OpenGL step to step(1)
在窗体上绘制一个矩形,just a demo
#include <GLUT/GLUT.h> void init() { glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_FLAT); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glLoadIdentity(); gluLookAt(0.0,0.0, 5.0, 0.0,0.0,0.0,0.0,1.0,0.0); glScalef(1.0,2.0,1.0); glutWireCube(1.0); glFlush(); } void reshape(int w,int h) { glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1, 1.0, -1, 1.0, 1.5, 20.0); glMatrixMode(GL_MODELVIEW); } int main(int argc, char ** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500, 500); glutInitWindowPosition(100,100); glutCreateWindow("Xcode Glut Demo"); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }