Winform同步调用异步函数死锁原因分析、为什么要用异步

1、前言

几年前,一个开发同学遇到同步调用异步函数出现死锁问题,导致UI界面假死。我解释了一堆,关于状态机、线程池、WindowsFormsSynchronizationContext.Post、control.BeginInvoke、APC、IOCP,结果我也没讲明白、他也没听明白。后来路过他座位时看到他在各种摸索、尝试,使用Task、await、async各种组合,当时的场景是这样的:

1。问题有点复杂,随着那个开发同学离职转做产品后,就不了了之了。工作中许多同事对于同步、异步也不是特别了解,我会以执行流程图表加源码的形式表述,希望通过这篇文章最少能让大家了解.NET的async await出现deadlock的原因,最好能粗略了解async状态机机制、.NET在不同平台网络调用实现机制。如果文章中表述存在问题,欢迎指正。

2、场景再现、执行过程解析

Winform死锁场景

如下代码,如果点击按钮触发btn_realDead_Click事件,Ui线程将挂起在DeadTask().Result陷入死锁。

死锁产生的原因: Ui线程阻塞等待Task完成,Task需要通过Ui线程设置完成结果。

        private void btn_realDead_Click(object sender, EventArgs e)
        {
            var result = DeadTask().Result; // UI线程挂起位置
            PrintInfo(result);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        private async Task<string> DeadTask()
        {
            await Task.Delay(500);
            return await Task.FromResult("Hello world");
        }

场景模拟,解析WindowsFormsSynchronizationContext.Post执行过程

Demo代码地址 : https://gitee.com/RiverBied/async-demo

死锁模拟代码

使用async关键字将会由编译器生成状态机代码,反编译的代码也不太直观,所以我先使用非async代码进行简化模拟,async代码下文在解析。

死锁产生的原因: Ui线程阻塞等待Task完成,Task需要通过Ui线程设置完成结果。

解除死锁: 通过其他线程设置Task完成结果,Ui线程等到Task完成信号继续执行,死锁得到解除。

image-20211016172925842

点击模拟死锁后,输出信息:

image-20211016175145305

执行过程

相信大家看完下面这个图,会有更直观认识。可以看到CurrentSynchronizationContext.Post的SendOrPostCallback内容被包装为ThreadMethodEntry写入到窗体的队列对象的_threadCallbackList。但是 _threadCallbackList什么触发的,采用的是User32 MessageW异步消息接口,最后在UI线程空闲时系统触发窗体回调函数WndProc。

image-20211017114752877

CurrentSynchronizationContext=WindowsFormsSynchronizationContext

WindowsFormsSynchronizationContext设置代码:

        // 示例代码
		public Form1()
        {
            InitializeComponent();
            CurrentSynchronizationContext = SynchronizationContext.Current;
            var controlToSendToField = typeof(WindowsFormsSynchronizationContext).GetField("controlToSendTo", BindingFlags.Instance | BindingFlags.NonPublic);
            // controlToSendTo设置为当前窗口对象,让重写的WndProc执行接收到消息
            controlToSendToField.SetValue(CurrentSynchronizationContext, this);
        }

WindowsFormsSynchronizationContext.Post源码:

SynchronizationContext.Post功能为发送一个异步委托消息,不阻塞当前线程,委托消息需要在SynchronizationContext绑定线程进行执行。在死锁模拟场景中SynchronizationContext绑定的为Ui线程,所以委托消息需要在Ui线程进行执行。

//源码地址: //https://github.com/dotnet/winforms/blob/release/5.0/src/System.Windows.Forms/src/System/Windows/Forms/WindowsFormsSynchronizationContext.cs#L90
		public override void Post(SendOrPostCallback d, object state)
        {
            // 调用form1窗口对象的BeginInvoke
            controlToSendTo?.BeginInvoke(d, new object[] { state });
        }

Control.BeginInvoke

BeginInvoke关键源码:

