CustomScrollVeiw(双向滑动)

/*
 * Integration of ScrollView and HorizontalScrollView
 * 
 * For some unknown reason, the H/V scroll bar are missing.
 */

package com.k1.graphcode.ui.views;

import java.util.List;

import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.widget.FrameLayout;
import android.widget.Scroller;

/**
 * Reference to ScrollView and HorizontalScrollView
 */
public class CustomScrollView extends FrameLayout {
 static final int ANIMATED_SCROLL_GAP = 250;

 static final float MAX_SCROLL_FACTOR = 0.5f;

 private long mLastScroll;

 private final Rect mTempRect = new Rect();
 private Scroller mScroller;

 /**
  * Flag to indicate that we are moving focus ourselves. This is so the code
  * that watches for focus changes initiated outside this ScrollView knows
  * that it does not have to do anything.
  */
 private boolean mScrollViewMovedFocus;

 /**
  * Position of the last motion event.
  */
 private float mLastMotionY;
 private float mLastMotionX;

 /**
  * True when the layout has changed but the traversal has not come through
  * yet. Ideally the view hierarchy would keep track of this for us.
  */
 private boolean mIsLayoutDirty = true;

 /**
  * The child to give focus to in the event that a child has requested focus
  * while the layout is dirty. This prevents the scroll from being wrong if
  * the child has not been laid out before requesting focus.
  */
 private View mChildToScrollTo = null;

 /**
  * True if the user is currently dragging this ScrollView around. This is
  * not the same as 'is being flinged', which can be checked by
  * mScroller.isFinished() (flinging begins when the user lifts his finger).
  */
 private boolean mIsBeingDragged = false;

 /**
  * Determines speed during touch scrolling
  */
 private VelocityTracker mVelocityTracker;

 /**
  * When set to true, the scroll view measure its child to make it fill the
  * currently visible area.
  */
 private boolean mFillViewport;

 /**
  * Whether arrow scrolling is animated.
  */
 private boolean mSmoothScrollingEnabled = true;

 private int mTouchSlop;
 private int mMinimumVelocity;
 private int mMaximumVelocity;

 /**
  * ID of the active pointer. This is used to retain consistency during
  * drags/flings if multiple pointers are used.
  */
 private int mActivePointerId = INVALID_POINTER;

 /**
  * Sentinel value for no current active pointer. Used by
  * {@link #mActivePointerId}.
  */
 private static final int INVALID_POINTER = -1;

 private boolean mFlingEnabled = true;

 public CustomScrollView(Context context) {
  this(context, null);
 }

 public CustomScrollView(Context context, AttributeSet attrs) {
  super(context, attrs);
  initScrollView();
 }

 @Override
 protected float getTopFadingEdgeStrength() {
  if (getChildCount() == 0) {
   return 0.0f;
  }

  final int length = getVerticalFadingEdgeLength();
  if (getScrollY() < length) {
   return getScrollY() / (float) length;
  }

  return 1.0f;
 }

 @Override
 protected float getLeftFadingEdgeStrength() {
  if (getChildCount() == 0) {
   return 0.0f;
  }

  final int length = getHorizontalFadingEdgeLength();
  if (getScrollX() < length) {
   return getScrollX() / (float) length;
  }

  return 1.0f;
 }

 @Override
 protected float getRightFadingEdgeStrength() {
  if (getChildCount() == 0) {
   return 0.0f;
  }

  final int length = getHorizontalFadingEdgeLength();
  final int rightEdge = getWidth() - getPaddingRight();
  final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
  if (span < length) {
   return span / (float) length;
  }

  return 1.0f;
 }

 @Override
 protected float getBottomFadingEdgeStrength() {
  if (getChildCount() == 0) {
   return 0.0f;
  }

  final int length = getVerticalFadingEdgeLength();
  final int bottomEdge = getHeight() - getPaddingBottom();
  final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
  if (span < length) {
   return span / (float) length;
  }

  return 1.0f;
 }

 /**
  * @return The maximum amount this scroll view will scroll in response to an
  *         arrow event.
  */
 public int getMaxScrollAmountV() {
  return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));
 }

 public int getMaxScrollAmountH() {
  return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));
 }

 private void initScrollView() {
  mScroller = new Scroller(getContext());
  setFocusable(true);
  setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
  setWillNotDraw(false);
  final ViewConfiguration configuration = ViewConfiguration
    .get(getContext());
  mTouchSlop = configuration.getScaledTouchSlop();
  mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
  mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
 }

 @Override
 public void addView(View child) {
  if (getChildCount() > 0) {
   throw new IllegalStateException(
     "ScrollView can host only one direct child");
  }

  super.addView(child);
 }

 @Override
 public void addView(View child, int index) {
  if (getChildCount() > 0) {
   throw new IllegalStateException(
     "ScrollView can host only one direct child");
  }

  super.addView(child, index);
 }

 @Override
 public void addView(View child, ViewGroup.LayoutParams params) {
  if (getChildCount() > 0) {
   throw new IllegalStateException(
     "ScrollView can host only one direct child");
  }

  super.addView(child, params);
 }

 @Override
 public void addView(View child, int index, ViewGroup.LayoutParams params) {
  if (getChildCount() > 0) {
   throw new IllegalStateException(
     "ScrollView can host only one direct child");
  }

  super.addView(child, index, params);
 }

 /**
  * @return Returns true this ScrollView can be scrolled
  */
 private boolean canScrollV() {
  View child = getChildAt(0);
  if (child != null) {
   int childHeight = child.getHeight();
   return getHeight() < childHeight + getPaddingTop()
     + getPaddingBottom();
  }
  return false;
 }

 private boolean canScrollH() {
  View child = getChildAt(0);
  if (child != null) {
   int childWidth = child.getWidth();
   return getWidth() < childWidth + getPaddingLeft()
     + getPaddingRight();
  }
  return false;
 }

