ios 关于动画用法的总结
#
import
"FirstVC.h"
@implementation
FirstVC
/*
创建xib过程
1 创建xib(名字和类名相同)
2 文件拥有者为类名
3 和类的view连线
*/
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [
super
initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if
(self) {
// Custom initialization
}
return
self;
}
- (
void
)viewDidLoad
{
[
super
viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (
void
)didReceiveMemoryWarning
{
[
super
didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
//UIView属性动画
- (IBAction)pressPropertyAnimation:(id)sender {
//1 准备动画
//参数1: 动画的作用, 用来区分多个动画, 参数二: 传递参数用 nil:OC中使用 NULL:C语言使用
[UIView beginAnimations:@
"改变大小"
context:NULL];
//在准备动画的时候可以设置动画的属性
[UIView setAnimationDuration:
2
];
//设置动画的持续时间
[UIView setAnimationDelegate:self];
[UIView setAnimationWillStartSelector:
@selector
(startAnimation)];
// [UIView setAnimationDelay:1];//动画延迟执行时间
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
//动画的曲线
[UIView setAnimationRepeatCount:
20
];
//动画的重复次数
[UIView setAnimationRepeatAutoreverses:YES];
//动画往返执行, 必须设置动画的重复次数
//2 修改view的属性, 可以同时修改多个属性 注意:不是所有的属性都可以修改的(只有frame, center, bounds, backgroundColor, alpha, transform 可以修改)
self.changeView.frame = CGRectMake(
110
,
100
,
100
,
100
);
// self.changeView.backgroundColor = [UIColor brownColor];
self.changeView.backgroundColor = [UIColor colorWithRed:arc4random() %
256
/
255.0
green:arc4random() %
256
/
255.0
blue:arc4random() %
256
/
255.0
alpha:
0.5
];
//3 提交并执行动画
[UIView commitAnimations];
}
//UIView过度动画
- (IBAction)pressTranstionAnimation:(id)sender {
//1 准备动画
[UIView beginAnimations:@
"过度动画"
context:NULL];
[UIView setAnimationDuration:
5
];
[UIView setAnimationRepeatCount:
50
];
//2 设置过度样式
//参数1: 过度样式, 参数2: 指定那个View做动画, 参数3: 是否设置缓存
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.changeView cache:YES];
self.changeView.backgroundColor = [UIColor colorWithRed:arc4random() %
256
/
255.0
green:arc4random() %
256
/
255.0
blue:arc4random() %
256
/
255.0
alpha:
0.5
];
//3 提交并执行动画
[UIView commitAnimations];
}
//Block动画
- (IBAction)pressBlockAnimation:(id)sender {
//只有一行代码 Block动画实质是对UIView动画的封装
//参数1:动画时长 参数2:Block: 设置要修改的View属性
/*
[UIView animateWithDuration:2 animations:^{
self.changeView.backgroundColor = [UIColor orangeColor];
}];
*/
//第二种Block
/*
//参数1:动画时长 参数2:Block: 设置要修改的View属性 参数3: 动画完成时调用
[UIView animateWithDuration:2 animations:^{
self.changeView.backgroundColor = [UIColor orangeColor];
} completion:^(BOOL finished) {
//finished判断动画是否完成
if (finished) {
NSLog(@"finished");
}
}];
*/
//第三种Block
/*
[UIView animateWithDuration:2 delay:1 options:UIViewAnimationOptionCurveEaseInOut animations:^{
// 设置要修改的View属性
self.changeView.backgroundColor = [UIColor orangeColor];
} completion:^(BOOL finished) {
//finished判断动画是否完成
if (finished) {
NSLog(@"finished");
}
}];
*/
//对过度动画的封装
//参数1: 改变的View 参数2:动画时长 参数3:动画类型 参数4 Block: 设置要修改的View属性 参数5:完成后的操作
[UIView transitionWithView:self.changeView duration:
2
options:UIViewAnimationOptionTransitionFlipFromLeft animations:^{
self.changeView.backgroundColor = [UIColor orangeColor];
} completion:^(BOOL finished) {
//finished判断动画是否完成
if
(finished) {
NSLog(@
"finished"
);
}
}];
}
#pragma mark - AnimationDelegate
//动画将要开始时调用
- (
void
)animationWillStart:(NSString *)animationID context:(
void
*)context
{
NSLog(@
"start: %@, %@"
, animationID, context);
}
//动画结束时调用
- (
void
)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(
void
*)context
{
NSLog(@
"stop: %@, %@"
, animationID, context);
}
- (
void
)startAnimation
{
NSLog(@
"self"
);
}
#
import
"SecondVC.h"
@implementation
SecondVC
- (
void
)viewDidLoad
{
[
super
viewDidLoad];
NSLog(@
"%@"
, NSStringFromCGRect(self.changeView.frame));
NSLog(@
"%f"
, CGRectGetWidth(self.changeView.frame));
//UIView和CALayer的关系
//UIView负责交互, frame以及显示CALayer
//CALayer负责渲染, 并且它是UIView的一个readonly属性
/*
self.changeView.layer.cornerRadius = 100;//设置圆角, 参数是内切圆的半径, 若想画一个圆, 前提是view必须是正方形, 参数应该是view边长的一半
self.changeView.layer.borderWidth = 1;//设置描边的宽度
