MyFesettoWord_Day1

1,应用图标添加:

  • 应用程序最小化的图标添加:image,
  • image




2,设置无Style风格的窗口

 <WindowChrome.WindowChrome>
        <WindowChrome ResizeBorderThickness="{Binding ResizeBorderThickness}"
                      GlassFrameThickness="0"
                      CornerRadius="0"
                       CaptionHeight="{Binding TitleHeight}"
                       />
    </WindowChrome.WindowChrome>
  • ResizeBorderThickness---为窗口进行拖拉时候的厚度.
  • GlassFrameThickness为窗口的边界
  • CaptionHeight为窗口进行放大缩小之用.

3,添加资源字典和融合字典

App中添加资源:在App.xaml中进行添加

 <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>
                <ResourceDictionary Source="/Styles/Colors.xaml"/>
                <ResourceDictionary Source="/Styles/Fonts.xaml"/>
                <ResourceDictionary Source="/Styles/Texts.xaml"/>
                <ResourceDictionary Source="/Styles/Buttons.xaml"/>
                <ResourceDictionary Source="/Styles/Windows.xaml"/>
            </ResourceDictionary.MergedDictionaries>
        </ResourceDictionary>
    </Application.Resources>

自己添加资源

  • 创建文件夹和资源文件
  • image
  • 创建字体资源
  •     <FontFamily x:Key="LatoThin">pack://application;,,,/Fonts/#Lato Thin</FontFamily>
        <FontFamily x:Key="LatoRegular">pack://application;,,,/Fonts/#Lato Regular</FontFamily>
        <FontFamily x:Key="LatoBold">pack://application;,,,/Fonts/#Lato Black</FontFamily>
        <FontFamily x:Key="FontAwesome">pack://application;,,,/Fonts/#FontAwesome</FontFamily>
    
        <Style TargetType="{x:Type Control}" x:Key="BaseStyle">
            <Setter Property="FontFamily" Value="{StaticResource LatoThin}" />
            <Setter Property="FontSize" Value="{StaticResource FontSizeRegular}" />
        </Style>
    
        <Style TargetType="{x:Type TextBlock}" x:Key="BaseTextBlockStyle">
            <Setter Property="FontFamily" Value="{StaticResource LatoThin}" />
            <Setter Property="FontSize" Value="{StaticResource FontSizeRegular}" />
        </Style>
    
        <Style TargetType="{x:Type Button}" BasedOn="{StaticResource BaseStyle}" />
        <Style TargetType="{x:Type Label}" BasedOn="{StaticResource BaseStyle}" />
        <Style TargetType="{x:Type TextBox}" BasedOn="{StaticResource BaseStyle}" />
        <Style TargetType="{x:Type TextBlock}" BasedOn="{StaticResource BaseTextBlockStyle}" />
        <Style TargetType="{x:Type ListView}" BasedOn="{StaticResource BaseStyle}" />
    
        <system:Double x:Key="FontSizeSmaller">10</system:Double>
        <system:Double x:Key="FontSizeSmall">12</system:Double>
        <system:Double x:Key="FontSizeRegular">14</system:Double>
        <system:Double x:Key="FontSizeLarge">20</system:Double>
        <system:Double x:Key="FontSizeXLarge">24</system:Double>
        <system:Double x:Key="FontSizeXXLarge">30</system:Double>

注意:

  1. 字体名称和实际文件中字体名称的区别以及 pack://application;,,,/Folders…这个标准的查询资源文件的方式.

image

2,使用系统对象的方法:image

需要设置程序集和文件名


4,添加字典资源失败和成功的方式.


5,在添加Fonts时 Text Block和 Controls 不同的区别.

  • 图个使Control一个是TextBlock


6,WPF更改命名空间后,找不到InitializeComponent()方法:删除原有的xaml ,重新新建一个.

<Window x:Class="Fasetto.Word.MainWindow"//更改这个地方吧.


7,WindowChrom的属性和说明

  • ResizeBorderThickness---为窗口进行拖拉时候的厚度.
  • GlassFrameThickness为窗口的边界
  • CaptionHeight为窗口进行放大缩小之用.

-----------利用Resizer进行窗口重新定义:

  • 获取鼠标当前位置(WPF)

首先导入dll:

 [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool GetCursorPos(out POINT lpPoint);

        [DllImport("user32.dll")]

其次建立POINT (和 Point不一样)struct----注意.StructLayout表明这是非优化块.建立的是顺序排布地址.在通讯等领域比较关键.