 // 定义保证在整个系统中唯一的窗口消息,消息值可用于发送或发布消息,返回窗口消息标识(int)。
 s_threadCallbackMessage = User32.RegisterWindowMessageW(Application.WindowMessagesVersion + "_ThreadCallbackMessage"); 
 // 将回调函数执行信息添加到回调函数队列,回调函数即为WindowsFormsSynchronizationContext.Post的SendOrPostCallback参数,_threadCallbackList为Control字段
 _threadCallbackList.Enqueue(tme);
 // 在与创建指定窗口的线程关联的消息队列中放置(发布)一条消息,并在不等待线程处理消息的情况下返回
 User32.PostMessageW(this, s_threadCallbackMessage);   

BeginInvoke源码:

//源码地址:
//https://github.com/dotnet/winforms/blob/release/5.0/src/System.Windows.Forms/src/System/Windows/Forms/Control.cs#L4678
private object MarshaledInvoke(Control caller, Delegate method, object[] args, bool synchronous)
        {
            if (!IsHandleCreated)
            {
                throw new InvalidOperationException(SR.ErrorNoMarshalingThread);
            }

            ActiveXImpl activeXImpl = (ActiveXImpl)Properties.GetObject(s_activeXImplProperty);

            // We don't want to wait if we're on the same thread, or else we'll deadlock.
            // It is important that syncSameThread always be false for asynchronous calls.
            bool syncSameThread = false;

            if (User32.GetWindowThreadProcessId(this, out _) == Kernel32.GetCurrentThreadId())
            {
                if (synchronous)
                {
                    syncSameThread = true;
                }
            }

            ExecutionContext executionContext = null;
            if (!syncSameThread)
            {
                executionContext = ExecutionContext.Capture();
            }
            ThreadMethodEntry tme = new ThreadMethodEntry(caller, this, method, args, synchronous, executionContext);

            lock (this)
            {
                if (_threadCallbackList is null)
                {
                    _threadCallbackList = new Queue();
                }
            }

            lock (_threadCallbackList)
            {
                if (s_threadCallbackMessage == User32.WM.NULL)
                {
                    // 注册消息返回消息标识(int)
                    s_threadCallbackMessage = User32.RegisterWindowMessageW(Application.WindowMessagesVersion + "_ThreadCallbackMessage");
                }
				// 将回调函数执行信息添加到回调函数队列
                _threadCallbackList.Enqueue(tme);
            }
			// 同一个线程则直接执行
            if (syncSameThread)
            {
                InvokeMarshaledCallbacks();
            }
            else
            {
                // 将一个消息放入(寄送)到与指定窗口创建的线程相联系消息队列里
                User32.PostMessageW(this, s_threadCallbackMessage);
            }

            if (synchronous)
            {
                if (!tme.IsCompleted)
                {
                    WaitForWaitHandle(tme.AsyncWaitHandle);
                }
                if (tme._exception != null)
                {
                    throw tme._exception;
                }
                return tme._retVal;
            }
            else
            {
                return tme;
            }
        }

WndProc

应用程序中定义的回调函数,用于处理发送到窗口的消息。

示例中的代码:

        /// <summary>
        ///  重写接收窗口的消息的回调函数
        /// </summary>
        /// <param name="m"></param>
        protected override void WndProc(ref Message m)
        {
            if (m.Msg == GetThreadCallbackMessage())
            {
                var threadCallbackList = GetThreadCallbackList();
                PrintInfo($"触发WndProc:msg={m.Msg},threadCallbackList.Count={threadCallbackList.Count}");
                base.WndProc(ref m);
            }
            else
            {
                base.WndProc(ref m);
            }
        }

		/// <summary>
        /// 获取需要在Ui线程执行的回调委托队列
        /// </summary>
        /// <returns></returns>
        private System.Collections.Queue GetThreadCallbackList()
        {
            var threadCallbackListFiled = typeof(Control).GetField("_threadCallbackList", BindingFlags.NonPublic | BindingFlags.Instance);
            return (System.Collections.Queue)threadCallbackListFiled.GetValue(this);
        }

        private static int _threadCallbackMessage = 0;

