摘要: Quaternion XYZtoZXY(Vector3 p) { Vector3 v = new Vector3(p.x, -p.y, -p.z); Quaternion qx = Quaternion.AngleAxis(v.x, Vector3.right); Quaternion qy = Q 阅读全文
posted @ 2019-01-09 10:31 福建小屁孩 阅读(177) 评论(0) 推荐(0) 编辑