摘要: 一、创建带纹理的粒子效果(此处以下雨ParticleRain为例),并且可以加载自定义的纹理图案。this->rain = ParticleRain::create();this->rain->setTexture(Director::getInstance()->getTextureCache()... 阅读全文
posted @ 2015-07-02 14:24 FERRYSELING 阅读(423) 评论(0) 推荐(0) 编辑