        /// <summary>
        /// 获取触发回调委托的窗口消息标识
        /// </summary>
        /// <returns></returns>
        private int GetThreadCallbackMessage()
        {
            if (_threadCallbackMessage == 0)
            {
                var threadCallbackMessageFiled = typeof(Control).GetField("s_threadCallbackMessage", BindingFlags.NonPublic | BindingFlags.Static);
                _threadCallbackMessage = Convert.ToInt32(threadCallbackMessageFiled.GetValue(null));
            }
            return _threadCallbackMessage;
        }

WndProc源码:

WndProc接收到s_threadCallbackMessage消息触发执行队列_threadCallbackList的消息。

//源码地址:
//https://github.com/dotnet/winforms/blob/release/5.0/src/System.Windows.Forms/src/System/Windows/Forms/Control.cs#L12681
		/// <summary>
        ///  Base wndProc. All messages are sent to wndProc after getting filtered
        ///  through the preProcessMessage function. Inheriting controls should
        ///  call base.wndProc for any messages that they don't handle.
        /// </summary>
        protected virtual void WndProc(ref Message m)
        {
            // 此处省略代码未知行
            // If you add any new messages below (or change the message handling code for any messages)
            // please make sure that you also modify AxHost.WndProc to do the right thing and intercept
            // messages which the Ocx would own before passing them onto Control.WndProc.
            switch ((User32.WM)m.Msg)
            {
                // 此处省略代码未知行
                default:
                    // If we received a thread execute message, then execute it.
                    if (m.Msg == (int)s_threadCallbackMessage && m.Msg != 0)
                    {
                        InvokeMarshaledCallbacks();
                        return;
                    }
                    break;
                 // 此处省略代码未知行
            }
            // 此处省略代码未知行
        }

		/// <summary>
        ///  Called on the control's owning thread to perform the actual callback.
        ///  This empties this control's callback queue, propagating any exceptions
        ///  back as needed.
        /// </summary>
        private void InvokeMarshaledCallbacks()
        {
            ThreadMethodEntry current = null;
            lock (_threadCallbackList)
            {
                if (_threadCallbackList.Count > 0)
                {
                    current = (ThreadMethodEntry)_threadCallbackList.Dequeue();
                }
            }

            // Now invoke on all the queued items.
            while (current != null)
            {
                if (current._method != null)
                {
                    try
                    {
                        // If we are running under the debugger, don't wrap asynchronous
                        // calls in a try catch.  It is much better to throw here than pop up
                        // a thread exception dialog below.
                        if (NativeWindow.WndProcShouldBeDebuggable && !current._synchronous)
                        {
                            InvokeMarshaledCallback(current);
                        }
                        else
                        {
                            try
                            {
                                InvokeMarshaledCallback(current);
                            }
                            catch (Exception t)
                            {
                                current._exception = t.GetBaseException();
                            }
                        }
                    }
                    finally
                    {
                        current.Complete();
                        if (!NativeWindow.WndProcShouldBeDebuggable &&
                            current._exception != null && !current._synchronous)
                        {
                            Application.OnThreadException(current._exception);
                        }
                    }
                }

                lock (_threadCallbackList)
                {
                    if (_threadCallbackList.Count > 0)
                    {
                        current = (ThreadMethodEntry)_threadCallbackList.Dequeue();
                    }
                    else
                    {
                        current = null;
                    }
                }
            }
        }

3、async deadlock代码解析

死锁代码示例、反编译代码查看

打开链接查看反编译代码: https://sharplab.io/#v2:CYLg1APgAgTAjAWAFBQAwAIpwKwG5nJQDMmM6AYgPYBOAtnOgN7LqvotucAO1AlgG4BDAC4BTTABZ0AI2EA7APrVRggDYARFcAUBhVbwDGAawAUlaQCtRB4egDOoucFHUANOgCi/R8ICC1AHM7dFEASg5OVmYkSNihanRlOwBXVVsAXnRNQWAoADYTUIA6ACVRFLT8GNj0AF8CatiAehb0AB4U2lpBagBPAD4IyJam9kbh1ramzu6+wfHOEfaoAHY7fqnV9aHuPiExTAAOTDy2rFR+rK18wp22aJrIqABOE6LNVUFek2xUVFCqo9OKtMK98kVyNRKLQyhVhCYAEQACVEqlUlHQAHcaKpgAiAXdWPUkLUgA==

https://sharplab.io/很不错的一个网站,可在线查看C#编译后代码、中间语言代码。

image-20211016203612036

image-20211016204719967

执行过程:

