IT English Collection(20) of Object modeling
1 前言
本节简单的介绍了对象建模,以及需要注意的事项。
2 详述
2.1 原文
Objectmodeling is the process of designing the objects or classes through which an object-oriented applicationexamines and manipulates some service.Numerous modeling techniques are possible; the Cocoa development environment does not recommend one over another.
Typically, the characteristics of a class should make sense in context.Aspects such as the names of the class itself, its variables, and its methods should berecognizable to a nonprogrammer who is familiar with the service being modeled.Exactly what classes you use in your application, what attributes each class has, and what the relationships are between the classes may depend on the way you present information to the user and how you expect the user tointeract with your application.
2.2 生词
modeling['mɒdəlɪŋ]n. [自] 建模,造型;立体感
process['prəʊses]vt. 处理;加工
oriented['ɔːrɪentɪd]adj. 导向的;定向的;以…为方向的
examine[ɪg'zæmɪn; eg-]vt. 检查;调查;检测;
manipulate[mə'nɪpjʊleɪt]vt. 操纵;操作;巧妙地处理;篡改
Numerous['njuːm(ə)rəs]adj. 许多的,很多的
technique[tek'niːk]n. 技巧,技术;手法
recommend[rekə'mend]vt. 推荐,介绍;劝告;
Typically['tɪpɪkəlɪ]adv. 代表性地;作为特色地
make sense in context 获得它的意义
Aspect['æspekt]n. 方面;方向
recognizable['rekəɡnaizəbl, ,rekəɡ'nai-] adj. 可辨认的;可认识的;
nonprogrammer非程序设计员
Exactly[ɪg'zæk(t)lɪ; eg-]adv. 恰好地;正是
present['prez(ə)nt]vt. 提出;介绍;呈现;赠送
interact[ɪntər'ækt]vt. 互相影响;互相作用
3 结语
以上是所有内容,希望对大家有所帮助。