unity3D存储音乐的开关状态17
存储背景音乐开关的状态
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//2.获得UI
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
//6.调用
public static UIManager _instance;
//1.获得UItext
public Text shootNumText;
public Text scoreText;
//4.初始化
public int shootNum = 0;
public int score = 0;
//7.得到背景音乐选框
public Toggle musicToggle;
public AudioSource musicAudio;
private bool musicOn = true;
//6.调用
private void Awake()
{
_instance = this;
}
//5.在update中实时更新数据
private void Update()
{
shootNumText.text = shootNum.ToString();
scoreText.text = score.ToString();
}
//7.音乐开关
public void MusicSwitch()
{
if (musicToggle.isOn == false)
{
musicOn = false;
musicAudio.enabled=false;
}
else{
musicOn = true;
musicAudio.enabled=true;
}
}
//3.方法
public void AddShootNum()
{
shootNum += 1;
}
public void AddScore()
{
score += 1;
}
}
注册事件
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//2.获得UI
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
//6.调用
public static UIManager _instance;
//1.获得UItext
public Text shootNumText;
public Text scoreText;
//4.初始化
public int shootNum = 0;
public int score = 0;
//7.得到背景音乐选框
public Toggle musicToggle;
public AudioSource musicAudio;
//6.调用
private void Awake()
{
_instance = this;
if (PlayerPrefs.HasKey("MusicOn"))
{
if (PlayerPrefs.GetInt("MusicOn") == 1)
{
musicAudio.enabled = true;
}
else
{
musicAudio.enabled = false;
}
}
else
{
musicAudio.enabled = true;
}
}
//5.在update中实时更新数据
private void Update()
{
shootNumText.text = shootNum.ToString();
scoreText.text = score.ToString();
}
//7.音乐开关
public void MusicSwitch()
{
if (musicToggle.isOn == false)
{
musicAudio.enabled=false;
//保存音乐开关的状态,0代表关闭
PlayerPrefs.SetInt("MusicOn", 0);
}
else{
musicAudio.enabled=true;
PlayerPrefs.SetInt("MusicOn", 1);
}
PlayerPrefs.Save();
}
//3.方法
public void AddShootNum()
{
shootNum += 1;
}
public void AddScore()
{
score += 1;
}
}
本文作者:flyall
本文链接:https://www.cnblogs.com/flyall/p/17181571.html
版权声明:本作品采用知识共享署名-非商业性使用-禁止演绎 2.5 中国大陆许可协议进行许可。
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 震惊!C++程序真的从main开始吗?99%的程序员都答错了
· 单元测试从入门到精通
· 【硬核科普】Trae如何「偷看」你的代码?零基础破解AI编程运行原理
· 上周热点回顾(3.3-3.9)
· winform 绘制太阳,地球,月球 运作规律