 /**
  * Indicates whether this ScrollView's content is stretched to fill the
  * viewport.
  * 
  * @return True if the content fills the viewport, false otherwise.
  */
 public boolean isFillViewport() {
  return mFillViewport;
 }

 /**
  * Indicates this ScrollView whether it should stretch its content height to
  * fill the viewport or not.
  * 
  * @param fillViewport
  *            True to stretch the content's height to the viewport's
  *            boundaries, false otherwise.
  */
 public void setFillViewport(boolean fillViewport) {
  if (fillViewport != mFillViewport) {
   mFillViewport = fillViewport;
   requestLayout();
  }
 }

 /**
  * @return Whether arrow scrolling will animate its transition.
  */
 public boolean isSmoothScrollingEnabled() {
  return mSmoothScrollingEnabled;
 }

 /**
  * Set whether arrow scrolling will animate its transition.
  * 
  * @param smoothScrollingEnabled
  *            whether arrow scrolling will animate its transition
  */
 public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
  mSmoothScrollingEnabled = smoothScrollingEnabled;
 }

 @Override
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
  super.onMeasure(widthMeasureSpec, heightMeasureSpec);

  if (!mFillViewport) {
   return;
  }

  final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
  final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
  if (heightMode == MeasureSpec.UNSPECIFIED
    && widthMode == MeasureSpec.UNSPECIFIED) {
   return;
  }

  if (getChildCount() > 0) {
   final View child = getChildAt(0);
   int height = getMeasuredHeight();
   int width = getMeasuredWidth();
   if (child.getMeasuredHeight() < height
     || child.getMeasuredWidth() < width) {
    width -= getPaddingLeft();
    width -= getPaddingRight();
    int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width,
      MeasureSpec.EXACTLY);

    height -= getPaddingTop();
    height -= getPaddingBottom();
    int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
      height, MeasureSpec.EXACTLY);

    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
   }
  }
 }

 @Override
 public boolean dispatchKeyEvent(KeyEvent event) {
  // Let the focused view and/or our descendants get the key first
  return super.dispatchKeyEvent(event) || executeKeyEvent(event);
 }

 /**
  * You can call this function yourself to have the scroll view perform
  * scrolling from a key event, just as if the event had been dispatched to
  * it by the view hierarchy.
  * 
  * @param event
  *            The key event to execute.
  * @return Return true if the event was handled, else false.
  */
 public boolean executeKeyEvent(KeyEvent event) {
  mTempRect.setEmpty();

  boolean handled = false;

  if (event.getAction() == KeyEvent.ACTION_DOWN) {
   switch (event.getKeyCode()) {
   case KeyEvent.KEYCODE_DPAD_LEFT:
    if (canScrollH()) {
     if (!event.isAltPressed()) {
      handled = arrowScrollH(View.FOCUS_LEFT);
     } else {
      handled = fullScrollH(View.FOCUS_LEFT);
     }
    }
    break;
   case KeyEvent.KEYCODE_DPAD_RIGHT:
    if (canScrollH()) {
     if (!event.isAltPressed()) {
      handled = arrowScrollH(View.FOCUS_RIGHT);
     } else {
      handled = fullScrollH(View.FOCUS_RIGHT);
     }
    }
    break;
   case KeyEvent.KEYCODE_DPAD_UP:
    if (canScrollV()) {
     if (!event.isAltPressed()) {
      handled = arrowScrollV(View.FOCUS_UP);
     } else {
      handled = fullScrollV(View.FOCUS_UP);
     }
    }
    break;
   case KeyEvent.KEYCODE_DPAD_DOWN:
    if (canScrollV()) {
     if (!event.isAltPressed()) {
      handled = arrowScrollV(View.FOCUS_DOWN);
     } else {
      handled = fullScrollV(View.FOCUS_DOWN);
     }
    }
    break;
   }
  }
  return handled;
 }

 private boolean inChild(int x, int y) {
  if (getChildCount() > 0) {
   final int scrollX = getScrollX();
   final int scrollY = getScrollY();
   final View child = getChildAt(0);
   return !(y < child.getTop() - scrollY
     || y >= child.getBottom() - scrollY
     || x < child.getLeft() - scrollX || x >= child.getRight()
     - scrollX);
  }
  return false;
 }

 @Override
 public boolean onInterceptTouchEvent(MotionEvent ev) {
  /*
   * This method JUST determines whether we want to intercept the motion.
   * If we return true, onMotionEvent will be called and we do the actual
   * scrolling there.
   */

  /*
   * Shortcut the most recurring case: the user is in the dragging state
   * and he is moving his finger. We want to intercept this motion.
   */
  final int action = ev.getAction();
  if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
   return true;
  }

  switch (action & MotionEvent.ACTION_MASK) {
  case MotionEvent.ACTION_MOVE: {
   /*
    * mIsBeingDragged == false, otherwise the shortcut would have
    * caught it. Check whether the user has moved far enough from his
    * original down touch.
    */