[StructLayout(LayoutKind.Sequential)]
    public struct POINT
    {
        /// <summary>
        /// x coordinate of point.
        /// </summary>
#pragma warning disable IDE1006 // Naming Styles
        public int X;
#pragma warning restore IDE1006 // Naming Styles

        /// <summary>
        /// y coordinate of point.
        /// </summary>
#pragma warning disable IDE1006 // Naming Styles
        public int Y;
#pragma warning restore IDE1006 // Naming Styles

        /// <summary>
        /// Construct a point of coordinates (x,y).
        /// </summary>
        public POINT(int x, int y)
        {
            X = x;
            Y = y;
        }

        public override string ToString()
        {
            return $"{X} {Y}";
        }
    }

    #endregion
public Point GetCursorPosition()
        {
            // Get mouse position
            GetCursorPos(out var lMousePosition);

            // Apply DPI scaling
            return new Point(lMousePosition.X / mMonitorDpi.Value.DpiScaleX, lMousePosition.Y / mMonitorDpi.Value.DpiScaleY);
        }

详细信息会在详细解析Resize类里面进行讲解.



8,OpacityMask and VisualBrush ViewBox .

OpacityMask 用于使用Brush进行设定透明度.也就是对应的画刷在对应的点上如果是透明的,则该元素也是透明的

VisualBrush 主要是使用Visual类作为Brush的源.

9,快捷:如何快捷跳到行尾.如何快速选择属性.

可以在选项--->键盘--->编辑---行尾,设置快捷键ctrl+;


10:MarkupExtension:用于扩展标记,使标记不仅支持字符串也支持别的.

https://www.cnblogs.com/Code-life/p/3463362.html


<Window x:Class="WPFSample.Samples.MarkupExtensionSample"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:me="clr-namespace:WPFSample.Samples.MarkupExtensionSamples"
        Title="MarkupExtensionSample" Height="300" Width="300">
    <Grid>
        <StackPanel>
            <TextBlock Foreground="Aqua" Text="Foreground"/>
            <!--Following xaml code set a foreground using markup extension.-->
            <TextBlock Foreground="{me:BrushGetter TitleBrush}" Text="Foreground from markup extension"/>
            <TextBlock Foreground="{me:BrushGetter ContentBrush}" Text="Foreground from markup extension"/>
        </StackPanel>
    </Grid>
</Window>


public class BrushGetter : MarkupExtension
    {
        private string _brushName;

        public BrushGetter(string brushName)
        {
            //在Xaml中使用该MarkupExtension时传递brushName参数。
            _brushName = brushName;
        }

        public override object ProvideValue(IServiceProvider serviceProvider)
        {
            //当在通过该MarkupExtension在Xaml中给属性赋值时,该方法将被调用。根据条件返回一个合适的对象即可。
            //至于参数serviceProvider,一般情况下用不到。暂时不纠结它了。
            switch (_brushName)
            {
                case "TitleBrush":
                    return Brushes.Black;
                case "ContentBrush":
                    return Brushes.Blue;
                default:
                    break;
            }

            return null;
        }
    }


11,如何在XAML中创建自定义的XAML集合对象:

internal class Student
    {
        public string Name { get; set; }
        public int Age { get; set; }
    }
    internal class StudentList:List<Student>
    {

    }
  class StringCollect
    {
        public StudentList Students { get; set; }
    }
internal class Student
    {
        public string Name { get; set; }
        public int Age { get; set; }
    }
    internal class StudentList:List<Student>
    {

    }
  class StringCollect
    {
        public StudentList Students { get; set; }
    }
<Window.DataContext>
        <local:StringCollect  x:Name="c2"  >
            <local:StringCollect.Students>
                <local:StudentList>
                    <local:Student Age="18" Name="A1"/>
                    <local:Student Age="18" Name="A2"/>
                    <local:Student Age="18" Name="A3"/>
                </local:StudentList>
            </local:StringCollect.Students>
        </local:StringCollect>
    </Window.DataContext>
    <Grid>
        <ListBox ItemsSource="{Binding ElementName=c2,Path=Students}">
            <ListBox.ItemTemplate>
                <DataTemplate>
                    <Grid>
                        <Grid.ColumnDefinitions>
                            <ColumnDefinition Width="*"/>
                            <ColumnDefinition Width="*"/>
                        </Grid.ColumnDefinitions>
                        <TextBlock>
                            <Run Text="Name:"/>
                            <Run Text="{Binding Name}"/>
                        </TextBlock>
                        <TextBlock Grid.Column="1">
                            <Run Text="Age:"/>
                            <Run Text="{Binding Age}"/>
                        </TextBlock>
                    </Grid>
                </DataTemplate>
            </ListBox.ItemTemplate>
        </ListBox>
    </Grid>

总之,可以将某个泛型的类型,再自定义一个继承的类型然后就可以了.或者使用X:Array方法:

