去边框

using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Diagnostics;
using UnityEngine;
public class WindowMod : MonoBehaviour
{
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
// not used rigth now
//const uint SWP_NOMOVE = 0x2;
//const uint SWP_NOSIZE = 1;
//const uint SWP_NOZORDER = 0x4;
//const uint SWP_HIDEWINDOW = 0x0080;
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
void Awake()
{
#if UNITY_EDITOR
return;
#endif
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_BORDER);
bool result = SetWindowPos(GetForegroundWindow(), 0, (int)screenPosition.x, (int)screenPosition.y, (int)Screen.width, (int)Screen.height, SWP_SHOWWINDOW);
}
void Start()
{

}
}

posted @ 2017-04-28 16:22  福建小屁孩  阅读(172)  评论(0编辑  收藏  举报