转载:android audio policy

Audio policy basic:https://www.cnblogs.com/CoderTian/p/5705742.html

Set volume flow:https://blog.csdn.net/axlecho/article/details/78510496

https://blog.csdn.net/u014702999/article/details/52488803

audio policy config xml:https://blog.csdn.net/u012188065/article/details/84104275

AudioPolicy在Android系统中主要负责Audio"策略"相关的问题。它和AudioFlinger一起组成了Android Audio系统的两个服务。一个负责管理audio的“路由”,一个负责管理audio“设备”。这两个服务都是在系统启动的过程中,通过MediaServer来加载的。

AudioPolicyService在Android Audio系统中主要完成以下几个任务:

①管理输入输出设备,包括设备的连接、断开状态,设备的选择和切换等

②管理系统的音频策略,比如通话时播放音乐、或者播放音乐时来电话的一系列处理

③管理系统的音量

④上层的一些音频参数也可以通过AudioPolicyService设置到底层去

 Audio Policy初始化:

AudioPolicyService是继承自BnAudioPolicyService的,一步步往上推,最终发现它的祖先是RefBase,根据强指针的特性,目标对象在第一次被引用时会调用onFirstRef()。

在第一次被强引用时AudioPolicyService创建了3个AudioCommandThread和AudioPolicyManager。

三个AudioCommandThread线程分别是ApmTone、ApmAudio、ApmOutput

 ApmTone用于播放tone音;

 ApmAudio用于执行audio命令;

ApmOutput用于执行输出命令;

1.loadconfig

void AudioPolicyManager::loadConfig() {
#ifdef USE_XML_AUDIO_POLICY_CONF
    if (deserializeAudioPolicyXmlConfig(getConfig()) != NO_ERROR) {
#else
    if ((ConfigParsingUtils::loadConfig(AUDIO_POLICY_VENDOR_CONFIG_FILE, getConfig()) != NO_ERROR)
           && (ConfigParsingUtils::loadConfig(AUDIO_POLICY_CONFIG_FILE, getConfig()) != NO_ERROR)) {
#endif
        ALOGE("could not load audio policy configuration file, setting defaults");
        getConfig().setDefault();
    }
}

1)如果没有define USE_XML_AUDIO_POLICY_CONF,加载audio_policy.conf配置文件 /system/etc/audio_policy.conf(对于模拟器而言走的是defaultAudioPolicyConfig())

  在AudioPolicyManager创建过程中会通过加载audio_policy.conf配置文件来加载音频设备,Android为每种音频接口定义了对应的硬件抽象层。硬件抽象层代码参考写法

hardware/libhardware/modules/audio

external/bluetooth/bluedroid/audio_a2dp_hw/

audio.a2dp.default.so

hardware/libhardware/modules/audio/

audio.primary.default.so

hardware/libhardware/modules/usbaudio/

audio.usb.default.so

 

  每种音频接口定义了不同的输入输出,一个接口可以具有多个输入或者输出,每个输入输出可以支持不同的设备,通过读取audio_policy.conf文件可以获取系统支持的音频接口参数,在AudioPolicyManager中会优先加载/vendor/etc/audio_policy.conf配置文件, 如果该配置文件不存在, 则加载/system/etc/audio_policy.conf配置文件。AudioPolicyManager加载完所有音频接口后,就知道了系统支持的所有音频接口参数,可以为音频输出提供决策。

  audio_policy.conf同时定义了多个audio接口,每一个audio接口包含若干output和input,而每个output和input又同时支持多种输入输出模式,每种输入输出模式又支持若干种设备.

ConfigParsingUtils::loadAudioPolicyConfig(....);

分成两部分,第一部分是解析全局标签,第二部分是解析audio_hw_modules标签,其子标签都表示hardware module,有primary和r_submix两种hardware module都被解析到mHwModules,hardware module的子标签有outputs和inputs,outputs的各个子标签被解析到mHwModules 的 mOutputProfiles,inputs的各个子标签被解析到mHwModules 的 mInputProfiles。

