JavaScript无聊打地鼠
这个是我无聊的时候写的,先看看效果(UI做得比较丑):
说明:红色的点击得分100,蓝色的点击扣分100.
分数:0
倒计时:60
只是想用js来写个小游戏,顺便练练js的代码。
先看html部分:
html<style> #panel{height:300px;width:300px;background:#ccc;margin:50px 0 0 200px;} #panel ul{list-style:none;display:block;float:left;margin:0;padding:0;} #panel li{display:block;float:left;width:100px;height:100px; overflow:hidden;position:relative;text-align:center;} #panel li span{display:block;position:relative;left:0;top:60px; width:100px;height:40px;background:url(img/hole.gif) 0 -60px;z-index:100;} </style> </head> <body> <span>说明:红色的点击得分100,蓝色的点击扣分100.</span> <div id="panel"> <ul> <li><span></span></li> <li><span></span></li> <li><span></span></li> <li><span></span></li> <li><span></span></li> <li><span></span></li> <li><span></span></li> <li><span></span></li> <li><span></span></li> </ul> </div> <div>分数:<span id="score">0</span></div> <div>倒计时:<span id="time">60</span></div> <input type="button" value="开始" onclick="GameStart()" />
js部分:地鼠类
地鼠类//地鼠类 var Mouse = function(type){ //地鼠的具体dom元素,添加到页面上的 this.mouse = null; //地鼠的编号 this.num = -1; //地洞的编号(地鼠藏身在哪个洞) this.hole = -1; //初始化,type为地鼠类型,好与坏 this.init(type); } Mouse.prototype = { //地鼠类型,好,坏,好的被杀,坏的被杀 mousetype: { "good": "img/good.gif", "bad": "img/bad.gif", "goodkill":"img/goodkill.gif", "badkill":"img/badkill.gif" }, //初始化地鼠 init : function(type){ type = type || 'good'; var _this = this; //创建地鼠的dom元素 this.mouse = document.createElement("div"); //扩展属性--地鼠类型 this.mouse.mousetype = type; //扩展类型--属否活着 this.mouse.islive = true; this.mouse.style.cssText = 'width:75px;height:100px;background:url('+this.mousetype[type]+');left:0;top:20px;\ position:relative;margin:auto;cursor:pointer;'; //绑定地鼠被点击事件 this.mouse.onclick = function(e){_this.beat(e);}; }, //地鼠被点中 beat : function(e){ if(this.mouse.islive){ this.mouse.islive = false; this.onbeat(); this.mouse.style.background = "url("+this.mousetype[this.mouse.mousetype+"kill"]+")"; } }, //地鼠的动画 animation : function(speed){ speed = speed == 'fast'?20:speed == 'normal'?30:50; var obj = this.mouse,ost = obj.style,oTop = parseInt(ost.top,10),cut=5,_this = this; //让地鼠从地洞冒出来 var show = function(top){ top = top-cut; if(top >= -40){ ost.top = top + 'px'; setTimeout(function(){show(top);},speed); } else { setTimeout(function(){hide(-40);},speed*10); } } //隐藏地鼠 var hide = function(top){ top = top+cut; if(top <= oTop){ ost.top = top + 'px'; setTimeout(function(){hide(top);},speed); } else { _this.reset(); } } show(oTop); }, //重置地鼠,当地鼠滚回洞里的时候 reset : function(){ this.mouse.islive =true; this.mouse.style.background = "url("+this.mousetype[this.mouse.mousetype]+")"; this.onend(); }, //扩展方法:地鼠被点中 onbeat : function(){}, //扩展方法:地鼠动画结束后 onend : function(){} }
接着是游戏控制类,控制游戏的逻辑:
地鼠类//游戏控制类 var Game = { //游戏时间,一分钟 time : 61, //地鼠地图,总共有十只,其中两只是坏的 mouseMap : { 1:'good', 2:'bad', 3:'good', 4:'good', 5:'bad', 6:'good', 7:'bad', 8:'good', 9:'good', 10:'good' }, //所有的地鼠dom元素 allMouse : [], //目前分数 nowScore : 0, //目前有哪几个地洞给占用 hasHole : {}, //目前有哪几只地鼠是活动的 hasMouse : {}, //页面的地洞集合 lis : null, //初始化地鼠与地洞 init : function(){ //获取页面的地洞集合 this.lis = document.getElementById('panel').getElementsByTagName('li'); _this = this; //初始化10只地鼠 for(var i=1;i <=10;i++){ var mouse = new Mouse(this.mouseMap[i]); //扩展地鼠被点中事件 mouse.onbeat = function(){ //修改分数 Game.changeScore(100 * (this.mouse.mousetype=='good'?1:-1)); } //扩展地鼠动画结束事件 mouse.onend = function(){ //移除地洞中的地鼠 var li = _this.lis[this.hole]; li.removeChild(li.mouse.mouse); li.mouse = null; //清除对应的地洞与地鼠 _this.hasHole[this.hole] = null; _this.hasMouse[this.num] = null; } this.allMouse.push(mouse); } }, //修改游戏分数 changeScore : function(score){ this.nowScore += score; document.getElementById('score').innerHTML = this.nowScore; }, //游戏开始 start : function(){ if(this.time <= 0)return; var _this = this; //随机地洞编号 var random = parseInt(Math.random()*9,10); while(this.hasHole[random]){ random = parseInt(Math.random()*9,10); } //随机地鼠编号 var randomMouse = parseInt(Math.random()*10,10); while(this.hasMouse[randomMouse]){ randomMouse = parseInt(Math.random()*10,10); } //添加地鼠到地洞中 this.allMouse[randomMouse].hole = random; this.allMouse[randomMouse].num = randomMouse; this.lis[random].appendChild(this.allMouse[randomMouse].mouse); this.lis[random].mouse = this.allMouse[randomMouse]; this.lis[random].mouse.animation('normal'); //记录地鼠与地洞编号 this.hasHole[random] = 'true'; this.hasMouse[randomMouse] = 'true'; setTimeout(function(){_this.start();},250); }, //倒计时 startTime : function(){ this.time -= 1; var _this = this; document.getElementById('time').innerHTML = this.time; if(this.time > 0){ setTimeout(function(){_this.startTime()},1000); } }, //重置游戏设置 reset : function(){ this.time = 61; this.allMouse = []; this.nowScore = 0; this.hasHole = {}; this.hasMouse = {}; this.lis = null; this.changeScore(0); } } //游戏开始函数 function GameStart(){ if(Game.time > 0 && Game.time != 61){ alert("游戏尚未结束,不能重新开始哦!"); return; } Game.reset(); Game.init(); Game.start(); Game.startTime(); }
这样就完成了。。。功能还是很简陋。。。只是想说明,js还是可以做小游戏的。。。欢迎拍砖!
响应要求,提供源码:https://files.cnblogs.com/floyd/%e6%89%93%e5%9c%b0%e9%bc%a0.zip