   /*
    * Locally do absolute value. mLastMotionY is set to the y value of
    * the down event.
    */
   final int activePointerId = mActivePointerId;
   if (activePointerId == INVALID_POINTER) {
    // If we don't have a valid id, the touch down wasn't on
    // content.
    break;
   }

   final int pointerIndex = ev.findPointerIndex(activePointerId);
   final float y = ev.getY(pointerIndex);
   final int yDiff = (int) Math.abs(y - mLastMotionY);
   if (yDiff > mTouchSlop) {
    mIsBeingDragged = true;
    mLastMotionY = y;
   }
   final float x = ev.getX(pointerIndex);
   final int xDiff = (int) Math.abs(x - mLastMotionX);
   if (xDiff > mTouchSlop) {
    mIsBeingDragged = true;
    mLastMotionX = x;
   }
   break;
  }

  case MotionEvent.ACTION_DOWN: {
   final float x = ev.getX();
   final float y = ev.getY();
   if (!inChild((int) x, (int) y)) {
    mIsBeingDragged = false;
    break;
   }

   /*
    * Remember location of down touch. ACTION_DOWN always refers to
    * pointer index 0.
    */
   mLastMotionY = y;
   mLastMotionX = x;
   mActivePointerId = ev.getPointerId(0);

   /*
    * If being flinged and user touches the screen, initiate drag;
    * otherwise don't. mScroller.isFinished should be false when being
    * flinged.
    */
   mIsBeingDragged = !mScroller.isFinished();
   break;
  }

  case MotionEvent.ACTION_CANCEL:
  case MotionEvent.ACTION_UP:
   /* Release the drag */
   mIsBeingDragged = false;
   mActivePointerId = INVALID_POINTER;
   break;
  case MotionEvent.ACTION_POINTER_UP:
   onSecondaryPointerUp(ev);
   break;
  }

  /*
   * The only time we want to intercept motion events is if we are in the
   * drag mode.
   */
  return mIsBeingDragged;
 }

 @Override
 public boolean onTouchEvent(MotionEvent ev) {

  if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
   // Don't handle edge touches immediately -- they may actually belong
   // to one of our
   // descendants.
   return false;
  }

  if (mVelocityTracker == null) {
   mVelocityTracker = VelocityTracker.obtain();
  }
  mVelocityTracker.addMovement(ev);

  final int action = ev.getAction();

  switch (action & MotionEvent.ACTION_MASK) {
  case MotionEvent.ACTION_DOWN: {
   final float x = ev.getX();
   final float y = ev.getY();
   if (!(mIsBeingDragged = inChild((int) x, (int) y))) {
    return false;
   }

   /*
    * If being flinged and user touches, stop the fling. isFinished
    * will be false if being flinged.
    */
   if (!mScroller.isFinished()) {
    mScroller.abortAnimation();
   }

   // Remember where the motion event started
   mLastMotionY = y;
   mLastMotionX = x;
   mActivePointerId = ev.getPointerId(0);
   break;
  }
  case MotionEvent.ACTION_MOVE:
   if (mIsBeingDragged) {
    // Scroll to follow the motion event
    final int activePointerIndex = ev
      .findPointerIndex(mActivePointerId);
    final float y = ev.getY(activePointerIndex);
    final int deltaY = (int) (mLastMotionY - y);
    mLastMotionY = y;

    final float x = ev.getX(activePointerIndex);
    final int deltaX = (int) (mLastMotionX - x);
    mLastMotionX = x;

    scrollBy(deltaX, deltaY);
   }
   break;
  case MotionEvent.ACTION_UP:
   if (mIsBeingDragged) {
    if (mFlingEnabled) {
     final VelocityTracker velocityTracker = mVelocityTracker;
     velocityTracker.computeCurrentVelocity(1000,
       mMaximumVelocity);
     int initialVelocitx = (int) velocityTracker
       .getXVelocity(mActivePointerId);
     int initialVelocity = (int) velocityTracker
       .getYVelocity(mActivePointerId);

     if (getChildCount() > 0) {
      if (Math.abs(initialVelocitx) > initialVelocitx
        || Math.abs(initialVelocity) > mMinimumVelocity) {
       fling(-initialVelocitx, -initialVelocity);
      }

     }
    }

    mActivePointerId = INVALID_POINTER;
    mIsBeingDragged = false;

    if (mVelocityTracker != null) {
     mVelocityTracker.recycle();
     mVelocityTracker = null;
    }
   }
   break;
  case MotionEvent.ACTION_CANCEL:
   if (mIsBeingDragged && getChildCount() > 0) {
    mActivePointerId = INVALID_POINTER;
    mIsBeingDragged = false;
    if (mVelocityTracker != null) {
     mVelocityTracker.recycle();
     mVelocityTracker = null;
    }
   }
   break;
  case MotionEvent.ACTION_POINTER_UP:
   onSecondaryPointerUp(ev);
   break;
  }
  return true;
 }

 private void onSecondaryPointerUp(MotionEvent ev) {
  final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
  final int pointerId = ev.getPointerId(pointerIndex);
  if (pointerId == mActivePointerId) {
   // This was our active pointer going up. Choose a new
   // active pointer and adjust accordingly.
   final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
   mLastMotionX = ev.getX(newPointerIndex);
   mLastMotionY = ev.getY(newPointerIndex);
   mActivePointerId = ev.getPointerId(newPointerIndex);
   if (mVelocityTracker != null) {
    mVelocityTracker.clear();
   }
  }
 }

 /**
  * <p>
  * Finds the next focusable component that fits in the specified bounds.
  * </p>
  * 
  * @param topFocus
  *            look for a candidate is the one at the top of the bounds if
  *            topFocus is true, or at the bottom of the bounds if topFocus
  *            is false
  * @param top
  *            the top offset of the bounds in which a focusable must be
  *            found
  * @param bottom
  *            the bottom offset of the bounds in which a focusable must be
  *            found
  * @return the next focusable component in the bounds or null if none can be
  *         found
  */
 private View findFocusableViewInBoundsV(boolean topFocus, int top,
   int bottom) {

