NSPort与NSRunloop的关系是流与消息调度的关系
NSPort与NSRunloop的关系是流与消息调度的关系。
NSPort 将流插入到消息调度队列;
相当于 Socket将流插入到应用一样
- (void)launchThread {
NSPort *myport = [NSMachPort port];
if(myport) {
//让本类持有即将到来的端口消息。
[myport setDelegate:self];
//将port添加到当前的runloop
[[NSRunLoop currentRunLoop] addPort:myport forMode:NSDefaultRunLoopMode];
//当前线程调起工作线程
[NSThread detachNewThreadSelector:@selector(LaunchThreadWithPort:) toTarget:[MyWorkerClass new] withObject:myport];
}
}
#pragma mark - port delegate
#define kCheckinMessage 1002233
- (void)handlePortMessage:(NSPortMessage *)message {
NSLog(@"接收到子线程额消息");
//消息的id
uint32_t messageID = message.msgid;
//获取远程端口,也就是工作线程的端口。线程通信需要两个端口??
/*
* 本地线程和远程线程可以使用相同的端口对象进行“单边通信”,(换句话说)一个线程创建的“本地端口对象”成为另一个线程的“远程端口对象”。
*
*/
NSPort *distanPort = nil;
if(messageID == kCheckinMessage) {
//获取工作线程关联的端口
distanPort = message.sendPort;
}
NSLog(@"工作线程的port===%@",distanPort);
}
- (void)LaunchThreadWithPort:(id)port {
//
[[NSThread currentThread] setName:@"HaoyuWorkerThread"];
//设置当前线程和主线程通信的端口
NSPort *distantPort = (NSPort *)port;
//初始化当前当前类的对象
//MyWorkerClass *work = [MyWorkerClass new];
//给主线程发送消息
[self sendMessageToOtherThread:distantPort];
//启动当前线程的runloop
[[NSRunLoop currentRunLoop] run];
}
//private method
- (void)sendMessageToOtherThread:(NSPort *)outPort {
self.remotePort = outPort;
//创建工作线程自己的端口并绑定工作线程
NSPort* myPort = [NSMachPort port];
[myPort setDelegate:self];
[[NSRunLoop currentRunLoop] addPort:myPort forMode:NSDefaultRunLoopMode];
//创建签到消息
NSPortMessage *messageObjc = [[NSPortMessage alloc] initWithSendPort:outPort receivePort:myPort components:@[@"aa",@"bb"]];
if(messageObjc) {
uint32_t kCheckinMessage = 1002233;
[messageObjc setMsgid:kCheckinMessage];
BOOL sendSuccess = [messageObjc sendBeforeDate:[NSDate date]];
if(sendSuccess) {
NSLog(@"发送成功");
}
}
}
#pragma mark - delegate
- (void)handlePortMessage:(NSPortMessage *)message {
NSLog(@"接收到父线程的消息");
}