number;                  //角度增加方向

	/**
	 * (anticlockwise, dic)  (false,1)顺时针显示对象  (true,1)顺时针隐藏对象  (true,-1)逆时针显示对象 (false,-1)逆时针隐藏对象
	 * @param target 遮罩的对象
	 * @param anticlockwise 
	 * @param dic 
	 */
	public constructor(target:egret.DisplayObject, anticlockwise:boolean, dic:number){
		this.target = target;

		this.shape = new egret.Shape();
		this.shape.x = this.target.x + this.target.width/2;
		this.shape.y = this.target.y + this.target.height/2;
		target.parent && target.parent.addChild(this.shape);

		this.target.mask = this.shape;

		this.anticlockwise = anticlockwise;
		this.dic = dic;
	}


	/**
	 * 绘制进度
	 * @param value 0-1  进度
	 * @param offerAngle 角度偏移值,默认从0度开始画
	 */
	public drawProgress(value:number, offerAngle:number = 0){
		if(value > 1){
			value = 1;
		}
        var r = Math.max(this.target.width/2, this.target.height/2) / 2 * 1.5;
		let startAngle = offerAngle;
		let endAngle = (360*value + offerAngle)*this.dic;
		this.shape.graphics.clear();
		this.shape.graphics.beginFill(0x00ffff, 1);
		this.shape.graphics.lineTo(r, 0);
		this.shape.graphics.drawArc(0, 0, r, startAngle*Math.PI/180, endAngle * Math.PI / 180, this.anticlockwise);
		this.shape.graphics.lineTo(0, 0);
		this.shape.graphics.endFill();
    }

	//销毁
	public destroyMe(){
		this.target = null;
	}
}

  

 使用方法:

let progress = new CircleProgress(this.clock,false,1);
progress.drawProgress(1/10);

  

posted on 2018-09-07 14:23  gamedaybyday  阅读(865)  评论(0编辑  收藏  举报