数据--第22课 - 队列的定义及实现

第22课 - 队列的定义及实现

 

1. 定义

队列是一种特殊的线性表。

队列仅仅在线性表的两端进行操作。

队头:取出数据元素的一端。

队尾:插入数据元素的一端。

队列允许在中间部位进行操作。

 

2. 队列的操作

创建队列

销毁队列

清空队列

进队列

出队列

获取队头元素

获取队列长度

 

3. 示例

(1)LinkQueue

main.c

#include <stdio.h>

#include <stdlib.h>

#include "LinkQueue.h"

 

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

 

int main(int argc, char *argv[])

{

    LinkQueue* queue = LinkQueue_Create();

    int a[10] = {0};

    int i = 0;  

    for(i=0; i<10; i++)

    {

        a[i] = i + 1;

       

        LinkQueue_Append(queue, a + i);

    } 

    printf("Header: %d\n", *(int*)LinkQueue_Header(queue));

    printf("Length: %d\n", LinkQueue_Length(queue));

    while( LinkQueue_Length(queue) > 0 )

    {

        printf("Retrieve: %d\n", *(int*)LinkQueue_Retrieve(queue));

    } 

    LinkQueue_Destroy(queue); 

         return 0;

}

 

LinkList.h

#ifndef _LINKLIST_H_

#define _LINKLIST_H_

 

typedef void LinkList;

typedef struct _tag_LinkListNode LinkListNode;

struct _tag_LinkListNode

{

    LinkListNode* next;

};

 

LinkList* LinkList_Create();

 

void LinkList_Destroy(LinkList* list);

 

void LinkList_Clear(LinkList* list);

 

int LinkList_Length(LinkList* list);

 

int LinkList_Insert(LinkList* list, LinkListNode* node, int pos);

 

LinkListNode* LinkList_Get(LinkList* list, int pos);

 

LinkListNode* LinkList_Delete(LinkList* list, int pos);

 

#endif

 

LinkList.c

#include <stdio.h>

#include <malloc.h>

#include "LinkList.h"

typedef struct _tag_LinkList

{

    LinkListNode header;

    int length;

} TLinkList;

LinkList* LinkList_Create() // O(1)

{

    TLinkList* ret = (TLinkList*)malloc(sizeof(TLinkList));

    if( ret != NULL )

    {

        ret->length = 0;

        ret->header.next = NULL;

    }  

    return ret;

}

void LinkList_Destroy(LinkList* list) // O(1)

{

    free(list);

}

void LinkList_Clear(LinkList* list) // O(1)

{

    TLinkList* sList = (TLinkList*)list; 

    if( sList != NULL )

    {

        sList->length = 0;

        sList->header.next = NULL;

    }

}

int LinkList_Length(LinkList* list) // O(1)

{

    TLinkList* sList = (TLinkList*)list;

    int ret = -1;  

    if( sList != NULL )

    {

        ret = sList->length;

    }  

    return ret;

}

int LinkList_Insert(LinkList* list, LinkListNode* node, int pos) // O(n)

{

    TLinkList* sList = (TLinkList*)list;

    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);

    int i = 0; 

    if( ret )

    {

        LinkListNode* current = (LinkListNode*)sList;  

        for(i=0; (i<pos) && (current->next != NULL); i++)

        {

            current = current->next;

        }  

        node->next = current->next;

        current->next = node;    

        sList->length++;

    }

    return ret;

}

LinkListNode* LinkList_Get(LinkList* list, int pos) // O(n)

{

    TLinkList* sList = (TLinkList*)list;

    LinkListNode* ret = NULL;

    int i = 0;

    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )

    {

        LinkListNode* current = (LinkListNode*)sList;    

        for(i=0; i<pos; i++)

        {

            current = current->next;

        }   

        ret = current->next;

    }   

    return ret;

}

LinkListNode* LinkList_Delete(LinkList* list, int pos) // O(n)

{

    TLinkList* sList = (TLinkList*)list;

    LinkListNode* ret = NULL;

    int i = 0; 

    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )

    {

        LinkListNode* current = (LinkListNode*)sList;    

        for(i=0; i<pos; i++)

        {

            current = current->next;

        }     

        ret = current->next;

        current->next = ret->next;  

        sList->length--;

    } 

    return ret;

}

 

