public static class ImageProcess
    {
        /// <summary>
        /// 图片旋转
        /// </summary>
        /// <param name="image"></param>
        /// <param name="angle">旋转角度</param>
        /// <returns></returns>
        public static Image Rotation(Image image,float angle)
        {

            angle = 360 - angle % 360;            //弧度转换
            double radian = angle * Math.PI / 180.0;
            double cos = Math.Cos(radian);
            double sin = Math.Sin(radian);
            //原图的宽和高
            int w = image.Width;
            int h = image.Height;
            int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));
            int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));
            //目标位图
            Bitmap dsImage = new Bitmap(W, H);
            System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(dsImage);
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
            //计算偏移量
            Point Offset = new Point((W - w) / 2, (H - h) / 2);
            //构造图像显示区域:让图像的中心与窗口的中心点一致
            Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h);
            Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
            g.TranslateTransform(center.X, center.Y);
            g.RotateTransform(360 - angle);
            //恢复图像在水平和垂直方向的平移
            g.TranslateTransform(-center.X, -center.Y);
            g.DrawImage(image, rect);
            //重至绘图的所有变换
            g.ResetTransform();
            g.Save();
            g.Dispose();
            return dsImage;
        }

        /// <summary>
        /// 图片翻转
        /// </summary>
        /// <param name="image"></param>
        /// <param name="type">1水平,2垂直,3水平垂直</param>
        /// <returns></returns>
        public static Image Turn(Image image,int type)
        {
            if (type == 1)
            {
                image.RotateFlip(RotateFlipType.RotateNoneFlipX);
            }
            else if (type == 2)
            {
                image.RotateFlip(RotateFlipType.RotateNoneFlipY);
            }
            else if (type == 3)
            {
                image.RotateFlip(RotateFlipType.RotateNoneFlipXY);
            }
            return image;
        }

        /// <summary>
        /// 底片效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image Film(Image image)
        {
            try
            {
                int height = image.Height;
                int width = image.Width;
                Bitmap newbitmap = new Bitmap(width, height);
                Bitmap oldbitmap = (Bitmap)image;
                Color pixel;
                for (int x = 1; x < width; x++)
                {
                    for (int y = 1; y < height; y++)
                    {
                        int r, g, b;
                        pixel = oldbitmap.GetPixel(x, y);
                        r = 255 - pixel.R;
                        g = 255 - pixel.G;
                        b = 255 - pixel.B;
                        newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                    }
                }
                return newbitmap;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 浮雕效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image Relief(Image image)
        {
            try
            {
                int height = image.Height;
                int width = image.Width;
                Bitmap newbitmap = new Bitmap(width, height);
                Bitmap oldbitmap = (Bitmap)image;
                Color pixel1, pixel2;
                for (int x = 0; x < width - 1; x++)
                {
                    for (int y = 0; y < height - 1; y++)
                    {
                        int r, g, b;
                        pixel1 = oldbitmap.GetPixel(x, y);
                        pixel2 = oldbitmap.GetPixel(x + 1, y + 1);
                        r = Math.Abs(pixel1.R - pixel2.R + 128);
                        g = Math.Abs(pixel1.G - pixel2.G + 128);
                        b = Math.Abs(pixel1.B - pixel2.B + 128);
                        if (r > 255)
                            r = 255;
                        if (r < 0)
                            r = 0;
                        if (g > 255)
                            g = 255;
                        if (g < 0)
                            g = 0;
                        if (b > 255)
                            b = 255;
                        if (b < 0)
                            b = 0;
                        newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                    }
                }
                return newbitmap;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 黑白效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image BlackAndWhite(Image image)
        {
            try
            {
                int height = image.Height;
                int width = image.Width;
                Bitmap newbitmap = new Bitmap(width, height);
                Bitmap oldbitmap = (Bitmap)image;
                Color pixel;
                for (int x = 0; x < width; x++)
                    for (int y = 0; y < height; y++)
                    {
                        pixel = oldbitmap.GetPixel(x, y);
                        int r, g, b, Result = 0;
                        r = pixel.R;
                        g = pixel.G;
                        b = pixel.B;
                        //实例程序以加权平均值法产生黑白图像
                        int iType = 2;
                        switch (iType)
                        {
                            case 0://平均值法
                                Result = ((r + g + b) / 3);
                                break;
                            case 1://最大值法
                                Result = r > g ? r : g;
                                Result = Result > b ? Result : b;
                                break;
                            case 2://加权平均值法
                                Result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b));
                                break;
                        }
                        newbitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result));
                    }
                return newbitmap;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 柔化效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image Soften(Image image)
        {
            try
            {
                int height = image.Height;
                int width = image.Width;
                Bitmap newbitmap = new Bitmap(width, height);
                Bitmap oldbitmap = (Bitmap)image;
                Color pixel;
                //高斯模板
                int[] Gauss = { 1, 2, 1, 2, 4, 2, 1, 2, 1 };
                for (int x = 1; x < width - 1; x++)
                {
                    for (int y = 1; y < height - 1; y++)
                    {
                        int r = 0, g = 0, b = 0;
                        int Index = 0;
                        for (int col = -1; col <= 1; col++)
                            for (int row = -1; row <= 1; row++)
                            {
                                pixel = oldbitmap.GetPixel(x + row, y + col);
                                r += pixel.R * Gauss[Index];
                                g += pixel.G * Gauss[Index];
                                b += pixel.B * Gauss[Index];
                                Index++;
                            }
                        r /= 16;
                        g /= 16;
                        b /= 16;
                        //处理颜色值溢出
                        r = r > 255 ? 255 : r;
                        r = r < 0 ? 0 : r;
                        g = g > 255 ? 255 : g;
                        g = g < 0 ? 0 : g;
                        b = b > 255 ? 255 : b;
                        b = b < 0 ? 0 : b;
                        newbitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                    }
                }
                return newbitmap;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 锐化效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image Sharpen(Image image)
        {
            try
            {
                int height = image.Height;
                int width = image.Width;
                Bitmap newbitmap = new Bitmap(width, height);
                Bitmap oldbitmap = (Bitmap)image;
                Color pixel;
                //拉普拉斯模板
                int[] Laplacian = { -1, -1, -1, -1, 9, -1, -1, -1, -1 };
                for (int x = 1; x < width - 1; x++)
                {
                    for (int y = 1; y < height - 1; y++)
                    {
                        int r = 0, g = 0, b = 0;
                        int Index = 0;
                        for (int col = -1; col <= 1; col++)
                            for (int row = -1; row <= 1; row++)
                            {
                                pixel = oldbitmap.GetPixel(x + row, y + col); r += pixel.R * Laplacian[Index];
                                g += pixel.G * Laplacian[Index];
                                b += pixel.B * Laplacian[Index];
                                Index++;
                            }
                        //处理颜色值溢出
                        r = r > 255 ? 255 : r;
                        r = r < 0 ? 0 : r;
                        g = g > 255 ? 255 : g;
                        g = g < 0 ? 0 : g;
                        b = b > 255 ? 255 : b;
                        b = b < 0 ? 0 : b;
                        newbitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                    }
                }
                return newbitmap;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 雾化效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image Atomization(Image image)
        {
            try
            {
                int height = image.Height;
                int width = image.Width;
                Bitmap newbitmap = new Bitmap(width, height);
                Bitmap oldbitmap = (Bitmap)image;
                Color pixel;
                for (int x = 1; x < width - 1; x++)
                {
                    for (int y = 1; y < height - 1; y++)
                    {
                        System.Random MyRandom = new Random();
                        int k = MyRandom.Next(123456);
                        //像素块大小
                        int dx = x + k % 9;
                        int dy = y + k % 9;
                        if (dx >= width)
                            dx = width - 1;
                        if (dy >= height)
                            dy = height - 1;
                        pixel = oldbitmap.GetPixel(dx, dy);
                        newbitmap.SetPixel(x, y, pixel);
                    }
                }
                return newbitmap;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 图片明暗调整
        /// </summary>
        /// <param name="image"></param>
        /// <param name="degree">亮度[-255,255]</param>
        /// <returns></returns>
        public static Image Brightness(Image image, int degree)
        {
            try
            {
                Bitmap b = (Bitmap)image;
                if (degree < -255) degree = -255;
                if (degree > 255) degree = 255;
                int width = image.Width;
                int height = image.Height;
                int pix = 0;