  List<View> focusables = getFocusables(View.FOCUS_FORWARD);
  View focusCandidate = null;

  /*
   * A fully contained focusable is one where its top is below the bound's
   * top, and its bottom is above the bound's bottom. A partially
   * contained focusable is one where some part of it is within the
   * bounds, but it also has some part that is not within bounds. A fully
   * contained focusable is preferred to a partially contained focusable.
   */
  boolean foundFullyContainedFocusable = false;

  int count = focusables.size();
  for (int i = 0; i < count; i++) {
   View view = focusables.get(i);
   int viewTop = view.getTop();
   int viewBottom = view.getBottom();

   if (top < viewBottom && viewTop < bottom) {
    /*
     * the focusable is in the target area, it is a candidate for
     * focusing
     */

    final boolean viewIsFullyContained = (top < viewTop)
      && (viewBottom < bottom);

    if (focusCandidate == null) {
     /* No candidate, take this one */
     focusCandidate = view;
     foundFullyContainedFocusable = viewIsFullyContained;
    } else {
     final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate
       .getTop())
       || (!topFocus && viewBottom > focusCandidate
         .getBottom());

     if (foundFullyContainedFocusable) {
      if (viewIsFullyContained && viewIsCloserToBoundary) {
       /*
        * We're dealing with only fully contained views, so
        * it has to be closer to the boundary to beat our
        * candidate
        */
       focusCandidate = view;
      }
     } else {
      if (viewIsFullyContained) {
       /*
        * Any fully contained view beats a partially
        * contained view
        */
       focusCandidate = view;
       foundFullyContainedFocusable = true;
      } else if (viewIsCloserToBoundary) {
       /*
        * Partially contained view beats another partially
        * contained view if it's closer
        */
       focusCandidate = view;
      }
     }
    }
   }
  }

  return focusCandidate;
 }

 private View findFocusableViewInBoundsH(boolean leftFocus, int left,
   int right) {

  List<View> focusables = getFocusables(View.FOCUS_FORWARD);
  View focusCandidate = null;

  /*
   * A fully contained focusable is one where its left is below the
   * bound's left, and its right is above the bound's right. A partially
   * contained focusable is one where some part of it is within the
   * bounds, but it also has some part that is not within bounds. A fully
   * contained focusable is preferred to a partially contained focusable.
   */
  boolean foundFullyContainedFocusable = false;

  int count = focusables.size();
  for (int i = 0; i < count; i++) {
   View view = focusables.get(i);
   int viewLeft = view.getLeft();
   int viewRight = view.getRight();

   if (left < viewRight && viewLeft < right) {
    /*
     * the focusable is in the target area, it is a candidate for
     * focusing
     */

    final boolean viewIsFullyContained = (left < viewLeft)
      && (viewRight < right);

    if (focusCandidate == null) {
     /* No candidate, take this one */
     focusCandidate = view;
     foundFullyContainedFocusable = viewIsFullyContained;
    } else {
     final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate
       .getLeft())
       || (!leftFocus && viewRight > focusCandidate
         .getRight());

     if (foundFullyContainedFocusable) {
      if (viewIsFullyContained && viewIsCloserToBoundary) {
       /*
        * We're dealing with only fully contained views, so
        * it has to be closer to the boundary to beat our
        * candidate
        */
       focusCandidate = view;
      }
     } else {
      if (viewIsFullyContained) {
       /*
        * Any fully contained view beats a partially
        * contained view
        */
       focusCandidate = view;
       foundFullyContainedFocusable = true;
      } else if (viewIsCloserToBoundary) {
       /*
        * Partially contained view beats another partially
        * contained view if it's closer
        */
       focusCandidate = view;
      }
     }
    }
   }
  }

  return focusCandidate;
 }

 /**
  * <p>
  * Handles scrolling in response to a "home/end" shortcut press. This method
  * will scroll the view to the top or bottom and give the focus to the
  * topmost/bottommost component in the new visible area. If no component is
  * a good candidate for focus, this scrollview reclaims the focus.
  * </p>
  * 
  * @param direction
  *            the scroll direction: {@link android.view.View#FOCUS_UP} to go
  *            the top of the view or {@link android.view.View#FOCUS_DOWN} to
  *            go the bottom
  * @return true if the key event is consumed by this method, false otherwise
  */
 public boolean fullScrollV(int direction) {
  boolean down = direction == View.FOCUS_DOWN;
  int height = getHeight();

  mTempRect.top = 0;
  mTempRect.bottom = height;

  if (down) {
   int count = getChildCount();
   if (count > 0) {
    View view = getChildAt(count - 1);
    mTempRect.bottom = view.getBottom();
    mTempRect.top = mTempRect.bottom - height;
   }
  }

  return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
 }

 public boolean fullScrollH(int direction) {
  boolean right = direction == View.FOCUS_RIGHT;
  int width = getWidth();

  mTempRect.left = 0;
  mTempRect.right = width;

  if (right) {
   int count = getChildCount();
   if (count > 0) {
    View view = getChildAt(0);
    mTempRect.right = view.getRight();
    mTempRect.left = mTempRect.right - width;
   }
  }

  return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
 }

 /**
  * <p>
  * Scrolls the view to make the area defined by <code>top</code> and
  * <code>bottom</code> visible. This method attempts to give the focus to a
  * component visible in this area. If no component can be focused in the new
  * visible area, the focus is reclaimed by this scrollview.
  * </p>
  * 
  * @param direction
  *            the scroll direction: {@link android.view.View#FOCUS_UP} to go
  *            upward {@link android.view.View#FOCUS_DOWN} to downward
  * @param top
  *            the top offset of the new area to be made visible
  * @param bottom
  *            the bottom offset of the new area to be made visible
  * @return true if the key event is consumed by this method, false otherwise
  */
 private boolean scrollAndFocusV(int direction, int top, int bottom) {
  boolean handled = true;

  int height = getHeight();
  int containerTop = getScrollY();
  int containerBottom = containerTop + height;
  boolean up = direction == View.FOCUS_UP;