可以看到9和10都在UI线程执行,但是UI线程已经被10的执行流程占用,导致9无法将任务设置为完成状态,陷入死锁。

image-20211017114845175

编译后的DeadTask函数

由于编译的代码不清晰,我进行重命名和代码精简。

可以看到DeadTask返回DeadTaskAsyncStateMachine.Task,看来要整明白AsyncTaskMethodBuilder执行过程,才能清楚来龙去脉了。

	    private Task<string> DeadTask()
        {
            DeadTaskAsyncStateMachine stateMachine = new DeadTaskAsyncStateMachine();
            stateMachine.tBuilder = AsyncTaskMethodBuilder<string>.Create();
            stateMachine.form1 = this;
            stateMachine.state1 = -1;
            stateMachine.tBuilder.Start(ref stateMachine);
            return stateMachine.tBuilder.Task;
        }

编译生成的DeadTaskAsyncStateMachine类

由于编译的代码不清晰,我进行重命名。

	  private sealed class DeadTaskAsyncStateMachine : IAsyncStateMachine
        {
            public int state1;
            public AsyncTaskMethodBuilder<string> tBuilder;
            public Form1 form1;
            private string taskResult;
            private TaskAwaiter delay500Awaiter;
            private TaskAwaiter<string> helloWorldAwaiter;
            private void MoveNext()
            {
                int num = state1;
                string finalResult;
                try
                {
                    TaskAwaiter<string> awaiter;
                    TaskAwaiter awaiter2;
                    if (num != 0)
                    {
                        if (num == 1)
                        {
                            awaiter = helloWorldAwaiter;
                            helloWorldAwaiter = default(TaskAwaiter<string>);
                            num = (state1 = -1);
                            goto finalTag;
                        }
                        awaiter2 = Task.Delay(500).GetAwaiter();
                        if (!awaiter2.IsCompleted)
                        {
                            num = (state1 = 0);
                            delay500Awaiter = awaiter2;
                            DeadTaskAsyncStateMachine stateMachine = this;
                            tBuilder.AwaitUnsafeOnCompleted(ref awaiter2, ref stateMachine);
                            return;
                        }
                    }
                    else
                    {
                        awaiter2 = delay500Awaiter;
                        delay500Awaiter = default(TaskAwaiter);
                        num = (state1 = -1);
                    }
                    awaiter2.GetResult();
                    awaiter = Task.FromResult("Hello world").GetAwaiter();
                    // 因为awaiter.IsCompleted == true,部分代码进行移除
                    goto finalTag;
                finalTag:
                    finalResult = awaiter.GetResult();
                }
                catch (Exception exception)
                {
                    state1 = -2;
                    tBuilder.SetException(exception);
                    return;
                }
                state1 = -2;
                tBuilder.SetResult(finalResult); // 设置结果,同时设置任务为完成状态
            }

            void IAsyncStateMachine.MoveNext()
            {
                //ILSpy generated this explicit interface implementation from .override directive in MoveNext
                this.MoveNext(); // 执行状态机当前任务,初始状态state1 = -1
            }

            private void SetStateMachine(IAsyncStateMachine stateMachine)
            {
            }

            void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
            {
                //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
                this.SetStateMachine(stateMachine);
            }
        }

关键代码:

MoveNext源码

image-20211016224555545

AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted源码:

可以看到将会调用函数TaskAwaiter.UnsafeOnCompletedInternal(ta.m_task, box, continueOnCapturedContext: true)。


public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine =>
            AsyncMethodBuilderCore.Start(ref stateMachine);

