摘要: 1、动态加载Atlas,并用NGUITools添加Sprite1 UIAtlas MyAtlas = Resources.Load("MyAtlas", typeof(UIAtlas)) as UIAtlas;2 GameObject bagBox = GameObject.Find("BagBox... 阅读全文
posted @ 2014-07-16 21:44 gabo 阅读(145) 评论(0) 推荐(0) 编辑