<ListBox  >
            <ListBox.ItemTemplate>
                <DataTemplate>
                    <Grid>
                        <Grid.ColumnDefinitions>
                            <ColumnDefinition Width="*"/>
                            <ColumnDefinition Width="*"/>
                        </Grid.ColumnDefinitions>
                        <TextBlock>
                            <Run Text="Name:"/>
                            <Run Text="{Binding Name}"/>
                        </TextBlock>
                        <TextBlock Grid.Column="1">
                            <Run Text="Age:"/>
                            <Run Text="{Binding Age}"/>
                        </TextBlock>
                    </Grid>
                </DataTemplate>
            </ListBox.ItemTemplate>
            <ListBox.ItemsSource>
                <x:Array Type="{x:Type local:Student}">
                    <local:Student Age="18" Name="b1"/>
                    <local:Student Age="18" Name="b2"/>
                    <local:Student Age="18" Name="b3"/>
                </x:Array>
            </ListBox.ItemsSource>
        </ListBox>
1

12,在Element.Style中设置属性和在Element本体中设置属性的区别

<Setter Property="Template">
            <Setter.Value>
                <ControlTemplate  TargetType="{x:Type TextBoxBase}">
                    <Grid>
                        <Border x:Name="border"
                            BorderBrush="{TemplateBinding BorderBrush}"
                            BorderThickness="{TemplateBinding BorderThickness}"
                            Background="{TemplateBinding Background}"
                            SnapsToDevicePixels="True">
                            <ScrollViewer x:Name="PART_ContentHost" Focusable="False" HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden"/>
                        </Border>
                        <TextBlock IsHitTestVisible="False"
                                   Text="{TemplateBinding Tag}"
                                   x:Name="placeholder"
                                   FontFamily="{StaticResource LatoThin}"
                                   Padding="{TemplateBinding Padding}"
                                   VerticalAlignment="Center"
                                   HorizontalAlignment="{TemplateBinding HorizontalAlignment}"
                                   Foreground="{StaticResource ForegroundDarkBrush}"

                                   >
                            <TextBlock.Style>
                                <Style TargetType="{x:Type TextBlock}">
                                    <Setter Property="Visibility" Value="Collapsed" />
                                    <Style.Triggers>
                                        <DataTrigger Binding="{Binding Text,RelativeSource={RelativeSource TemplatedParent}}" Value="">
                                            <Setter Property="Visibility" Value="Visible" />
                                        </DataTrigger>
                                    </Style.Triggers>
                                </Style>
                            </TextBlock.Style>
                        </TextBlock>
                    </Grid>
                    <ControlTemplate.Triggers>
                        <Trigger Property="IsEnabled" Value="False">
                            <Setter Property="Opacity" TargetName="border" Value="0.56"/>
                        </Trigger>
                        <Trigger Property="IsMouseOver" Value="True">
                            <Setter Property="BorderBrush" TargetName="border" Value="#FF7EB4EA"/>
                        </Trigger>
                        <Trigger Property="IsKeyboardFocused" Value="True">
                            <Setter Property="BorderBrush" TargetName="border" Value="#FF569DE5"/>
                        </Trigger>
                    </ControlTemplate.Triggers>
                </ControlTemplate>
注意:

这个代码中的Visibility属性的区别: 必须放在Style里面,否则的话,其不会显示.因为依赖性属性的原因,后面的会覆盖前面的.

1,Visibility=Collapsed 必须放在style里面,否则会被覆盖.

2,

       >
                            <TextBlock.Style>
                                <Style TargetType="{x:Type TextBlock}">
                                    <Setter Property="Visibility" Value="Collapsed" />
                                    <Style.Triggers>
                                        <DataTrigger Binding="{Binding Text, RelativeSource={RelativeSource Mode=TemplatedParent}}" Value="">
                                            <Setter Property="Visibility" Value="Visible" />
                                        </DataTrigger>
                                    </Style.Triggers>
                                </Style>
                            </TextBlock.Style>
                        </TextBlock>


在这里,的Binding的一个用发,其绑定了父模板的Text属性.用其他的写法较难实现.{TemplateBinding 也不行}

13,TemplateBinding 和Binding之间的区别:

https://blog.csdn.net/xpj8888/article/details/101515689?utm_medium=distribute.pc_relevant.none-task-blog-baidujs_title-2&spm=1001.2101.3001.4242

TemplateBinding与Binding区别

(1)TemplateBinding只是单方向的数据绑定

(2)TemplateBinding不会自动转换数据类型


下面两个绑定效果是一样的

<TextBlock Text="{TemplateBinding MyText}"/>

<TextBlock Text="{Binding Path=MyText, Mode=OneWay, RelativeSource={RelativeSource TemplatedParent}}"/> 

RelativeSource={RelativeSource TemplatedParent}——

TemplateBinding是连接控件和模板中属性的一种绑定,从自定义控件的属性中提取属数据。
优点:轻量,开销比较小。
缺点:只能单向绑定,不能绑定到继承Freezable的类上。

posted @ 2021-02-08 22:54  frogkiller  阅读(130)  评论(0编辑  收藏  举报