  View newFocused = findFocusableViewInBoundsV(up, top, bottom);
  if (newFocused == null) {
   newFocused = this;
  }

  if (top >= containerTop && bottom <= containerBottom) {
   handled = false;
  } else {
   int delta = up ? (top - containerTop) : (bottom - containerBottom);
   doScrollY(delta);
  }

  if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
   mScrollViewMovedFocus = true;
   mScrollViewMovedFocus = false;
  }

  return handled;
 }

 private boolean scrollAndFocusH(int direction, int left, int right) {
  boolean handled = true;

  int width = getWidth();
  int containerLeft = getScrollX();
  int containerRight = containerLeft + width;
  boolean goLeft = direction == View.FOCUS_LEFT;

  View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
  if (newFocused == null) {
   newFocused = this;
  }

  if (left >= containerLeft && right <= containerRight) {
   handled = false;
  } else {
   int delta = goLeft ? (left - containerLeft)
     : (right - containerRight);
   doScrollX(delta);
  }

  if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
   mScrollViewMovedFocus = true;
   mScrollViewMovedFocus = false;
  }

  return handled;
 }

 /**
  * Handle scrolling in response to an up or down arrow click.
  * 
  * @param direction
  *            The direction corresponding to the arrow key that was pressed
  * @return True if we consumed the event, false otherwise
  */
 public boolean arrowScrollV(int direction) {

  View currentFocused = findFocus();
  if (currentFocused == this)
   currentFocused = null;

  View nextFocused = FocusFinder.getInstance().findNextFocus(this,
    currentFocused, direction);

  final int maxJump = getMaxScrollAmountV();

  if (nextFocused != null
    && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
   nextFocused.getDrawingRect(mTempRect);
   offsetDescendantRectToMyCoords(nextFocused, mTempRect);
   int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
   doScrollY(scrollDelta);
   nextFocused.requestFocus(direction);
  } else {
   // no new focus
   int scrollDelta = maxJump;

   if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
    scrollDelta = getScrollY();
   } else if (direction == View.FOCUS_DOWN) {
    if (getChildCount() > 0) {
     int daBottom = getChildAt(0).getBottom();

     int screenBottom = getScrollY() + getHeight();

     if (daBottom - screenBottom < maxJump) {
      scrollDelta = daBottom - screenBottom;
     }
    }
   }
   if (scrollDelta == 0) {
    return false;
   }
   doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
  }

  if (currentFocused != null && currentFocused.isFocused()
    && isOffScreenV(currentFocused)) {
   // previously focused item still has focus and is off screen, give
   // it up (take it back to ourselves)
   // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
   // are
   // sure to
   // get it)
   final int descendantFocusability = getDescendantFocusability(); // save
   setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
   requestFocus();
   setDescendantFocusability(descendantFocusability); // restore
  }
  return true;
 }

 public boolean arrowScrollH(int direction) {

  View currentFocused = findFocus();
  if (currentFocused == this)
   currentFocused = null;

  View nextFocused = FocusFinder.getInstance().findNextFocus(this,
    currentFocused, direction);

  final int maxJump = getMaxScrollAmountH();

  if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
   nextFocused.getDrawingRect(mTempRect);
   offsetDescendantRectToMyCoords(nextFocused, mTempRect);
   int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
   doScrollX(scrollDelta);
   nextFocused.requestFocus(direction);
  } else {
   // no new focus
   int scrollDelta = maxJump;

   if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
    scrollDelta = getScrollX();
   } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {

    int daRight = getChildAt(0).getRight();

    int screenRight = getScrollX() + getWidth();

    if (daRight - screenRight < maxJump) {
     scrollDelta = daRight - screenRight;
    }
   }
   if (scrollDelta == 0) {
    return false;
   }
   doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta
     : -scrollDelta);
  }

  if (currentFocused != null && currentFocused.isFocused()
    && isOffScreenH(currentFocused)) {
   // previously focused item still has focus and is off screen, give
   // it up (take it back to ourselves)
   // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
   // are
   // sure to
   // get it)
   final int descendantFocusability = getDescendantFocusability(); // save
   setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
   requestFocus();
   setDescendantFocusability(descendantFocusability); // restore
  }
  return true;
 }

 /**
  * @return whether the descendant of this scroll view is scrolled off
  *         screen.
  */
 private boolean isOffScreenV(View descendant) {
  return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
 }

 private boolean isOffScreenH(View descendant) {
  return !isWithinDeltaOfScreenH(descendant, 0);
 }

 /**
  * @return whether the descendant of this scroll view is within delta pixels
  *         of being on the screen.
  */
 private boolean isWithinDeltaOfScreenV(View descendant, int delta,
   int height) {
  descendant.getDrawingRect(mTempRect);
  offsetDescendantRectToMyCoords(descendant, mTempRect);

  return (mTempRect.bottom + delta) >= getScrollY()
    && (mTempRect.top - delta) <= (getScrollY() + height);
 }

 private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
  descendant.getDrawingRect(mTempRect);
  offsetDescendantRectToMyCoords(descendant, mTempRect);

  return (mTempRect.right + delta) >= getScrollX()
    && (mTempRect.left - delta) <= (getScrollX() + getWidth());
 }