//源码地址:
//https://github.com/dotnet/runtime/blob/release/5.0/src/libraries/System.Private.CoreLib/src/System/Runtime/CompilerServices/AsyncTaskMethodBuilderT.cs#L101
        internal static void AwaitUnsafeOnCompleted<TAwaiter>(
            ref TAwaiter awaiter, IAsyncStateMachineBox box)
            where TAwaiter : ICriticalNotifyCompletion
        {
			// 执行位置,默认continueOnCapturedContext = true即为继续在上下文执行
            // 最终SynchronizationContext.Current.Post触发执行stateMachine.MoveNext
            if ((null != (object?)default(TAwaiter)) && (awaiter is ITaskAwaiter))
            {
                ref TaskAwaiter ta = ref Unsafe.As<TAwaiter, TaskAwaiter>(ref awaiter); // relies on TaskAwaiter/TaskAwaiter<T> having the same layout
                TaskAwaiter.UnsafeOnCompletedInternal(ta.m_task, box, continueOnCapturedContext: true);
            }
          // ConfigureAwait(false).GetAwaiter()返回类型为IConfiguredTaskAwaiter,可以避免死锁
            else if ((null != (object?)default(TAwaiter)) && (awaiter is IConfiguredTaskAwaiter))
            {
                ref ConfiguredTaskAwaitable.ConfiguredTaskAwaiter ta = ref Unsafe.As<TAwaiter, ConfiguredTaskAwaitable.ConfiguredTaskAwaiter>(ref awaiter);
                TaskAwaiter.UnsafeOnCompletedInternal(ta.m_task, box, ta.m_continueOnCapturedContext);
            }
           // 省略代码未知行
        }
AsyncMethodBuilderCore.Start源码:
//源码地址
//https://github.com/dotnet/runtime/blob/release/5.0/src/libraries/System.Private.CoreLib/src/System/Runtime/CompilerServices/AsyncMethodBuilderCore.cs#L21
        public static void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
        {
            if (stateMachine == null) // TStateMachines are generally non-nullable value types, so this check will be elided
            {
                ThrowHelper.ThrowArgumentNullException(ExceptionArgument.stateMachine);
            }

            // enregistrer variables with 0 post-fix so they can be used in registers without EH forcing them to stack
            // Capture references to Thread Contexts
            Thread currentThread0 = Thread.CurrentThread;
            Thread currentThread = currentThread0;
            ExecutionContext? previousExecutionCtx0 = currentThread0._executionContext;
            ExecutionContext? previousExecutionCtx = previousExecutionCtx0;
            SynchronizationContext? previousSyncCtx = currentThread0._synchronizationContext;

            try
            {
                // 执行DeadTaskAsyncStateMachine.MoveNext()
                stateMachine.MoveNext();
            }
            finally
            {
                // Re-enregistrer variables post EH with 1 post-fix so they can be used in registers rather than from stack
                SynchronizationContext? previousSyncCtx1 = previousSyncCtx;
                Thread currentThread1 = currentThread;
                // The common case is that these have not changed, so avoid the cost of a write barrier if not needed.
                if (previousSyncCtx1 != currentThread1._synchronizationContext)
                {
                    // Restore changed SynchronizationContext back to previous
                    currentThread1._synchronizationContext = previousSyncCtx1;
                }

                ExecutionContext? previousExecutionCtx1 = previousExecutionCtx;
                ExecutionContext? currentExecutionCtx1 = currentThread1._executionContext;
                if (previousExecutionCtx1 != currentExecutionCtx1)
                {
                    ExecutionContext.RestoreChangedContextToThread(currentThread1, previousExecutionCtx1, currentExecutionCtx1);
                }
            }
        }
TaskAwaiter.UnsafeOnCompletedInternal源码:
// 源码地址
//https://github.com/dotnet/runtime/blob/release/5.0/src/libraries/System.Private.CoreLib/src/System/Runtime/CompilerServices/TaskAwaiter.cs#L220
	internal static void UnsafeOnCompletedInternal(Task task, IAsyncStateMachineBox stateMachineBox, bool continueOnCapturedContext)
        {
            task.UnsafeSetContinuationForAwait(stateMachineBox, continueOnCapturedContext);
        }
Task.UnsafeSetContinuationForAwait源码:
// 源码地址
//https://github.com/dotnet/runtime/blob/release/5.0/src/libraries/System.Private.CoreLib/src/System/Threading/Tasks/Task.cs#L2513

