k 动画脚本很有算法 同时可以借鉴这里的画圆
-- open the Lots of Robots tutorial file bounce.max
Myobj = $Box001
slidertime = 0
deletekeys Myobj.pos.controller
Myobj.pos = [0,0,0]
deletekeys Myobj[3][2][3].controller
Myobj[3][2][3].value = 0
NowTime = 0
for i = 0 to 10 do
(
animate on
at time NowTime
(
in coordsys local Myobj.pos += [0,0,0]
Myobj[3][2][3].value += 22
)
NowTime += 5
animate on
at time NowTime
(
in coordsys local Myobj.pos += [5,0,5]
)
NowTime += 5
animate on
at time NowTime
(
in coordsys local Myobj.pos += [5,0,-5]
)
NowTime += 5
)