xna中的截屏操作处理

游戏中常会用到截图,如果是用默认的截屏键PrintScreen的话,用户又要在另外的地方粘贴才可以。
这样做的话比较自由:
 1 /// <summary>
 2         /// Saves a screenshot to disk with running number.
 3         /// Does not overwrite existing screenshots.
 4         /// </summary>
 5         public void SaveScreenshot() {
 6             // Find a free name
 7             int number = 0;
 8             string filename = String.Format("screenshot{0:00}.png", number);
 9             while (System.IO.File.Exists(filename)) {
10                 filename = String.Format("screenshot{0:00}.png"++number);
11             }
12 
13             // Take the screenshot
14             GraphicsDevice device = graphics.GraphicsDevice;
15             int w = device.PresentationParameters.BackBufferWidth;
16             int h = device.PresentationParameters.BackBufferHeight;
17             using (ResolveTexture2D screenshot = new ResolveTexture2D(device, w, h, 1, SurfaceFormat.Color)) {
18                 // Grab the screenshot
19                 device.ResolveBackBuffer(screenshot);
20 
21                 // Set the alpha to full
22                 Color[] data = new Color[screenshot.Width * screenshot.Height];
23                 screenshot.GetData<Color>(data);
24                 int pos = 0;
25                 foreach (Color c in data) {
26                     data[pos++= new Color(c.R, c.G, c.B, 255);
27                 }
28 
29                 // Write to disk
30                 screenshot.SetData<Color>(data);
31                 screenshot.Save(filename, ImageFileFormat.Png);
32                 screenshot.Dispose();
33             }
34         }
posted @ 2009-10-17 00:05  风海迷沙  阅读(597)  评论(1编辑  收藏  举报