8-1 【Python0021】电子算盘

from tkinter import *

 

class PaintApp:

    def __init__(self, master):

        self.master = master

        self.canvas = tank

        

        self.canvas.pack(fill=X)

        self.canvas.bind('<B1-Motion>', self.draw)

    

    def draw(self, event):

        canvas_half_width = 550

        if event.x > canvas_half_width:

          x, y = event.x, event.y

          self.canvas.create_oval(x-2, y-2, x+2, y+2, fill='black')

    

    def save(self):

        self.canvas.postscript(file='selfie.eps', colormode='color')

        img = Image.open('selfie.eps')

        img.save('selfie.png', 'png')

 

root = Tk()

root.title("电子算盘")  # 窗口名称

tank = Canvas(root, width=1000, height=600, bg='ivory')  # 创建画板

tank.pack(fill=X)  # 显示画板

tank.create_rectangle(30, 30, 520, 190, width=3)  # 左上侧方框

tank.create_rectangle(30, 190, 520, 570, width=3)  # 左下侧方框

 

 

app = PaintApp(root)

 

save_button = Button(root, text='Save', command=app.save)

save_button.pack()

 

backround_image = PhotoImage(file=".vscode\images\orange2.png")  # 上珠图片

backround_image2 = PhotoImage(file=".vscode\images\yellow2.png")  # 下珠图片

button = Button()

button1 = [button for i in range(5)]  # 5个上珠

button2 = [[button for i in range(5)] for i in range(4)]  # 四行,每行五个下珠

num = [[0 for i in range(5)] for i in range(4)]  # 五个下珠分别对应的数值

num2 = [0 for i in range(5)]  # 五个上珠分别对应的数值

 

 

def getNum(num, num2):  # 计算算盘总和

    sum_ = 0

    for i in num:

        for j in i:

            sum_ += j

    for i in num2:

        sum_ += i

    return sum_

 

 

def button_click_back(events):  # 鼠标右击点击事件触发

    widget = events.widget

    for i in range(5):

        if widget == button1[i]:

            button1[i].place(x=40 + 100 * i, y=50 + 70 * 1)

            num2[i] = 0

            label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

            label.place(x=780, y=30)

    for i in range(4):

        for j in range(5):

            if widget == button2[i][j]:

                if i == 3:

                    button2[3][j].place(x=40 + 100 * j, y=210 + 70 * (i + 1))

                    num[3][j] = 0

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

                if i == 2:

                    button2[2][j].place(x=40 + 100 * j, y=210 + 70 * (i + 1))

                    button2[3][j].place(x=40 + 100 * j, y=210 + 70 * (i + 2))

                    num[2][j] = 0

                    num[3][j] = 0

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

                if i == 1:

                    button2[1][j].place(x=40 + 100 * j, y=210 + 70 * (i + 1))

                    button2[2][j].place(x=40 + 100 * j, y=210 + 70 * (i + 2))

                    button2[3][j].place(x=40 + 100 * j, y=210 + 70 * (i + 3))

                    num[1][j] = 0

                    num[2][j] = 0

                    num[3][j] = 0

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

                if i == 0:

                    button2[0][j].place(x=40 + 100 * j, y=210 + 70 * (i + 1))

                    button2[1][j].place(x=40 + 100 * j, y=210 + 70 * (i + 2))

                    button2[2][j].place(x=40 + 100 * j, y=210 + 70 * (i + 3))

                    button2[3][j].place(x=40 + 100 * j, y=210 + 70 * (i + 4))

                    num[0][j] = 0

                    num[1][j] = 0

                    num[2][j] = 0

                    num[3][j] = 0

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

 

 

def button_click(events):  # 鼠标左击点击事件触发

    widget = events.widget

    for i in range(5):

        if widget == button1[i]:

            button1[i].place(x=40 + 100 * i, y=50 + 70 * 0)

            num2[i] = 10 ** (4 - i) * 5

            label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

            label.place(x=780, y=30)

 

    for i in range(4):

        for j in range(5):

            if widget == button2[i][j]:

                if i == 3:

                    button2[0][j].place(x=40 + 100 * j, y=210 + 70 * (i - 3))

                    button2[1][j].place(x=40 + 100 * j, y=210 + 70 * (i - 2))

                    button2[2][j].place(x=40 + 100 * j, y=210 + 70 * (i - 1))

                    button2[3][j].place(x=40 + 100 * j, y=210 + 70 * (i))

                    num[0][j] = 10 ** (4 - j) * 1

                    num[1][j] = 10 ** (4 - j) * 1

                    num[2][j] = 10 ** (4 - j) * 1

                    num[3][j] = 10 ** (4 - j) * 1

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

                if i == 2:

                    button2[0][j].place(x=40 + 100 * j, y=210)

                    button2[1][j].place(x=40 + 100 * j, y=210 + 70 * 1)

                    button2[2][j].place(x=40 + 100 * j, y=210 + 70 * 2)

                    num[0][j] = 10 ** (4 - j) * 1

                    num[1][j] = 10 ** (4 - j) * 1

                    num[2][j] = 10 ** (4 - j) * 1

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

                if i == 1:

                    button2[0][j].place(x=40 + 100 * j, y=210)

                    button2[1][j].place(x=40 + 100 * j, y=210 + 70 * 1)

                    num[0][j] = 10 ** (4 - j) * 1

                    num[1][j] = 10 ** (4 - j) * 1

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

                else:

                    button2[i][j].place(x=40 + 100 * j, y=210 + 70 * i)

                    num[0][j] = 10 ** (4 - j) * 1

                    label = Label(root, text="当前数字:" + str(getNum(num, num2)), width=30, height=4)

                    label.place(x=780, y=30)

 

 

for i in range(5):  # 生成5个上珠

    button1[i] = Button(root, image=backround_image)

    button1[i].bind("<Button-1>", button_click)

    button1[i].bind("<Button-3>", button_click_back)

    button1[i]["bg"] = "ivory"

    button1[i]["border"] = "0"

    button1[i].place(x=40 + 100 * i, y=50 + 70)

for i in range(4):  # 四行,每行生成5个下珠

    for j in range(5):

        button2[i][j] = Button(root, image=backround_image2)

        button2[i][j].bind("<Button-1>", button_click)

        button2[i][j].bind("<Button-3>", button_click_back)

        button2[i][j]["bg"] = "ivory"

        button2[i][j]["border"] = "0"

        button2[i][j].place(x=40 + 100 * j, y=210 + 70 * (i + 1))

 

root.mainloop()

![image.png]({PTA_URL}/api/private-image?p=user-uploads/1566653959899246592/2024-5-15/1715738882-eca8cbd4-e9bc-4225-86a3-562266d45edd.png)

posted @ 2024-05-22 09:20  混沌武士丞  阅读(14)  评论(0编辑  收藏  举报