 /**
  * Smooth scroll by a Y delta
  * 
  * @param delta
  *            the number of pixels to scroll by on the Y axis
  */
 private void doScrollY(int delta) {
  if (delta != 0) {
   if (mSmoothScrollingEnabled) {
    smoothScrollBy(0, delta);
   } else {
    scrollBy(0, delta);
   }
  }
 }

 private void doScrollX(int delta) {
  if (delta != 0) {
   if (mSmoothScrollingEnabled) {
    smoothScrollBy(delta, 0);
   } else {
    scrollBy(delta, 0);
   }
  }
 }

 /**
  * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
  * 
  * @param dx
  *            the number of pixels to scroll by on the X axis
  * @param dy
  *            the number of pixels to scroll by on the Y axis
  */
 public void smoothScrollBy(int dx, int dy) {
  if (getChildCount() == 0) {
   // Nothing to do.
   return;
  }
  long duration = AnimationUtils.currentAnimationTimeMillis()
    - mLastScroll;
  if (duration > ANIMATED_SCROLL_GAP) {
   final int height = getHeight() - getPaddingBottom()
     - getPaddingTop();
   final int bottom = getChildAt(0).getHeight();
   final int maxY = Math.max(0, bottom - height);
   final int scrollY = getScrollY();
   dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

   final int width = getWidth() - getPaddingRight() - getPaddingLeft();
   final int right = getChildAt(0).getWidth();
   final int maxX = Math.max(0, right - width);
   final int scrollX = getScrollX();
   dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;

   mScroller.startScroll(scrollX, scrollY, dx, dy);
   invalidate();
  } else {
   if (!mScroller.isFinished()) {
    mScroller.abortAnimation();
   }
   scrollBy(dx, dy);
  }
  mLastScroll = AnimationUtils.currentAnimationTimeMillis();
 }

 /**
  * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
  * 
  * @param x
  *            the position where to scroll on the X axis
  * @param y
  *            the position where to scroll on the Y axis
  */
 public final void smoothScrollTo(int x, int y) {
  smoothScrollBy(x - getScrollX(), y - getScrollY());
 }

 /**
  * <p>
  * The scroll range of a scroll view is the overall height of all of its
  * children.
  * </p>
  */
 @Override
 protected int computeVerticalScrollRange() {
  final int count = getChildCount();
  final int contentHeight = getHeight() - getPaddingBottom()
    - getPaddingTop();
  if (count == 0) {
   return contentHeight;
  }

  return getChildAt(0).getBottom();
 }

 @Override
 protected int computeHorizontalScrollRange() {
  final int count = getChildCount();
  final int contentWidth = getWidth() - getPaddingLeft()
    - getPaddingRight();
  if (count == 0) {
   return contentWidth;
  }

  return getChildAt(0).getRight();
 }

 @Override
 protected int computeVerticalScrollOffset() {
  return Math.max(0, super.computeVerticalScrollOffset());
 }

 @Override
 protected int computeHorizontalScrollOffset() {
  return Math.max(0, super.computeHorizontalScrollOffset());
 }

 @Override
 protected void measureChild(View child, int parentWidthMeasureSpec,
   int parentHeightMeasureSpec) {
  int childWidthMeasureSpec;
  int childHeightMeasureSpec;

  childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0,
    MeasureSpec.UNSPECIFIED);

  childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0,
    MeasureSpec.UNSPECIFIED);

  child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
 }

 @Override
 protected void measureChildWithMargins(View child,
   int parentWidthMeasureSpec, int widthUsed,
   int parentHeightMeasureSpec, int heightUsed) {
  final MarginLayoutParams lp = (MarginLayoutParams) child
    .getLayoutParams();

  final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
    lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);
  final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
    lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);

  child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
 }

 @Override
 public void computeScroll() {
  if (mScroller.computeScrollOffset()) {
   // This is called at drawing time by ViewGroup. We don't want to
   // re-show the scrollbars at this point, which scrollTo will do,
   // so we replicate most of scrollTo here.
   //
   // It's a little odd to call onScrollChanged from inside the
   // drawing.
   //
   // It is, except when you remember that computeScroll() is used to
   // animate scrolling. So unless we want to defer the
   // onScrollChanged()
   // until the end of the animated scrolling, we don't really have a
   // choice here.
   //
   // I agree. The alternative, which I think would be worse, is to
   // post
   // something and tell the subclasses later. This is bad because
   // there
   // will be a window where mScrollX/Y is different from what the app
   // thinks it is.
   //
   int x = mScroller.getCurrX();
   int y = mScroller.getCurrY();

   if (getChildCount() > 0) {
    View child = getChildAt(0);
    x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(),
      child.getWidth());
    y = clamp(y,
      getHeight() - getPaddingBottom() - getPaddingTop(),
      child.getHeight());
    super.scrollTo(x, y);
   }
   awakenScrollBars();

   // Keep on drawing until the animation has finished.
   postInvalidate();
  }
 }

 /**
  * Scrolls the view to the given child.
  * 
  * @param child
  *            the View to scroll to
  */
 private void scrollToChild(View child) {
  child.getDrawingRect(mTempRect);

  /* Offset from child's local coordinates to ScrollView coordinates */
  offsetDescendantRectToMyCoords(child, mTempRect);

  int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
  int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);

  if (scrollDeltaH != 0 || scrollDeltaV != 0) {
   scrollBy(scrollDeltaH, scrollDeltaV);
  }
 }

