WPF 下无边框窗体改变大小和移动
最近一直在学习 WPF,看着别人做的WPF程序那么漂亮,眼红啊~ 很多漂亮的程序都是无边框的。于是无边框窗口操作就是最重要的了。无边框窗口的操作一直以来相关的资料就很少。WPF 下的就更少了,有的大多是无边框窗体的移动。在得到群里高人的指点,再查了一些资料之后,终于把问题解决了。
废话不多说,直接来看看如何实现吧!其实现原理很简单:拦截并处理 Windows 消息:WM_NCHITTEST。
WPF 处理 Windows 消息的模式和 WinForm 不一样了。Window 类里没有 WndProc 函数了,想要截取 Windows 消息必须借助 HwndSource 添加 Hook。
protected override void OnSourceInitialized(EventArgs e) { base.OnSourceInitialized(e); HwndSource hwndSource = PresentationSource.FromVisual(this) as HwndSource; if (hwndSource != null) { hwndSource.AddHook(new HwndSourceHook(this.WndProc)); } } protected virtual IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { return IntPtr.Zero; }
OK,WndProc 注册完成之后就可以通过 WndProc 函数完成对Windows消息的处理了。可以发现,这里的 WndProc 和标准的 Win32 消息循环很像,只是多了一个 ref bool handled 参数,对于该参数MSDN是这样说明的: 指示该消息是否已处理的值。如果该消息已处理,请将值设置为 true;否则请将其设置为 false。 在下面我们将会使用到这个参数数。
private const int WM_NCHITTEST = 0x0084; private readonly int agWidth = 12; //拐角宽度 private readonly int bThickness = 4; // 边框宽度 private Point mousePoint = new Point(); //鼠标坐标 protected virtual IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { switch (msg) { case WM_NCHITTEST: this.mousePoint.X = (lParam.ToInt32() &0xFFFF); this.mousePoint.Y = (lParam.ToInt32() >> 16); 测试鼠标位置#region 测试鼠标位置 // 窗口左上角 if (this.mousePoint.Y - this.Top <= this.agWidth && this.mousePoint.X - this.Left <= this.agWidth) { handled = true; return new IntPtr((int)HitTest.HTTOPLEFT); } // 窗口左下角 else if (this.ActualHeight + this.Top - this.mousePoint.Y <= this.agWidth && this.mousePoint.X - this.Left <= this.agWidth) { handled = true; return new IntPtr((int)HitTest.HTBOTTOMLEFT); } // 窗口右上角 else if (this.mousePoint.Y - this.Top <= this.agWidth && this.ActualWidth + this.Left - this.mousePoint.X <= this.agWidth) { handled = true; return new IntPtr((int)HitTest.HTTOPRIGHT); } // 窗口右下角 else if (this.ActualWidth + this.Left - this.mousePoint.X <= this.agWidth && this.ActualHeight + this.Top - this.mousePoint.Y <= this.agWidth) { handled = true; return new IntPtr((int)HitTest.HTBOTTOMRIGHT); } // 窗口左侧 else if (this.mousePoint.X - this.Left <= this.bThickness) { handled = true; return new IntPtr((int)HitTest.HTLEFT); } // 窗口右侧 else if (this.ActualWidth + this.Left - this.mousePoint.X <= this.bThickness) { handled = true; return new IntPtr((int)HitTest.HTRIGHT); } // 窗口上方 else if (this.mousePoint.Y - this.Top <= this.bThickness) { handled = true; return new IntPtr((int)HitTest.HTTOP); } // 窗口下方 else if (this.ActualHeight + this.Top - this.mousePoint.Y <= this.bThickness) { handled = true; return new IntPtr((int)HitTest.HTBOTTOM); } else // 窗口移动 { handled = true; return new IntPtr((int)HitTest.HTCAPTION); } #endregion } return IntPtr.Zero; }
从上面的代码可以看出,工作原理很简单:截取 WM_NCHITTEST 消息,获得鼠标坐标,再在你希望的地方返回不同的消息以模拟鼠标的状态即可。需要注意的是,返回消息之前必须将handled 设为 true。告诉系统你已经处理过该消息,不然无效果。
关于 HitTest 是自定义的枚举类,里面包含了鼠标的各种消息。
1public enum HitTest:int { HTERROR = -2, HTTRANSPARENT = -1, HTNOWHERE = 0, HTCLIENT = 1, HTCAPTION = 2, HTSYSMENU = 3, HTGROWBOX = 4, HTSIZE = HTGROWBOX, HTMENU = 5, HTHSCROLL = 6, HTVSCROLL = 7, HTMINBUTTON = 8, HTMAXBUTTON = 9, HTLEFT = 10, HTRIGHT = 11, HTTOP = 12, HTTOPLEFT = 13, HTTOPRIGHT = 14, HTBOTTOM = 15, HTBOTTOMLEFT = 16, HTBOTTOMRIGHT = 17, HTBORDER = 18, HTREDUCE = HTMINBUTTON, HTZOOM = HTMAXBUTTON, HTSIZEFIRST = HTLEFT, HTSIZELAST = HTBOTTOMRIGHT, HTOBJECT = 19, HTCLOSE = 20, HTHELP = 21, }
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