static function Range (min : float, max : float) : float

Description描述

Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).
返回一个随机浮点数,在min(包含)和max(包含)之间。(只读)
C#

using UnityEngine;using System.Collections;public class example : MonoBehaviour
{
        public GameObject prefab;
        void Start()
       {
                Vector3 position = new Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
                Instantiate(prefab, position, Quaternion.identity);
        }
}


static function Range (min : int, max : int) : int

Description描述
Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).
返回一个随机整数,在min(包含)和max(排除)之间。(只读)

If max equals min, min will be returned. The returned value will never be max unless min equals max.
如果max等于min,将返回min。返回值永远不会是max,除非min等于max。

C#
using UnityEngine;using System.Collections;public class example : MonoBehaviour
{
        public void Awake()
       {
                Application.LoadLevel(Random.Range(0, Application.levelCount));
        }
}