对于火焰效果的接触
rollout FErollout "火焰特效" width:180 height:245
(
button btn1 "火焰" pos:[12,20] width:140 height:30
bitmap bmp1 "" pos:[12,70] width:140 height:120
button btn2 "渲染预览" pos:[51,205] width:64 height:21
on btn1 pressed do
(
resetMaxFile #noprompt
global sgizmo = spheregizmo radius:80
vf = fire_effect()
addAtmospheric(vf)
appendGizmo vf sgizmo
cam = freeCamera pos:[0,180,0] target:(targetObject())
max vpt camera
)
on btn2 pressed do
(
view = render outputwidth:140 outputheight:120 vfb:off
bmp1.bitmap = view
)
)
rollout r1 "参数调节" width:180 height:245
(
spinner sp1 "浓烈程度: " pos:[40,3] width:133 height:16 range:[0,50,15] type:#float
slider sl1 "火焰大小: " pos:[40,28] width:136 height:44 range:[0,100,80]
on sp1 changed spValue do
(
vf.density = spValue
if spValue <= 15 then
(
vf.inner_color = color 252 252 0
vf.outer_color = color 225 30 30
) else if spValue >30 then
(
vf.inner_color = color 253 255 94
vf.outer_color = color 144 126 255
) else
(
vf.inner_color = color 253 255 94
vf.outer_color = color 225 129 129
)
)
on sl1 changed slValue do
(
sgizmo.radius = slValue
)
on sp1 buttonup spVaue do
(
view = render outputwidth:140 outputheight:120 vfb:off
FErollout.bmp1.bitmap = view
)
on sl1 buttonup do
(
view = render outputwidth:140 outputheight:120 vfb:off
FErollout.bmp1.bitmap = view
)
)
FEFloater = newRolloutFloater "火焰特效浮动显示" 300 400
addRollout FErollout FEFloater
addRollout r1 FEFloater