 /**
  * If rect is off screen, scroll just enough to get it (or at least the
  * first screen size chunk of it) on screen.
  * 
  * @param rect
  *            The rectangle.
  * @param immediate
  *            True to scroll immediately without animation
  * @return true if scrolling was performed
  */
 private boolean scrollToChildRect(Rect rect, boolean immediate) {
  final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
  final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
  final boolean scroll = deltaH != 0 || deltaV != 0;
  if (scroll) {
   if (immediate) {
    scrollBy(deltaH, deltaV);
   } else {
    smoothScrollBy(deltaH, deltaV);
   }
  }
  return scroll;
 }

 /**
  * Compute the amount to scroll in the Y direction in order to get a
  * rectangle completely on the screen (or, if taller than the screen, at
  * least the first screen size chunk of it).
  * 
  * @param rect
  *            The rect.
  * @return The scroll delta.
  */
 protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
  if (getChildCount() == 0)
   return 0;

  int height = getHeight();
  int screenTop = getScrollY();
  int screenBottom = screenTop + height;

  int fadingEdge = getVerticalFadingEdgeLength();

  // leave room for top fading edge as long as rect isn't at very top
  if (rect.top > 0) {
   screenTop += fadingEdge;
  }

  // leave room for bottom fading edge as long as rect isn't at very
  // bottom
  if (rect.bottom < getChildAt(0).getHeight()) {
   screenBottom -= fadingEdge;
  }

  int scrollYDelta = 0;

  if (rect.bottom > screenBottom && rect.top > screenTop) {
   // need to move down to get it in view: move down just enough so
   // that the entire rectangle is in view (or at least the first
   // screen size chunk).

   if (rect.height() > height) {
    // just enough to get screen size chunk on
    scrollYDelta += (rect.top - screenTop);
   } else {
    // get entire rect at bottom of screen
    scrollYDelta += (rect.bottom - screenBottom);
   }

   // make sure we aren't scrolling beyond the end of our content
   int bottom = getChildAt(0).getBottom();
   int distanceToBottom = bottom - screenBottom;
   scrollYDelta = Math.min(scrollYDelta, distanceToBottom);

  } else if (rect.top < screenTop && rect.bottom < screenBottom) {
   // need to move up to get it in view: move up just enough so that
   // entire rectangle is in view (or at least the first screen
   // size chunk of it).

   if (rect.height() > height) {
    // screen size chunk
    scrollYDelta -= (screenBottom - rect.bottom);
   } else {
    // entire rect at top
    scrollYDelta -= (screenTop - rect.top);
   }

   // make sure we aren't scrolling any further than the top our
   // content
   scrollYDelta = Math.max(scrollYDelta, -getScrollY());
  }
  return scrollYDelta;
 }

 protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
  if (getChildCount() == 0)
   return 0;

  int width = getWidth();
  int screenLeft = getScrollX();
  int screenRight = screenLeft + width;

  int fadingEdge = getHorizontalFadingEdgeLength();

  // leave room for left fading edge as long as rect isn't at very left
  if (rect.left > 0) {
   screenLeft += fadingEdge;
  }

  // leave room for right fading edge as long as rect isn't at very right
  if (rect.right < getChildAt(0).getWidth()) {
   screenRight -= fadingEdge;
  }

  int scrollXDelta = 0;

  if (rect.right > screenRight && rect.left > screenLeft) {
   // need to move right to get it in view: move right just enough so
   // that the entire rectangle is in view (or at least the first
   // screen size chunk).

   if (rect.width() > width) {
    // just enough to get screen size chunk on
    scrollXDelta += (rect.left - screenLeft);
   } else {
    // get entire rect at right of screen
    scrollXDelta += (rect.right - screenRight);
   }

   // make sure we aren't scrolling beyond the end of our content
   int right = getChildAt(0).getRight();
   int distanceToRight = right - screenRight;
   scrollXDelta = Math.min(scrollXDelta, distanceToRight);

  } else if (rect.left < screenLeft && rect.right < screenRight) {
   // need to move right to get it in view: move right just enough so
   // that
   // entire rectangle is in view (or at least the first screen
   // size chunk of it).

   if (rect.width() > width) {
    // screen size chunk
    scrollXDelta -= (screenRight - rect.right);
   } else {
    // entire rect at left
    scrollXDelta -= (screenLeft - rect.left);
   }

   // make sure we aren't scrolling any further than the left our
   // content
   scrollXDelta = Math.max(scrollXDelta, -getScrollX());
  }
  return scrollXDelta;
 }

 @Override
 public void requestChildFocus(View child, View focused) {
  if (!mScrollViewMovedFocus) {
   if (!mIsLayoutDirty) {
    scrollToChild(focused);
   } else {
    // The child may not be laid out yet, we can't compute the
    // scroll yet
    mChildToScrollTo = focused;
   }
  }
  super.requestChildFocus(child, focused);
 }

 /**
  * When looking for focus in children of a scroll view, need to be a little
  * more careful not to give focus to something that is scrolled off screen.
  * 
  * This is more expensive than the default {@link android.view.ViewGroup}
  * implementation, otherwise this behavior might have been made the default.
  */
 @Override
 protected boolean onRequestFocusInDescendants(int direction,
   Rect previouslyFocusedRect) {

