步骤
- 根据官网,进行安装(旧版)
- npm install vis(旧版)
- npm install vis-network(新版)
- 装好之后,在main.js(获取其他名称,入口的js文件即可引入vis的css)
import 'iview/dist/styles/iview.css'
- 在关系图的页面引入vis
- html中定义容器
<div id="network_id" class="network" style="height:800px"></div>
在script中,定义所需变量,这里需要注意的是,network不可以在data中进行定义,否则会出现拖拽节点的时候,其他节点不跟随变换位置的bug
export default {
name: 'home',
data () {
return {
nodes:[],
edges:[],
// network:null,
container:null,
nodesArray:[
{id: 0, label: "0", group: 0},
{id: 1, label: "1", group: 0},
{id: 2, label: "2", group: 0},
{id: 3, label: "3", group: 1},
{id: 4, label: "4", group: 1},
{id: 5, label: "5", group: 1},
{id: 6, label: "6", group: 2},
{id: 7, label: "7", group: 2},
{id: 8, label: "8", group: 2},
{id: 9, label: "9", group: 3},
{id: 10, label: "10", group: 3},
{id: 11, label: "11", group: 3},
{id: 12, label: "12", group: 4},
{id: 13, label: "13", group: 4},
{id: 14, label: "14", group: 4},
{id: 15, label: "15", group: 5},
{id: 16, label: "16", group: 5},
{id: 17, label: "17", group: 5},
{id: 18, label: "18", group: 6},
{id: 19, label: "19", group: 6},
{id: 20, label: "20", group: 6},
{id: 21, label: "21", group: 7},
{id: 22, label: "22", group: 7},
{id: 23, label: "23", group: 7},
{id: 24, label: "24", group: 8},
{id: 25, label: "25", group: 8},
{id: 26, label: "26", group: 8},
{id: 27, label: "27", group: 9},
{id: 28, label: "28", group: 9},
{id: 29, label: "29", group: 9}
],
edgesArray:[
{from: 1, to: 0,label:"hahah"},
{from: 2, to: 0},
{from: 4, to: 3},
{from: 5, to: 4},
{from: 4, to: 0},
{from: 7, to: 6},
{from: 8, to: 7},
{from: 7, to: 0},
{from: 10, to: 9},
{from: 11, to: 10},
{from: 10, to: 4},
{from: 13, to: 12},
{from: 14, to: 13},
{from: 13, to: 0},
{from: 16, to: 15},
{from: 17, to: 15},
{from: 15, to: 10},
{from: 19, to: 18},
{from: 20, to: 19},
{from: 19, to: 4},
{from: 22, to: 21},
{from: 23, to: 22},
{from: 22, to: 13},
{from: 25, to: 24},
{from: 26, to: 25},
{from: 25, to: 7},
{from: 28, to: 27},
{from: 29, to: 28},
{from: 28, to: 0}
],
options:{},
data:{}
}
},
methods:{
init(){
let this_ = this;
this_.nodes = new Vis.DataSet(this_.nodesArray);
this_.edges = new Vis.DataSet(this_.edgesArray);
this_.container = document.getElementById('network_id');
this_.data = {
nodes: this_.nodes,
edges: this_.edges
};
this_.options = {
autoResize: true,
groups:{
useDefaultGroups: true,
myGroupId:{
/*node options*/
}
},
nodes: {
shape: 'dot',
size: 30,
font: {
size: 32,
},
borderWidth: 2
},
edges: {
width: 2,
smooth:{ //设置两个节点之前的连线的状态
enabled: false //默认是true,设置为false之后,两个节点之前的连线始终为直线,不会出现贝塞尔曲线
}
},
physics: { //计算节点之前斥力,进行自动排列的属性
enabled: true, //默认是true,设置为false后,节点将不会自动改变,拖动谁谁动。不影响其他的节点
barnesHut: {
gravitationalConstant: -4000,
centralGravity: 0.3,
springLength: 120,
springConstant: 0.04,
damping: 0.09,
avoidOverlap: 0
}
},
interaction:{
hover:true,
dragNodes: true, //是否能拖动节点
dragView: true, //是否能拖动画布
hover: true, //鼠标移过后加粗该节点和连接线