                BitmapData data = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);

                unsafe
                {
                    byte* p = (byte*)data.Scan0;
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            // 处理指定位置像素的亮度
                            for (int i = 0; i < 3; i++)
                            {
                                pix = p[i] + degree;

                                if (degree < 0) p[i] = (byte)Math.Max(0, pix);
                                if (degree > 0) p[i] = (byte)Math.Min(255, pix);

                            } // i
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }

                b.UnlockBits(data);

                return image;
            }
            catch
            {
                return null;
            }
        }

        /// <summary>
        /// 灰色效果
        /// </summary>
        /// <param name="image"></param>
        /// <returns></returns>
        public static Image Gray(Image image)
        {
            try
            {
                Bitmap currentBitmap = (Bitmap)image.Clone();
                Graphics g = Graphics.FromImage(currentBitmap);
                ImageAttributes ia = new ImageAttributes();
                float[][] colorMatrix =   {    
                new   float[]   {0.299f,   0.299f,   0.299f,   0,   0},
                new   float[]   {0.587f,   0.587f,   0.587f,   0,   0},
                new   float[]   {0.114f,   0.114f,   0.114f,   0,   0},
                new   float[]   {0,   0,   0,   1,   0},
                new   float[]   {0,   0,   0,   0,   1}
                                          };
                ColorMatrix cm = new ColorMatrix(colorMatrix);
                ia.SetColorMatrix(cm, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
                g.DrawImage(currentBitmap, new Rectangle(0, 0, currentBitmap.Width, currentBitmap.Height), 0, 0, currentBitmap.Width, currentBitmap.Height, GraphicsUnit.Pixel, ia);
                g.Dispose();
                return (Image)(currentBitmap.Clone());
            }
            catch
            {
                return null;
            }
            
        }

        /// <summary>
        /// 图像对比度调整
        /// </summary>
        /// <param name="b">原始图</param>
        /// <param name="degree">对比度[-100, 100]</param>
        /// <returns></returns>
        public static Bitmap KiContrast(Bitmap b, int degree)
        {
            if (b == null)
            {
                return null;
            }

            if (degree < -100) degree = -100;
            if (degree > 100) degree = 100;

            try
            {

                double pixel = 0;
                double contrast = (100.0 + degree) / 100.0;
                contrast *= contrast;
                int width = b.Width;
                int height = b.Height;
                BitmapData data = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                unsafe
                {
                    byte* p = (byte*)data.Scan0;
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            // 处理指定位置像素的对比度
                            for (int i = 0; i < 3; i++)
                            {
                                pixel = ((p[i] / 255.0 - 0.5) * contrast + 0.5) * 255;
                                if (pixel < 0) pixel = 0;
                                if (pixel > 255) pixel = 255;
                                p[i] = (byte)pixel;
                            } // i
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }
                b.UnlockBits(data);
                return b;
            }
            catch
            {
                return null;
            }
        } 
    }

  

posted on 2014-06-11 08:54  淹死的鱼2014  阅读(276)  评论(0编辑  收藏  举报