2)如果有define USE_XML_AUDIO_POLICY_CONF,则解析audio_policy_configure.xml

 <!-- Modules section:
        There is one section per audio HW module present on the platform.
        Each module section will contains two mandatory tags for audio HAL “halVersion” and “name”.
        The module names are the same as in current .conf file:
                “primary”, “A2DP”, “remote_submix”, “USB”
        Each module will contain the following sections:
        “devicePorts”: a list of device descriptors for all input and output devices accessible via this
        module.
        This contains both permanently attached devices and removable devices.
        “mixPorts”: listing all output and input streams exposed by the audio HAL
        “routes”: list of possible connections between input and output devices or between stream and
        devices.
            "route": is defined by an attribute:
                -"type": <mux|mix> means all sources are mutual exclusive (mux) or can be mixed (mix)
                -"sink": the sink involved in this route
                -"sources": all the sources than can be connected to the sink via vis route
        “attachedDevices”: permanently attached devices.
        The attachedDevices section is a list of devices names. The names correspond to device names
        defined in <devicePorts> section.
        “defaultOutputDevice”: device to be used by default when no policy rule applies
    -->
<modules>
        <!-- Primary Audio HAL -->
        <module name="primary" halVersion="3.0">
            <attachedDevices>
                <item>Speaker</item>
                <item>Built-In Mic</item>
                <item>Built-In Back Mic</item>
            </attachedDevices>
            <defaultOutputDevice>Speaker</defaultOutputDevice>
            <mixPorts>
                <mixPort name="primary output" role="source" flags="AUDIO_OUTPUT_FLAG_PRIMARY">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="48000" channelMasks="AUDIO_CHANNEL_OUT_STEREO"/>
                </mixPort>
                <mixPort name="deep_buffer" role="source"
                        flags="AUDIO_OUTPUT_FLAG_DEEP_BUFFER">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="48000" channelMasks="AUDIO_CHANNEL_OUT_STEREO"/>
                </mixPort>
                <mixPort name="compressed_offload" role="source"
                         flags="AUDIO_OUTPUT_FLAG_DIRECT|AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD|AUDIO_OUTPUT_FLAG_NON_BLOCKING">
                    <profile name="" format="AUDIO_FORMAT_MP3"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_OUT_STEREO,AUDIO_CHANNEL_OUT_MONO"/>
                    <profile name="" format="AUDIO_FORMAT_AAC"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_OUT_STEREO,AUDIO_CHANNEL_OUT_MONO"/>
                    <profile name="" format="AUDIO_FORMAT_AAC_LC"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_OUT_STEREO,AUDIO_CHANNEL_OUT_MONO"/>
                </mixPort>
                <mixPort name="voice_tx" role="source">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_OUT_MONO"/>
                </mixPort>
                <mixPort name="primary input" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_IN_MONO,AUDIO_CHANNEL_IN_STEREO,AUDIO_CHANNEL_IN_FRONT_BACK"/>
                </mixPort>
                <mixPort name="voice_rx" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_IN_MONO"/>
                </mixPort>
            </mixPorts>
            <devicePorts>
                <!-- Output devices declaration, i.e. Sink DEVICE PORT -->
                <devicePort tagName="Earpiece" type="AUDIO_DEVICE_OUT_EARPIECE" role="sink">
                   <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                            samplingRates="48000" channelMasks="AUDIO_CHANNEL_IN_MONO"/>
                </devicePort>
                <devicePort tagName="Speaker" role="sink" type="AUDIO_DEVICE_OUT_SPEAKER" address="">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="48000" channelMasks="AUDIO_CHANNEL_OUT_STEREO"/>
                    <gains>
                        <gain name="gain_1" mode="AUDIO_GAIN_MODE_JOINT"
                              minValueMB="-8400"
                              maxValueMB="4000"
                              defaultValueMB="0"
                              stepValueMB="100"/>
                    </gains>
                </devicePort>
                <devicePort tagName="Wired Headset" type="AUDIO_DEVICE_OUT_WIRED_HEADSET" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="48000" channelMasks="AUDIO_CHANNEL_OUT_STEREO"/>
                </devicePort>
                <devicePort tagName="Wired Headphones" type="AUDIO_DEVICE_OUT_WIRED_HEADPHONE" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="48000" channelMasks="AUDIO_CHANNEL_OUT_STEREO"/>
                </devicePort>
                <devicePort tagName="BT SCO" type="AUDIO_DEVICE_OUT_BLUETOOTH_SCO" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_OUT_MONO"/>
                </devicePort>
                <devicePort tagName="BT SCO Headset" type="AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_OUT_MONO"/>
                </devicePort>
                <devicePort tagName="BT SCO Car Kit" type="AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_OUT_MONO"/>
                </devicePort>
                <devicePort tagName="Telephony Tx" type="AUDIO_DEVICE_OUT_TELEPHONY_TX" role="sink">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_OUT_MONO"/>
                </devicePort>