  // convert from forward / backward notation to up / down / left / right
  // (ugh).
  // TODO: FUCK
  // if (direction == View.FOCUS_FORWARD) {
  // direction = View.FOCUS_RIGHT;
  // } else if (direction == View.FOCUS_BACKWARD) {
  // direction = View.FOCUS_LEFT;
  // }

  final View nextFocus = previouslyFocusedRect == null ? FocusFinder
    .getInstance().findNextFocus(this, null, direction)
    : FocusFinder.getInstance().findNextFocusFromRect(this,
      previouslyFocusedRect, direction);

  if (nextFocus == null) {
   return false;
  }

  // if (isOffScreenH(nextFocus)) {
  // return false;
  // }

  return nextFocus.requestFocus(direction, previouslyFocusedRect);
 }

 @Override
 public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
   boolean immediate) {
  // offset into coordinate space of this scroll view
  rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop()
    - child.getScrollY());

  return scrollToChildRect(rectangle, immediate);
 }

 @Override
 public void requestLayout() {
  mIsLayoutDirty = true;
  super.requestLayout();
 }

 @Override
 protected void onLayout(boolean changed, int l, int t, int r, int b) {
  super.onLayout(changed, l, t, r, b);
  mIsLayoutDirty = false;
  // Give a child focus if it needs it
  if (mChildToScrollTo != null
    && isViewDescendantOf(mChildToScrollTo, this)) {
   scrollToChild(mChildToScrollTo);
  }
  mChildToScrollTo = null;

  // Calling this with the present values causes it to re-clam them
  scrollTo(getScrollX(), getScrollY());
 }

 @Override
 protected void onSizeChanged(int w, int h, int oldw, int oldh) {
  super.onSizeChanged(w, h, oldw, oldh);

  View currentFocused = findFocus();
  if (null == currentFocused || this == currentFocused)
   return;

  // If the currently-focused view was visible on the screen when the
  // screen was at the old height, then scroll the screen to make that
  // view visible with the new screen height.
  if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {
   currentFocused.getDrawingRect(mTempRect);
   offsetDescendantRectToMyCoords(currentFocused, mTempRect);
   int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
   doScrollY(scrollDelta);
  }

  final int maxJump = getRight() - getLeft();
  if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {
   currentFocused.getDrawingRect(mTempRect);
   offsetDescendantRectToMyCoords(currentFocused, mTempRect);
   int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
   doScrollX(scrollDelta);
  }
 }

 /**
  * Return true if child is an descendant of parent, (or equal to the
  * parent).
  */
 private boolean isViewDescendantOf(View child, View parent) {
  if (child == parent) {
   return true;
  }

  final ViewParent theParent = child.getParent();
  return (theParent instanceof ViewGroup)
    && isViewDescendantOf((View) theParent, parent);
 }

 /**
  * Fling the scroll view
  * 
  * @param velocityY
  *            The initial velocity in the Y direction. Positive numbers mean
  *            that the finger/cursor is moving down the screen, which means
  *            we want to scroll towards the top.
  */
 public void fling(int velocityX, int velocityY) {
  if (getChildCount() > 0) {
   int width = getWidth() - getPaddingRight() - getPaddingLeft();
   int right = getChildAt(0).getWidth();

   int height = getHeight() - getPaddingBottom() - getPaddingTop();
   int bottom = getChildAt(0).getHeight();

   mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY,
     0, Math.max(0, right - width), 0,
     Math.max(0, bottom - height));

   // final boolean movingDown = velocityX > 0 || velocityY > 0;
   //
   // View newFocused =
   // findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(),
   // findFocus());
   // if (newFocused == null) {
   // newFocused = this;
   // }
   //
   // if (newFocused != findFocus()
   // && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN :
   // View.FOCUS_UP)) {
   // mScrollViewMovedFocus = true;
   // mScrollViewMovedFocus = false;
   // }

   invalidate();
  }
 }

 /**
  * {@inheritDoc}
  * 
  * <p>
  * This version also clamps the scrolling to the bounds of our child.
  */
 @Override
 public void scrollTo(int x, int y) {
  // we rely on the fact the View.scrollBy calls scrollTo.
  if (getChildCount() > 0) {
   View child = getChildAt(0);
   x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(),
     child.getWidth());
   y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(),
     child.getHeight());
   if (x != getScrollX() || y != getScrollY()) {
    super.scrollTo(x, y);
   }
  }
 }

 @Override
 protected void onScrollChanged(int l, int t, int oldl, int oldt) {
  super.onScrollChanged(l, t, oldl, oldt);
  if (mScrollerListener != null) {
   mScrollerListener.onScroll(l, t);
  }
 }

 private int clamp(int n, int my, int child) {
  if (my >= child || n < 0) {
   /*
    * my >= child is this case: |--------------- me ---------------|
    * |------ child ------| or |--------------- me ---------------|
    * |------ child ------| or |--------------- me ---------------|
    * |------ child ------|
    * 
    * n < 0 is this case: |------ me ------| |-------- child --------|
    * |-- mScrollX --|
    */
   return 0;
  }
  if ((my + n) > child) {
   /*
    * this case: |------ me ------| |------ child ------| |-- mScrollX
    * --|
    */
   return child - my;
  }
  return n;
 }

 public boolean isFlingEnabled() {
  return mFlingEnabled;
 }

 public void setFlingEnabled(boolean flingEnabled) {
  this.mFlingEnabled = flingEnabled;
 }

 private onScrollerListener mScrollerListener;
 
 public void setOnScrollerLitstener(onScrollerListener l) {
  mScrollerListener = l;
 }
 
 public interface onScrollerListener {
  public void onScroll(int x, int y);
 }

}

 

posted @ 2016-04-18 21:23  千古丶风流人物  阅读(257)  评论(0编辑  收藏  举报