终于懂了:TWinControl.DefaultHandler里的CallWindowProc(FDefWndProc)还挺有深意的,TButton对WM_PAINT消息的处理就是靠它来处理的(以前不明白为什么总是要调用inherited,其实就是没有明白TWinControl.DefaultHandler的真正用处)

我忽然发现:TButton既没有处理WM_PAINT,又没有Paint()或者PaintWindow(),那么它是什么时候被绘制的?

Form1上放2个TButton,然后设置代码:

procedure TForm1.Button1Click(Sender: TObject);
begin
  button2.Repaint;
end;

procedure TForm1.Button2Click(Sender: TObject);
begin
  ShowMessage('good');
end;

在Form1第一次显示时,应该会让这两个Button显示。这两个Button应该会处理WM_PAINT并显示。可是完全找不到相关代码啊。

后来用脑子想了想,TButton是TWinControl,而且是没有图形子控件的,所以它收到WM_PAINT时应该会依次执行:

procedure TButtonControl.WndProc(var Message: TMessage);
begin
  case Message.Msg of
    WM_LBUTTONDOWN, WM_LBUTTONDBLCLK:
      if not (csDesigning in ComponentState) and not Focused then
      begin
        FClicksDisabled := True;
        Windows.SetFocus(Handle);
        FClicksDisabled := False;
        if not Focused then Exit;
      end;
    CN_COMMAND:
      if FClicksDisabled then Exit;
  end;
  inherited WndProc(Message);
end;

procedure TWinControl.WndProc(var Message: TMessage);
var
  Form: TCustomForm;
begin
  case Message.Msg of
    WM_SETFOCUS:
      begin
        Form := GetParentForm(Self);
        if (Form <> nil) and not Form.SetFocusedControl(Self) then Exit;
      end;
    WM_KILLFOCUS:
      if csFocusing in ControlState then Exit;
    WM_NCHITTEST:
      begin
        inherited WndProc(Message);
        if (Message.Result = HTTRANSPARENT) and (ControlAtPos(ScreenToClient(
          SmallPointToPoint(TWMNCHitTest(Message).Pos)), False) <> nil) then
          Message.Result := HTCLIENT;
        Exit;
      end;
    WM_MOUSEFIRST..WM_MOUSELAST:
      if IsControlMouseMsg(TWMMouse(Message)) then
      begin
        { Check HandleAllocated because IsControlMouseMsg might have freed the
          window if user code executed something like Parent := nil. }
        if (Message.Result = 0) and HandleAllocated then
          DefWindowProc(Handle, Message.Msg, Message.wParam, Message.lParam);
        Exit;
      end;
    WM_KEYFIRST..WM_KEYLAST:
      if Dragging then Exit;
    WM_CANCELMODE:
      if (GetCapture = Handle) and (CaptureControl <> nil) and
        (CaptureControl.Parent = Self) then
        CaptureControl.Perform(WM_CANCELMODE, 0, 0);
  end;
  inherited WndProc(Message);
end;

procedure TControl.WndProc(var Message: TMessage);
var
  Form: TCustomForm;
  KeyState: TKeyboardState;  
  WheelMsg: TCMMouseWheel;
begin
  if (csDesigning in ComponentState) then
  begin
    Form := GetParentForm(Self);
    if (Form <> nil) and (Form.Designer <> nil) and
      Form.Designer.IsDesignMsg(Self, Message) then Exit
  end;
  if (Message.Msg >= WM_KEYFIRST) and (Message.Msg <= WM_KEYLAST) then
  begin
    Form := GetParentForm(Self);
    if (Form <> nil) and Form.WantChildKey(Self, Message) then Exit;
  end
  else if (Message.Msg >= WM_MOUSEFIRST) and (Message.Msg <= WM_MOUSELAST) then
  begin
    if not (csDoubleClicks in ControlStyle) then
      case Message.Msg of
        WM_LBUTTONDBLCLK, WM_RBUTTONDBLCLK, WM_MBUTTONDBLCLK:
          Dec(Message.Msg, WM_LBUTTONDBLCLK - WM_LBUTTONDOWN);
      end;
    case Message.Msg of
      WM_MOUSEMOVE: Application.HintMouseMessage(Self, Message);
      WM_LBUTTONDOWN, WM_LBUTTONDBLCLK:
        begin
          if FDragMode = dmAutomatic then
          begin
            BeginAutoDrag;
            Exit;
          end;
          Include(FControlState, csLButtonDown);
        end;
      WM_LBUTTONUP:
        Exclude(FControlState, csLButtonDown);
    else
      with Mouse do
        if WheelPresent and (RegWheelMessage <> 0) and
          (Message.Msg = RegWheelMessage) then
        begin
          GetKeyboardState(KeyState);
          with WheelMsg do
          begin
            Msg := Message.Msg;
            ShiftState := KeyboardStateToShiftState(KeyState);
            WheelDelta := Message.WParam;
            Pos := TSmallPoint(Message.LParam);
          end;
          MouseWheelHandler(TMessage(WheelMsg));
          Exit;
        end;
    end;
  end
  else if Message.Msg = CM_VISIBLECHANGED then
    with Message do
      SendDockNotification(Msg, WParam, LParam);
  Dispatch(Message);
end;