LinkQueue.h

#ifndef _LINKQUEUE_H_

#define _LINKQUEUE_H_

 

typedef void LinkQueue;

 

LinkQueue* LinkQueue_Create();

 

void LinkQueue_Destroy(LinkQueue* queue);

 

void LinkQueue_Clear(LinkQueue* queue);

 

int LinkQueue_Append(LinkQueue* queue, void* item);

 

void* LinkQueue_Retrieve(LinkQueue* queue);

 

void* LinkQueue_Header(LinkQueue* queue);

 

int LinkQueue_Length(LinkQueue* queue);

 

#endif

 

LinkQueue.c

#include <malloc.h>

#include "LinkList.h"

#include "LinkQueue.h"

 

typedef struct _tag_LinkQueueNode

{

    LinkListNode header;

    void* item;

} TLinkQueueNode;

 

LinkQueue* LinkQueue_Create() // O(1)

{

    return LinkList_Create();

}

 

void LinkQueue_Destroy(LinkQueue* queue) // O(n)

{

    LinkQueue_Clear(queue);

    LinkList_Destroy(queue);

}

 

void LinkQueue_Clear(LinkQueue* queue) // O(n)

{

    while( LinkQueue_Length(queue) > 0 )

    {

        LinkQueue_Retrieve(queue);

    }

}

 

int LinkQueue_Append(LinkQueue* queue, void* item) // O(n)

{

    TLinkQueueNode* node = (TLinkQueueNode*)malloc(sizeof(TLinkQueueNode));

    int ret = (item != NULL) && (node != NULL);

   

    if( ret )

    {

        node->item = item;

       

        ret = LinkList_Insert(queue, (LinkListNode*)node, LinkList_Length(queue));

    }

   

    if( !ret )

    {

        free(node);

    }

   

    return ret;

}

 

void* LinkQueue_Retrieve(LinkQueue* queue) // O(1)

{

    TLinkQueueNode* node = (TLinkQueueNode*)LinkList_Delete(queue, 0);

    void* ret = NULL;

   

    if( node != NULL )

    {

        ret = node->item;

       

        free(node);

    }

   

    return ret;

}

 

void* LinkQueue_Header(LinkQueue* queue) // O(1)

{

    TLinkQueueNode* node = (TLinkQueueNode*)LinkList_Get(queue, 0);

    void* ret = NULL;

   

    if( node != NULL )

    {

        ret = node->item;

    }

   

    return ret;

}

 

int LinkQueue_Length(LinkQueue* queue) // O(1)

{

    return LinkList_Length(queue);

}

 

(2)SeqQueue

main.c

#include <stdio.h>

#include <stdlib.h>

#include "SeqQueue.h"

 

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

 

int main(int argc, char *argv[])

{

    SeqQueue* queue = SeqQueue_Create(20);

    int a[10] = {0};

    int i = 0;

   

    for(i=0; i<10; i++)

    {

        a[i] = i + 1;

       

        SeqQueue_Append(queue, a + i);

    }

   

    printf("Header: %d\n", *(int*)SeqQueue_Header(queue));

    printf("Length: %d\n", SeqQueue_Length(queue));

    printf("Capacity: %d\n", SeqQueue_Capacity(queue));

   

    while( SeqQueue_Length(queue) > 0 )

    {

        printf("Retrieve: %d\n", *(int*)SeqQueue_Retrieve(queue));

    }

   

    SeqQueue_Destroy(queue);

   

         return 0;

}

SeqList.h

#ifndef _SEQLIST_H_

#define _SEQLIST_H_

typedef void SeqList;

typedef void SeqListNode;

SeqList* SeqList_Create(int capacity);

void SeqList_Destroy(SeqList* list);

void SeqList_Clear(SeqList* list);

int SeqList_Length(SeqList* list);

int SeqList_Capacity(SeqList* list);

int SeqList_Insert(SeqList* list, SeqListNode* node, int pos);

SeqListNode* SeqList_Get(SeqList* list, int pos);

SeqListNode* SeqList_Delete(SeqList* list, int pos);

#endif

 

SeqList.c

#include <stdio.h>

#include <malloc.h>

#include "SeqList.h"

typedef unsigned int TSeqListNode;

typedef struct _tag_SeqList

{

    int capacity;

    int length;

    TSeqListNode* node;

} TSeqList;

