AS3 ByteArray高效初始化(转载)

原文地址:http://bbs.9ria.com/viewthread.php?tid=122274

 

如果要写网络编程接口的话,解码、编码,有时候我们会经常的对ByteArray临时变量的使用,
之前对AS3 不了解,看了看网上一些网友写的都是直接new一个新的ByteArray来初始,但性能巨损,后来发现,ByteArray的.length=0;可以直接清空数据,而且效率不是一般的高。

测试结果如下:

对200 mb 的数据裁剪:

 

 

package
{
        import flash.display.Sprite;
        import flash.utils.ByteArray;
        import flash.utils.getTimer;
        /**
         * 巨量字节裁剪器测试
         * @author Jave.Lin
         */        
        public class LargeByteArrayCutterTest extends Sprite
        {
                public function LargeByteArrayCutterTest()
                {
                        super();
                        
                        var startTime:int=getTimer();
                        
                        var sourceByteArray:ByteArray=new ByteArray();
                        //209715200==200mb=200*1024*1024==2亿多
                        var rate:int=0;
                        for (var i:int = 0; i < 209715200; i++) 
                        {
                                rate=(i/209715200)*255;
                                sourceByteArray.writeByte(rate);
                        }
                        
                        trace("create sourceByteArray.length",sourceByteArray.length," use time:",getTimer()-startTime);
                        
                        var transformByteArray:ByteArray=new ByteArray();
                        
                        var startIndex:int=209715200/3;
                        var endIndex:int=209715200-(209715200/3);
                        var cutedLen:int=endIndex-startIndex;
                        var loopCount:int=cutedLen/68000;
                        var perCutLen:int=10*1024;//每次10kb
                        var useIndex:int=startIndex;
                        
                        startTime=getTimer();
                        
                        sourceByteArray.position=startIndex;
                        for (var j:int = 0; j < loopCount; j++) 
                        {
                                //高效初始化方法,不要用new
                                transformByteArray.position=0;
                                transformByteArray.length=0;
                                
                                sourceByteArray.readBytes(transformByteArray,0,perCutLen);
                        }
                        
                        trace("cuted len",cutedLen," use time:",getTimer()-startTime);
                        
                        trace("cuted len:",cutedLen);
                        trace("startIndex:",startIndex);
                        trace("endIndex:",endIndex);
                        
                        startTime=getTimer();
                        
                        transformByteArray.position=0;
                        transformByteArray.length=0;
                        
                        sourceByteArray.readBytes(transformByteArray,sourceByteArray.position,sourceByteArray.length-endIndex);
                        
                        sourceByteArray.position=startIndex;
                        sourceByteArray.writeBytes(transformByteArray,0,transformByteArray.length);
                        sourceByteArray.length-=cutedLen;
                        
                        trace("writed len:",cutedLen," use time:",getTimer()-startTime);
                        trace("sourceByteArray.length",sourceByteArray.length);
                        
                        /*
                        输出情况:
                        
                        create sourceByteArray.length 209715200  use time: 39118//构造209715200 个字节的数据用时:39118 毫秒
                        cuted len 69905067  use time: 60//切69905067 个字节的数据用时:60毫秒
                        startIndex: 69905066//开始切入点:69905066
                        endIndex: 139810133//终始切入点:139810133
                        writed len: 69905067  use time: 130//写69905067 个字节的数据用时:130
                        sourceByteArray.length 150336852//构造数据最终长度为:150336852个字节

                        */
                }
        }
}

  

 

posted on 2012-05-12 23:28  沙漠之泉  阅读(883)  评论(0编辑  收藏  举报

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