procedure TWinControl.WMPaint(var Message: TWMPaint);
var
  DC, MemDC: HDC;
  MemBitmap, OldBitmap: HBITMAP;
  PS: TPaintStruct;
begin
  if not FDoubleBuffered or (Message.DC <> 0) then
  begin
    if not (csCustomPaint in ControlState) and (ControlCount = 0) then
      inherited // 执行这里,会执行TWinControl.DefaultHandler,因为TButton和TButtonControl都没有覆盖DefaultHandler函数
    else
      PaintHandler(Message);
  end
  else
  begin
    DC := GetDC(0);
    MemBitmap := CreateCompatibleBitmap(DC, ClientRect.Right, ClientRect.Bottom);
    ReleaseDC(0, DC);
    MemDC := CreateCompatibleDC(0);
    OldBitmap := SelectObject(MemDC, MemBitmap);
    try
      DC := BeginPaint(Handle, PS);
      Perform(WM_ERASEBKGND, MemDC, MemDC);
      Message.DC := MemDC;
      WMPaint(Message);
      Message.DC := 0;
      BitBlt(DC, 0, 0, ClientRect.Right, ClientRect.Bottom, MemDC, 0, 0, SRCCOPY);
      EndPaint(Handle, PS);
    finally
      SelectObject(MemDC, OldBitmap);
      DeleteDC(MemDC);
      DeleteObject(MemBitmap);
    end;
  end;
end;

所以就真的没办法,只能执行:

procedure TWinControl.DefaultHandler(var Message);
begin
  if FHandle <> 0 then
  begin
    with TMessage(Message) do
    begin
      if (Msg = WM_CONTEXTMENU) and (Parent <> nil) then
      begin
        Result := Parent.Perform(Msg, WParam, LParam);
        if Result <> 0 then Exit;
      end;
      case Msg of
        WM_CTLCOLORMSGBOX..WM_CTLCOLORSTATIC:
          Result := SendMessage(LParam, CN_BASE + Msg, WParam, LParam);
        CN_CTLCOLORMSGBOX..CN_CTLCOLORSTATIC:
          begin
            SetTextColor(WParam, ColorToRGB(FFont.Color));
            SetBkColor(WParam, ColorToRGB(FBrush.Color));
            Result := FBrush.Handle;
          end;
      else
        if Msg = RM_GetObjectInstance then
          Result := Integer(Self)
        else
        begin
          if Msg <> WM_PAINT then // 稍微改造一下,否则程序执行会出错
          Result := CallWindowProc(FDefWndProc, FHandle, Msg, WParam, LParam); // 会执行到这里!
        end;
      end;
      if Msg = WM_SETTEXT then
        SendDockNotification(Msg, WParam, LParam);
    end;
  end
  else
    inherited DefaultHandler(Message);
end;

执行完TWinControl.DefaultHandler后,程序对TButton的WM_PAINT消息就算处理完毕了,会一路返回。

百思不得其解的情况下,忽然灵机一动,TButton是封装了微软的Button,虽然其代码不可见,但也应该是正确处理了WM_PAINT消息的,那么只要把WM_PAINT消息发给这个Button的句柄,不就可以正确显示了?这一切,还多亏了CallWindowProc(FDefWndProc, FHandle, Msg, WParam, LParam);的调用。我想完全屏蔽这句试试效果,结果程序运行出错,因为这样一来许多消息都无法得到处理。那么就加个条件吧:if Msg <> WM_PAINT then 结果发现,两个Button果然灰蒙蒙一片,无法正确显示!但是点击执行事件还是没问题的,而且点击之后,就可以正确显示了,经过研究,又有一番滋味:

