using UnityEngine;
using System.Collections;
public class mouseCursor : MonoBehaviour {
/// <summary>
/// 变换样式
/// </summary>
public Texture2D cursorTexture;
/// <summary>
/// 默认鼠标样式
/// </summary>
public Texture2D fTexture;
/// <summary>
/// 设置鼠标默认方式
/// </summary>
public CursorMode cursorMode = CursorMode.Auto;
/// <summary>
/// 在第一次调用update之前调用
/// </summary>
public void Start()
{
///设置鼠标样式
Cursor.SetCursor(fTexture, Vector2.zero, cursorMode);
}
/// <summary>
/// 鼠标退出时调用
/// </summary>
public void OnMouseExit()
{
///设置鼠标样式
Cursor.SetCursor(fTexture, Vector2.zero, cursorMode);
}
/// <summary>
/// 鼠标进入时调用
/// </summary>
public void OnMouseEnter()
{
Cursor.SetCursor(cursorTexture, Vector2.zero, cursorMode);
}
}