self.changeView.layer.borderColor = [UIColor orangeColor].CGColor;//设置描边的颜色(UIView上的颜色使用的是UIColor, CALayer上使用的颜色是CGColor)
self.changeView.layer.shadowOffset = CGSizeMake(50, 100);//设置阴影的偏移量 width影响水平偏移(正右负左), height影响垂直偏移(正下负上)
self.changeView.layer.shadowColor = [UIColor grayColor].CGColor;//阴影的偏移的颜色
self.changeView.layer.shadowOpacity = 1;//阴影的不透明度, 取值范围(0 ~ 1), 默认是0, 就是透明的
*/
// CAAnimation抽象类, 使用必须要使用其具体的子类
// CAPropertyAnimation抽象子类, 需要子类化
// CABasicAnimation
// CAKeyframeAnimation
}
- (
void
)didReceiveMemoryWarning
{
[
super
didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (
void
)dealloc {
[_changeView release];
[
super
dealloc];
}
//CABasicAnimation基本动画 没有真正的修改属性值
- (IBAction)pressBasicAnimation:(id)sender {
//1 创建并指定要修改的属性
// KeyPath:CAlayer的属性名, 不是所有的属性都可以, 只有在头文件中出现animatable的属性才可以, 可以修改属性的属性, 例如:bounds.size
// CALayer
CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@
"bounds"
];
[basic setDuration:
2
];
//2 修改属性值
basic.fromValue = [NSValue valueWithCGRect:CGRectMake(
0
,
0
, self.changeView.bounds.size.width, self.changeView.bounds.size.height)];
basic.toValue = [NSValue valueWithCGRect:CGRectMake(
0
,
0
,
300
,
300
)];
// basic.byValue =
//3 添加动画
//key做区分动画用
[self.changeView.layer addAnimation:basic forKey:@
"changColor"
];
}
//CAKeyframeAnimation关键帧动画
- (IBAction)pressKeyFrameAnimation:(id)sender {
/*
//1 创建动画
CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"bounds"];
[keyFrame setDuration:2];
//2 修改属性
keyFrame.values = @[[NSValue valueWithCGRect:CGRectMake(0, 0, self.changeView.bounds.size.width, self.changeView.bounds.size.height)], [NSValue valueWithCGRect:CGRectMake(0, 0, 250, 250)], [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)]];
// keyTimes:值代表了出现动画的时刻, 值得范围是0~1, 值必须是递增的, keyTimes和values是一一对应的
keyFrame.keyTimes = @[@(0.4), @(0.6), @(1)];
//3 添加动画
[self.changeView.layer addAnimation:keyFrame forKey:@"keyFrame"];
*/
CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@
"backgroundColor"
];
[keyFrame setDuration:
10
];
keyFrame.values = @[(id)[UIColor redColor].CGColor, (id)[UIColor orangeColor].CGColor, (id)[UIColor yellowColor].CGColor, (id)[UIColor greenColor].CGColor, (id)[UIColor blueColor].CGColor];
//keyTimes中的第一个值是0, 不能修改
keyFrame.keyTimes = @[@(
0.3
), @(
0.5
), @(
0.6
), @(
0.7
), @(
0.9
)];
[self.changeView.layer addAnimation:keyFrame forKey:nil];
}
// CATransaction 过度动画
- (IBAction)pressTransition:(id)sender {
//1 创建
CATransition *transition = [CATransition animation];
[transition setDuration:
2
];
//2 设置过度样式
transition.type = kCATransitionReveal;
//控制样式
transition.subtype = kCATransitionFromTop;
//控制方向
//添加动画
[self.changeView.layer addAnimation:transition forKey:nil];
}
// CAAnimationGroup 组动画
- (IBAction)pressAnimationGroup:(id)sender {
//1 创建并指定要修改的属性
// KeyPath:CAlayer的属性名, 不是所有的属性都可以, 只有在头文件中出现animatable的属性才可以, 可以修改属性的属性, 例如:bounds.size
// CALayer
CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@
"bounds"
];
[basic setDuration:
2
];
//2 修改属性值
basic.fromValue = [NSValue valueWithCGRect:CGRectMake(
0
,
0
, self.changeView.bounds.size.width, self.changeView.bounds.size.height)];
basic.toValue = [NSValue valueWithCGRect:CGRectMake(
0
,
0
,
300
,
300
)];
CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@
"backgroundColor"
];
[keyFrame setDuration:
5
];
keyFrame.values = @[(id)[UIColor redColor].CGColor, (id)[UIColor orangeColor].CGColor, (id)[UIColor yellowColor].CGColor, (id)[UIColor greenColor].CGColor, (id)[UIColor blueColor].CGColor];
//keyTimes中的第一个值是0, 不能修改
keyFrame.keyTimes = @[@(
0.3
), @(
0.5
), @(
0.6
), @(
0.7
), @(
0.9
)];
// 创建
//当group动画的时长 > 组中所有动画的最长时长, 动画的时长以组中最长的时长为准
//当group动画的时长 < 组中所有动画的最长时长, 动画的时长以group的时长为准
//最合适: group的时长 = 组中所有动画的最长时长
CAAnimationGroup *group = [CAAnimationGroup animation];
[group setDuration:
10
];
//设置组动画
group.animations = @[basic, keyFrame];
//添加动画
[self.changeView.layer addAnimation:group forKey:nil];
}
@end