        internal void UnsafeSetContinuationForAwait(IAsyncStateMachineBox stateMachineBox, bool continueOnCapturedContext)
        {
            // continueOnCapturedContext == true,走这个分支
            if (continueOnCapturedContext)
            {
                SynchronizationContext? syncCtx = SynchronizationContext.Current;
                if (syncCtx != null && syncCtx.GetType() != typeof(SynchronizationContext))
                {
                    var tc = new SynchronizationContextAwaitTaskContinuation(syncCtx, stateMachineBox.MoveNextAction, flowExecutionContext: false);
                    // 添加到m_continuationObject,如果添加失败则代表任务已经完成,tc直接执行
                    if (!AddTaskContinuation(tc, addBeforeOthers: false))
                    {
                        tc.Run(this, canInlineContinuationTask: false);
                    }
                    return;
                }
                else
                {
                    TaskScheduler? scheduler = TaskScheduler.InternalCurrent;
                    if (scheduler != null && scheduler != TaskScheduler.Default)
                    {
                        var tc = new TaskSchedulerAwaitTaskContinuation(scheduler, stateMachineBox.MoveNextAction, flowExecutionContext: false);
                        if (!AddTaskContinuation(tc, addBeforeOthers: false))
                        {
                            tc.Run(this, canInlineContinuationTask: false);
                        }
                        return;
                    }
                }
            }

            // Otherwise, add the state machine box directly as the continuation.
            // If we're unable to because the task has already completed, queue it.
            if (!AddTaskContinuation(stateMachineBox, addBeforeOthers: false))
            {
                ThreadPool.UnsafeQueueUserWorkItemInternal(stateMachineBox, preferLocal: true);
            }
        }
SynchronizationContextAwaitTaskContinuation源码:
// 源码地址
//https://github.com/dotnet/runtime/blob/release/5.0/src/libraries/System.Private.CoreLib/src/System/Threading/Tasks/TaskContinuation.cs#L364
/// <summary>Task continuation for awaiting with a current synchronization context.</summary>
    internal sealed class SynchronizationContextAwaitTaskContinuation : AwaitTaskContinuation
    {
        /// <summary>SendOrPostCallback delegate to invoke the action.</summary>
        private static readonly SendOrPostCallback s_postCallback = static state =>
        {
            Debug.Assert(state is Action);
            ((Action)state)();
        };
        /// <summary>Cached delegate for PostAction</summary>
        private static ContextCallback? s_postActionCallback;
        /// <summary>The context with which to run the action.</summary>
        private readonly SynchronizationContext m_syncContext;

        internal SynchronizationContextAwaitTaskContinuation(
            SynchronizationContext context, Action action, bool flowExecutionContext) :
            base(action, flowExecutionContext)
        {
            Debug.Assert(context != null);
            m_syncContext = context;
        }

        internal sealed override void Run(Task task, bool canInlineContinuationTask)
        {
            // If we're allowed to inline, run the action on this thread.
            if (canInlineContinuationTask &&
                m_syncContext == SynchronizationContext.Current)
            {
                RunCallback(GetInvokeActionCallback(), m_action, ref Task.t_currentTask);
            }
            // Otherwise, Post the action back to the SynchronizationContext.
            else
            {
                TplEventSource log = TplEventSource.Log;
                if (log.IsEnabled())
                {
                    m_continuationId = Task.NewId();
                    log.AwaitTaskContinuationScheduled((task.ExecutingTaskScheduler ?? TaskScheduler.Default).Id, task.Id, m_continuationId);
                }
                // 执行PostAction
                RunCallback(GetPostActionCallback(), this, ref Task.t_currentTask);
            }
            // Any exceptions will be handled by RunCallback.
        }

        private static void PostAction(object? state)
        {
            Debug.Assert(state is SynchronizationContextAwaitTaskContinuation);
            var c = (SynchronizationContextAwaitTaskContinuation)state;

