实现卷轴效果的脚本

// Scroll main texture based on time
 
  var scrollSpeed = -0.5;
 
  // This must be set to override a bug where Render Order
 
  // of the tunnel objects is lost when SetTextureOffset is used
 
  var queue = 0;
 
  private var offset = 0.0;
 
  function Update ()
 
  {
 
  offset = Time.time * scrollSpeed;
 
  renderer.material.SetTextureOffset (“_MainTex”, Vector2(offset,0));
 
  renderer.material.renderQueue = queue;
 
  }

 

 

posted @ 2013-05-23 16:04  码写人生  阅读(472)  评论(0编辑  收藏  举报