android 动画学习系列(一)
老师今天开始讲android的游戏,讲到了view和surfaceview
下面是view的演示部分
private Paint paint; //游戏里很少用double,都是用long private int x=10,y=10; private Thread th; //线程控制 private boolean flag; public boolean isFlag() { return flag; } public void setFlag(boolean flag) { this.flag = flag; } public MyView(Context context) { super(context); paint=new Paint(); paint.setColor(Color.BLUE); setFocusable(true); setFocusableInTouchMode(true); flag=true; th=new Thread(this); th.start(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawText("点我", x, y, paint); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode==KeyEvent.KEYCODE_DPAD_DOWN) { System.out.println("down"); y++; } //重绘方法 invalidate(); return super.onKeyDown(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { //必须改为true,否则就会执行一次 x=(int) event.getX(); y=(int) event.getY(); invalidate(); return true; } @Override public void run() { while (flag) { System.out.println("run"); x++; y++; try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } postInvalidate(); } }
演示gif动画,暂无