Unity3d热更新之下载

著热更新框架:uluaFramework_UIGUI-master,在Unity热更新时,先释放资源(StreamingAssets --> DataPath),再从服务端下载资源(或者其它下载网络文件的时候)

(1)下载方案

启动一个线程,每隔几毫秒询问队列,队列中下载Action数大于0,则开启WebClient异步下载

(2)问题

(1)用windows自带的iis搭建的web服务,在下载资源时始终下载不下来,但又没有异常提示。luaFramework使用WebClient.DownloadFileAsync时,若下载发生异常,并没有做异常处理
解决办法:
WebClient异步下载时,tryCatch捕捉不到异常,需要在WebClient.DownloadFileComplete回调中捕捉
(2)本地目录错误时,依然捕捉不到异常
(3).net的一些封装库有时并不可靠,正式项目时需要改用其它下载方案或用TCP自己实现
  1 /// <summary>
  2 /// 下载任务
  3 /// </summary>
  4 public class DownloadAction
  5 {
  6     /// <summary>
  7     /// 下载Action编号
  8     /// </summary>
  9     public string id;
 10     /// <summary>
 11     /// 下载远程url、本地url
 12     /// </summary>
 13     public List<string> actionParams = new List<string>();
 14 
 15     public DownloadAction(string id, string fileName, string localPath, string remoteUrl)
 16     {
 17         this.id = id;
 18         List<string> actionParams = new List<string>();
 19         actionParams.Add(fileName);
 20         actionParams.Add(localPath);
 21         actionParams.Add(remoteUrl);
 22         this.actionParams = actionParams;
 23     }
 24 }
 25 
 26 public class DownloadManager : MonoBehaviour
 27 {
 28     public Thread queryThread;
 29     public Queue<DownloadAction> actionQueue = new Queue<DownloadAction>();
 30 
 31     /// <summary>
 32     /// WebClient集合,用于释放内存
 33     /// </summary>
 34     private List<WebClient> clientList = new List<WebClient>();
 35 
 36     /// <summary>
 37     /// 计时器
 38     /// </summary>
 39     Stopwatch sw = new Stopwatch();
 40 
 41     static readonly object lockObject = new object();
 42 
 43     void Start()
 44     {
 45         queryThread = new Thread(OnUpdate);
 46         queryThread.Start();
 47 
 48         //添加两个下载任务
 49         string locaPath1 = "e:/StreamingAssets/a.jpg";
 50         string remoteUrl1 = "http://localhost:8080/manager/StreamingAssets/a.jpg";
 51         DownloadAction action1 = new DownloadAction("111", "a.jpg", locaPath1, remoteUrl1);
 52         actionQueue.Enqueue(action1);
 53 
 54         string locaPath2 = "e:/StreamingAssets/zhangwuji.mp4";
 55         string remoteUrl2 = "http://localhost:8080/manager/StreamingAssets/zhangwuji.mp4";
 56         DownloadAction action2 = new DownloadAction("222", "zhangwuji.mp4", locaPath2, remoteUrl2);
 57         actionQueue.Enqueue(action2);
 58 
 59     }
 60 
 61     void OnUpdate()
 62     {
 63         while (true)
 64         {
 65             lock (lockObject)
 66             {
 67                 if (actionQueue.Count > 0)
 68                 {
 69                     DownloadAction action = actionQueue.Dequeue();
 70                     DownloadFile(action);
 71 
 72                     Debug.Log("开始下载文件:" + action.actionParams[0]);
 73                     Debug.Log("本地地址:" + action.actionParams[1]);
 74                     Debug.Log("远程地址:" + action.actionParams[2]);
 75                 }
 76             }
 77             Thread.Sleep(10);
 78         }
 79     }
 80 
 81     /// <summary>
 82     /// 下载文件
 83     /// </summary>
 84     /// <param name="action">下载任务</param>
 85     private void DownloadFile(DownloadAction action)
 86     {
 87         //url
 88         string localPath = action.actionParams[1].ToString();
 89         string remoteUrl = action.actionParams[2].ToString();
 90 
 91         WebClient client = new WebClient();
 92         clientList.Add(client);
 93 
 94         //sw.Start();   //计时器,可以用于计算下载速度
 95         client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(DownloadProcesChange);
 96         client.DownloadFileCompleted += new AsyncCompletedEventHandler(DownloadComplete);
 97         client.DownloadFileAsync(new Uri(remoteUrl), localPath);
 98     }
 99 
100     /// <summary>
101     /// 异常处理回调
102     /// </summary>
103     private void DownloadComplete(object sender, AsyncCompletedEventArgs e)
104     {
105         if (e.Error != null)
106         {
107             Debug.LogError(e.Error.Message);
108             MemoryRelease();
109         }
110     }
111 
112     /// <summary>
113     /// 下载回调
114     /// </summary>
115     private void DownloadProcesChange(object sender, DownloadProgressChangedEventArgs e)
116     {
117         string received = (e.BytesReceived / (1024d * 1024d)) + "";
118         Debug.Log("接收文件大小:" + received + "M");
119         if (e.ProgressPercentage == 100 && e.BytesReceived == e.TotalBytesToReceive)
120         {
121             Debug.Log("下载完成");
122             ((WebClient)sender).CancelAsync();
123             ((WebClient)sender).Dispose();
124         }
125     }
126 
127     void OnApplicationQuit()
128     {
129         MemoryRelease();
130     }
131 
132     /// <summary>
133     /// 内存释放
134     /// </summary>
135     void MemoryRelease()
136     {
137         for (int i = 0; i < clientList.Count; i++)
138         {
139             clientList[i].CancelAsync();
140             clientList[i].Dispose();
141         }
142     }
143 }

 

 
posted @ 2017-03-02 15:55  强混劣势路  阅读(788)  评论(0编辑  收藏  举报