multiselect: true, //按 ctrl 多选
selectable: true, //是否可以点击选择
selectConnectedEdges: true, //选择节点后是否显示连接线
hoverConnectedEdges: true, //鼠标滑动节点后是否显示连接线
zoomView: true //是否能缩放画布
},
manipulation: { //该属性表示可以编辑,出现编辑操作按钮
enabled: true
}
};
this_.network = new Vis.Network(this_.container, this_.data, this_.options);
},
resetAllNodes() {
let this_ = this;
this_.nodes.clear();
this_.edges.clear();
this_.nodes.add(this_.nodesArray);
this_.edges.add(this_.edgesArray);
this_.data = {
nodes: this_.nodes,
edges: this_.edges
};
this_.network = new Vis.Network(this_.container, this_.data, this_.options);
},
resetAllNodesStabilize() {
let this_ = this;
this_.resetAllNodes();
this_.network.stabilize();
}
},
mounted(){
this.init();
this.network.on("click", function (params) {
params.event = "[original event]";
document.getElementById('eventSpan').innerHTML = '<h2>Click event:</h2>' + JSON.stringify(params, null, 4);
console.log('click event, getNodeAt returns: ' + this.getNodeAt(params.pointer.DOM));
});
}
}
7.需求:出现选框,获取选框中的选中的节点,如右图;
已获取到选框的位置
,节点的位置是随机生成的,如何获取?
解答:
function returnPos(params){
var nodePosCanvas = [],selectNodes=[],nodePosDom=[];
// 通过network.getPositions(节点id),来获取到随机生成的节点的canvas的坐标
$.each(nodes._data,function(index,item){
var obj=network.getPositions(item.id)[item.id];
obj.id=item.id;
nodePosCanvas.push(obj)
});
// 通过network.canvasToDOM({x:x,y:y}),将获取到的canvas坐标转化为DOM坐标
$.each(nodePosCanvas,function(indexpos,itempos){
var obj=network.canvasToDOM({x:itempos.x,y:itempos.y});
obj.id=itempos.id;
nodePosDom.push(obj)
});
// 通过对上下左右的限制,获取到选中的节点
$.each(nodePosDom,function(indexposDom,itemposDom){
if((itemposDom.x>params.left||itemposDom.x == params.left) && (itemposDom.x<params.right||itemposDom.x == params.right)){
if((itemposDom.y>params.top||itemposDom.y == params.top) && (itemposDom.y<params.bottom||itemposDom.y == params.bottom)){
selectNodes.push(itemposDom)
}
}
});
}
实现vis.js中的编辑节点,增加节点,删除节点,增加边缘的操作
Vis的option中直接有属性就可以进行这些操作
manipulation: { //该属性表示可以编辑,出现编辑操作按钮
enabled: false,
initiallyActive:true,
addNode:function(nodeData,callback){ 对增加节点的操作,一般使用默认的话就不需要写这个函数
nodesArrayCopy.forEach(item=>{
if(item.status){
delete item.status;
}
});
nodesArrayCopy.push({id:nodesArray.length, label:"I'm new!",group:0,status:"lastest"})
nodes.add({id:nodesArray.length, label:"I'm new!",x:nodeData.x,y:nodeData.y});
}
},
那如果不想使用默认的增加节点功能呢,需要使用什么方法进行增加
var nodes = new vis.DataSet(nodesArray);
nodes.add({id: 1001, x: x, y:y, label: name, group:group, value: value, physics:false});
使用nodes.add()方法进行添加
想要增加边缘edge
var edges = new vis.DataSet(edgesArray);
edges.add({
id: edge.id,
arrows:'to',
from: edge.fromNodeId,
to: edge.toNodeId,
label:edge.label,
font:{align:"middle"},
length:150
});
想要对已有的节点进行更新
nodes.update([{id:id, group:group}]);
对文档做了一点翻译,有需求的可以查看
具体参考 https://yajunfan.github.io/vis/#/
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