procedure TButtonControl.WndProc(var Message: TMessage);
begin
  case Message.Msg of
    WM_LBUTTONDOWN, WM_LBUTTONDBLCLK:
      if not (csDesigning in ComponentState) and not Focused then
      begin
        FClicksDisabled := True;
        Windows.SetFocus(Handle);
        FClicksDisabled := False;
        if not Focused then Exit;
      end;
    CN_COMMAND:
      if FClicksDisabled then Exit;
  end;
  inherited WndProc(Message);
end;

procedure TControl.WMLButtonDown(var Message: TWMLButtonDown);
begin
  SendCancelMode(Self);
  inherited; // 这里,也会调用TWinControl.DefaultHandler,而且传递的消息是WM_LBUTTONDOWN
  if csCaptureMouse in ControlStyle then MouseCapture := True;
  if csClickEvents in ControlStyle then Include(FControlState, csClicked);
  DoMouseDown(Message, mbLeft, []);
end;

procedure TWinControl.DefaultHandler(var Message);
begin
  if FHandle <> 0 then
  begin
    with TMessage(Message) do
    begin
      if (Msg = WM_CONTEXTMENU) and (Parent <> nil) then
      begin
        Result := Parent.Perform(Msg, WParam, LParam);
        if Result <> 0 then Exit;
      end;
      case Msg of
        WM_CTLCOLORMSGBOX..WM_CTLCOLORSTATIC:
          Result := SendMessage(LParam, CN_BASE + Msg, WParam, LParam);
        CN_CTLCOLORMSGBOX..CN_CTLCOLORSTATIC:
          begin
            SetTextColor(WParam, ColorToRGB(FFont.Color));
            SetBkColor(WParam, ColorToRGB(FBrush.Color));
            Result := FBrush.Handle;
          end;
      else
        if Msg = RM_GetObjectInstance then
          Result := Integer(Self)
        else
        begin
          if Msg <> WM_PAINT then // 因为是WM_LBUTTONDOWN,所以照样会传进去
          Result := CallWindowProc(FDefWndProc, FHandle, Msg, WParam, LParam);
        end;
      end;
      if Msg = WM_SETTEXT then
        SendDockNotification(Msg, WParam, LParam);
    end;
  end
  else
    inherited DefaultHandler(Message);
end;

之所以点击以后,会重新出现完整的Button,是因为点击以后,Button的显示情况要变,趁此机会,微软的Button就把它重绘了一遍。真是好复杂呀,好多都是靠猜的。

经测试,TEdit也是同样的效果(没WM_PAINT函数,没Paint,屏蔽WM_PAINT消息后就无法正确显示)。

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理论回答:

应该是调用的Win32标准控件库,绘制代码应该在comctl32.dll中
在TWinControl.CreateWnd中调用CreateParams方法指定基本的外观风格
所以你看TButton有重写CreateParams方法
绘制是交给系统来做的,如果想更改,就要自绘

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新问题:情况1:空窗体放Panel1,不影响

情况2:空窗体放Panel1和Button1,这时候Panel1就受影响了。什么叫做影响?就是Panel1无法得到正确的绘制。

目前不知道为什么。

有那么一点点可能,是拦截了Form1的WM_PAINT,它作为Parent就没有发送消息给子控件。不过TWinControl都是独立的,应该不需要父控件来管理发送呀。

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这个,你看一下Panel和Button的CreateParams下的代码
它们的Style有区别,不知道是不是这里面的原因

另外,你试试将Windows的主题设置“经典”样式

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为什么WM_PAINT不送到BUTTON手里,Windows会誓不罢休?
任何一个控制,如果没有调用 BeginPaint/EndPaint,Windows都会不罢休

它拦截了 DefaultHandler 里的 WM_PAINT,但没有处理,Windows 就会不停的重发 WM_PAINT 给它,造成后陆的消息无法得到及时处理
如果它拦截了,并调用了BeginPaint/EndPaint 处理了,就不会有今晚的问题了

1. 我明明Panel写在前面,为什么会先发送消息到Button里?
2. 我拖动窗口的时候,为什么没有消息堵塞的问题?

Z-Order 这个东西,可以说一个简单的公理,它的定义本身就决定了没有所谓的并行
Z-Order 是所谓的 Z 轴的顺序,你就想像一下,你排一个队,两个怎么也就有先后


还在纠结
我不是说了么
拖动的时候,直接发送到控件去了
又一个调度
第一个整体显示的消息处理调度还在死循环中
,你这个排列,那么久说明会先绘制Button,然后绘制Panel,是按照ZOrder绘制的,先绘制前面的
你把Panel右键设置BringToFront,于是就直接显示了
,说的很清楚了啊

posted @ 2016-02-25 21:06  findumars  Views(633)  Comments(0Edit  收藏  举报