                <devicePort tagName="Built-In Mic" type="AUDIO_DEVICE_IN_BUILTIN_MIC" role="source">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_IN_MONO,AUDIO_CHANNEL_IN_STEREO,AUDIO_CHANNEL_IN_FRONT_BACK"/>
                </devicePort>
                <devicePort tagName="Built-In Back Mic" type="AUDIO_DEVICE_IN_BACK_MIC" role="source">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_IN_MONO,AUDIO_CHANNEL_IN_STEREO,AUDIO_CHANNEL_IN_FRONT_BACK"/>
                </devicePort>
                <devicePort tagName="Wired Headset Mic" type="AUDIO_DEVICE_IN_WIRED_HEADSET" role="source">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,11025,12000,16000,22050,24000,32000,44100,48000"
                             channelMasks="AUDIO_CHANNEL_IN_MONO,AUDIO_CHANNEL_IN_STEREO,AUDIO_CHANNEL_IN_FRONT_BACK"/>
                </devicePort>
                <devicePort tagName="BT SCO Headset Mic" type="AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET" role="source">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_IN_MONO"/>
                </devicePort>
                <devicePort tagName="Telephony Rx" type="AUDIO_DEVICE_IN_TELEPHONY_RX" role="source">
                    <profile name="" format="AUDIO_FORMAT_PCM_16_BIT"
                             samplingRates="8000,16000" channelMasks="AUDIO_CHANNEL_IN_MONO"/>
                </devicePort>
            </devicePorts>
            <!-- route declaration, i.e. list all available sources for a given sink -->
            <routes>
                <route type="mix" sink="Earpiece"
                       sources="primary output,deep_buffer,BT SCO Headset Mic"/>
                <route type="mix" sink="Speaker"
                       sources="primary output,deep_buffer,compressed_offload,BT SCO Headset Mic,Telephony Rx"/>
                <route type="mix" sink="Wired Headset"
                       sources="primary output,deep_buffer,compressed_offload,BT SCO Headset Mic,Telephony Rx"/>
                <route type="mix" sink="Wired Headphones"
                       sources="primary output,deep_buffer,compressed_offload,BT SCO Headset Mic,Telephony Rx"/>
                <route type="mix" sink="primary input"
                       sources="Built-In Mic,Built-In Back Mic,Wired Headset Mic,BT SCO Headset Mic"/>
                <route type="mix" sink="Telephony Tx"
                       sources="Built-In Mic,Built-In Back Mic,Wired Headset Mic,BT SCO Headset Mic, voice_tx"/>
                <route type="mix" sink="voice_rx"
                       sources="Telephony Rx"/>
            </routes>

        </module>

        <!-- A2dp Audio HAL -->
        <xi:include href="a2dp_audio_policy_configuration.xml"/>

        <!-- Usb Audio HAL -->
        <xi:include href="usb_audio_policy_configuration.xml"/>

        <!-- Remote Submix Audio HAL -->
        <xi:include href="r_submix_audio_policy_configuration.xml"/>

        <!-- Hearing aid Audio HAL -->
        <xi:include href="hearing_aid_audio_policy_configuration.xml"/>

    </modules>
    <!-- End of Modules section -->

    <!-- Volume section -->

    <xi:include href="audio_policy_volumes.xml"/>
    <xi:include href="default_volume_tables.xml"/>

    <!-- End of Volume section -->

</audioPolicyConfiguration>

每个 <module>都是一个 audio hal(对应代码中的HwModule类)。

<mixPort>(对应代码中AudioPort的子类IOProfile), 共有两大类role, 一类是"source", 一类是 “sink”。
"source"类的<mixPort> 共同组成了 HwModule 中的mOutputProfiles, "sink"类的<mixPort> 共同组成了 HwModule 中的mInputProfiles, mOutputProfiles + mInputProfiles 共同组成了 HwModule 中的mPorts。
<devicePort>(对应代码中AudioPort和AudioPortConfig的子类DeviceDescriptor),共同组成了 HwModule中的 mDeclaredDevices, 里面的各个device成员也会加载到先前HwModule类中的mPort。

<route>(对应代码中的AudioRoute类),顾名思义,是通路的意思,其连接port和device的作用. 每个<route>实质上是一个MIX或者MUX, 以MIX为例,一个MIX包含一个sink(即AudioRoute的mSink)和多个source(分别add到AudioRoute的mSurce),此时已经将sink和source建立了简单的关系。

 

 

2)initialize

 

load_audio_interface()用来audio hal so,然后打开设备并创建一个audio_hw_device_t实例,音频设备接口所对应的so名称是有一定格式的,如a2dp的模块名可能是audio.a2dp.so或audio.a2dp.default.so等,查找路径主要有两个/system/lib/hw和/vendor/lib/hw

load()dlopen hal so,dlsym返回audio_module:

struct audio_module HAL_MODULE_INFO_SYM = {
    .common = {
        .tag = HARDWARE_MODULE_TAG,
        .module_api_version = AUDIO_MODULE_API_VERSION_0_1,
        .hal_api_version = HARDWARE_HAL_API_VERSION,
        .id = AUDIO_HARDWARE_MODULE_ID,
        .name = "QCOM Audio HAL",
        .author = "Code Aurora Forum",
        .methods = &hal_module_methods,
    },
};

open返回audio_hw_device_t。这样audio policy完成了对Hal module的加载

 对于每个outputProfile,创建1个outputDescription, 每个outputDescription调用open来openOutput,返回audio_io_handle_t类型的output handle.并把output handle add到mOutput.然后调用setOutputDevice(在里面createAudioPatch)。

 

setDeviceConnectionState:当有设备(比如耳机)接入或者断开时 ,会由java层通知audio system来更改输出设备。

 

 

设置音量:

getOutput flow:

 

 

 

setForceUse & create patch flow:

Audio policy 与Audio Flinger control block:

 

posted @ 2018-12-14 22:27  fellow_jing  阅读(2783)  评论(0编辑  收藏  举报