摘要: #include <OgreOverlayManager.h>class ObjectTextDisplay {public:ObjectTextDisplay(const Ogre::MovableObject* p, const Ogre::Camera* c) {m_p = p;m_c = c;m_enabled = false;m_text = "";// create an overlay that we can use for laterm_pOverlay = Ogre::OverlayManager::getSingleton().create( 阅读全文