            TplEventSource log = TplEventSource.Log;
            if (log.IsEnabled() && log.TasksSetActivityIds && c.m_continuationId != 0)
            {
                // 调用Control.BeginInvoke
                c.m_syncContext.Post(s_postCallback, GetActionLogDelegate(c.m_continuationId, c.m_action));
            }
            else
            {
                c.m_syncContext.Post(s_postCallback, c.m_action); // s_postCallback is manually cached, as the compiler won't in a SecurityCritical method
            }
        }

        private static Action GetActionLogDelegate(int continuationId, Action action)
        {
            return () =>
                {
                    Guid activityId = TplEventSource.CreateGuidForTaskID(continuationId);
                    System.Diagnostics.Tracing.EventSource.SetCurrentThreadActivityId(activityId, out Guid savedActivityId);
                    try { action(); }
                    finally { System.Diagnostics.Tracing.EventSource.SetCurrentThreadActivityId(savedActivityId); }
                };
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static ContextCallback GetPostActionCallback() => s_postActionCallback ??= PostAction;
    }

Task.Delay实现过程

Task.Delay有多种实现,我精简后画了大致实现流程,感兴趣的同学可以阅读一下源码,部分在coreclr实现。

QueueUseAPC: https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-queueuserapc

SleepEx: https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-sleepex

image-20211017154545021

为什么IO型、延时任务要采用async

原因: 线程池默认的最小工作线程数量为CPU核心数,如果不采用async会导致线程同步阻塞,需要线程池创建更多的工作线程来应对的并发。当线程池工作线程的数量大于最小工作线程数量时,工作线程的创建速度受限于最小工作线程数量,每秒不超过2个,这时候程序会出现假死的情况。线程池默认设置最小工作线程数量为CPU核心数,主要是希望使用async通过多路复用来提升程序的并发性能。如果旧程序不好改造,快速解决的方法就是通过ThreadPool.SetMinThreads设置最小工作线程数量,放开工作线程创建速度限制,以多线程模型应对更多的并发,虽然系统性能差一些,至少不会假死。

小实验:

Demo源码地址: https://gitee.com/RiverBied/async-demo

启动Web.Api站点,运行WinForms.App进行测试,不过不要在调试状态运行

image-20211017162854078

HttpClient.GetStringAsync执行过程

可以看到在Windows平台是通过IOCP触发回调事件。在Unix平台是在SocketAsyncEngine类创建while(true)循环的执行线程,再通过Wait epoll或kqueue获取IO事件,最后触发回调事件。IOPC为异步非阻塞IO、epoll为同步非阻塞IO,IOCP、epoll会涉及IO模型、IO多路复用等知识,网上介绍较多,可以自行查阅。同时需要注意AwaitableSocketAsyncEventArgs既继承SocketAsyncEventArgs类也实现IValueTaskSource接口。

HttpClient.GetStringAsync请求:

image-20211017200529706

NetworkStream.WriteAsync在Windows平台实现:

image-20211017200552834

NetworkStream.WriteAsync在Unix平台实现:

image-20211017200610472

async await推荐实践方法

  • async/await适用于IO型(文件读取、网络通信)、延时型任务。对于计算型任务可以使用Task.Factory创建LongRunning任务,该任务会独立新建一个后台线程进行处理。

  • 关于MySql驱动组件: 建议采用MySqlConnector组件。因为MySqlConnector组件支持异步IO,MySql.Data组件不支持真实的异步IO。

  • 如果条件允许、尽量使用ConfigureAwait(false)。如果不设置在Winform场景下会调用SynchronizationContext.Post通过UI线程执行回调函数,同步方法调用异步方式时会出现死锁。

  • Task方法替代清单:

同步方法 异步方式 描述信息
task.Wait await task 等待一个任务执行完成
task.Result await task 获取任务返回结果
Task.WaitAny await Task.WhenAny 等待其中一个任务执行完成,继续执行
Task.WaitAll await Task.WhenAll 等待所有任务执行完成,继续执行
Thread.Sleep await Task.Delay 延时几秒继续执行

Demo代码地址 : https://gitee.com/RiverBied/async-demo

posted @ 2021-10-18 09:05  江边飞鸟  阅读(1831)  评论(1编辑  收藏  举报