Laya项目中需要时间屏幕画面震动效果,保存备用

代码如下
class Shake { private _isShaking:
boolean = false; private _startTime: number = 0; private _offsetPos: number[] = [0, 0]; private shank_I: number = 0; private _target: Laya.Sprite; private _orgX: number = 0; private _orgY: number = 0; constructor() { } /** * 振动 * @param intensity 振动频率(单位:毫秒) * @param duration 振动时间(单位:毫秒) * @param radius 振动半径 * * @example * 振屏:Mgr.sceneMgr.sceneExt.jscene.camare.shake(); */ exe(target: Laya.Sprite, intensity: number, duration: number, radius: number) { if (this._isShaking) { return; } this._isShaking = true; this._startTime = GTimer.played; this._offsetPos = [0, 0]; this.shank_I = 0; this._target = target; this._orgX = target.x; this._orgY = target.y; Laya.timer.loop(intensity, this, this._pos, [duration, radius]); } private _pos(duration: number, radius: number) { this._offsetPos[this.shank_I % 2] = (this._offsetPos[this.shank_I % 2] > 0) ? -radius : radius; this.shank_I++; this._target.x += this._offsetPos[0]; this._target.y += this._offsetPos[1]; if (GTimer.played - this._startTime >= duration) { Laya.timer.clear(this, this._pos); this.shank_I = 0; this._isShaking = false; this._target.x = this._orgX; this._target.y = this._orgY; this._target = null; } } } Shake.exe(Scene,30,300,6);

 

posted @ 2019-12-09 15:07  小伙子学编程  阅读(795)  评论(0编辑  收藏  举报