SeqList* SeqList_Create(int capacity) // O(1)

{

         TSeqList* ret = NULL;

    if( capacity >= 0 )

    {

        ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode) * capacity);

    }

    if( ret != NULL )

    {

        ret->capacity = capacity;

        ret->length = 0;

        ret->node = (TSeqListNode*)(ret + 1);

    }

    return ret;

}

void SeqList_Destroy(SeqList* list) // O(1)

{

    free(list);

}

void SeqList_Clear(SeqList* list) // O(1)

{

    TSeqList* sList = (TSeqList*)list;

    if( sList != NULL )

    {

        sList->length = 0;

    }

}

int SeqList_Length(SeqList* list) // O(1)

{

    TSeqList* sList = (TSeqList*)list;

    int ret = -1;

    if( sList != NULL )

    {

        ret = sList->length;

    }

    return ret;

}

int SeqList_Capacity(SeqList* list) // O(1)

{

    TSeqList* sList = (TSeqList*)list;

    int ret = -1;

    if( sList != NULL )

    {

        ret = sList->capacity;

    }

    return ret;

}

int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n)

{

    TSeqList* sList = (TSeqList*)list;

    int ret = (sList != NULL);

    int i = 0;

    ret = ret && (sList->length + 1 <= sList->capacity);

    ret = ret && (0 <= pos);

    if( ret )

    {

        if( pos >= sList->length )

        {

            pos = sList->length;

        }   

        for(i=sList->length; i>pos; i--)

        {

            sList->node[i] = sList->node[i-1];

        }  

        sList->node[i] = (TSeqListNode)node;

        sList->length++;

    }

    return ret;

}

SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1)

{

    TSeqList* sList = (TSeqList*)list;

    SeqListNode* ret = NULL;

    if( (sList != NULL) && (0 <= pos) && (pos <= sList->length) )

    {

        ret = (SeqListNode*)(sList->node[pos]);

    }

    return ret;

}

SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)

{

    TSeqList* sList = (TSeqList*)list;

    SeqListNode* ret = SeqList_Get(list, pos);

    int i = 0;

    if( ret != NULL )

    {

        for(i=pos+1; i<sList->length; i++)

        {

            sList->node[i-1] = sList->node[i];

        }   

        sList->length--;

    }

    return ret;

}

 

SeqQueue.h

#ifndef _SEQQUEUE_H_

#define _SEQQUEUE_H_

typedef void SeqQueue;

SeqQueue* SeqQueue_Create(int capacity);

void SeqQueue_Destroy(SeqQueue* queue);

void SeqQueue_Clear(SeqQueue* queue);

int SeqQueue_Append(SeqQueue* queue, void* item);

void* SeqQueue_Retrieve(SeqQueue* queue);

void* SeqQueue_Header(SeqQueue* queue);

int SeqQueue_Length(SeqQueue* queue);

int SeqQueue_Capacity(SeqQueue* queue);

#endif

SeqQueue.c

#include "SeqList.h"

#include "SeqQueue.h"

SeqQueue* SeqQueue_Create(int capacity) // O(1)

{

    return SeqList_Create(capacity);

}

void SeqQueue_Destroy(SeqQueue* queue) // O(1)

{

    SeqList_Destroy(queue);

}

void SeqQueue_Clear(SeqQueue* queue) // O(1)

{

    SeqList_Clear(queue);

}

int SeqQueue_Append(SeqQueue* queue, void* item) // O(1)

{

    return SeqList_Insert(queue, item, SeqList_Length(queue));

}

void* SeqQueue_Retrieve(SeqQueue* queue) // O(n)

{

    return SeqList_Delete(queue, 0);

}

void* SeqQueue_Header(SeqQueue* queue) // O(1)

{

    return SeqList_Get(queue, 0);

}

int SeqQueue_Length(SeqQueue* queue) // O(1)

{

    return SeqList_Length(queue);

}

int SeqQueue_Capacity(SeqQueue* queue) // O(1)

{

    return SeqList_Capacity(queue);

}

小结:    

队列是一种特殊的线性表。

对列只允许在线性表的头部和尾部进行操作。

队列的实现方式有两种:顺序结构实现,链式结构实现。

posted @ 2019-08-08 18:06  free-锻炼身体  阅读(224)  评论(0编辑  收藏  举报