空间复杂度为(1-n),时间复杂度为应该也是最低的,lua方便之处还是很值得利用的

local Random = {};

 

function Random:Awake()

    self.m_min = 1;

    self.m_max = 1;

    self.m_end = 1;

    self.m_rangeMap = {};

end

 

function Random:setRange( min,max )

    if min > max then

        min,max = max ,min;

    end

    self.m_min = min;

    self.m_max = max;

    self.m_end = max;

    self.m_rangeMap[self.m_max] = self.m_max;

end

-------------------不重复------------------------------

function Random:getRandom( ... )

    math.randomseed(tostring(os.time()):reverse():sub(1,6));--避免时差太小

    math.random(self.m_min,self.m_max);--过滤掉前几个劣质随机数;

    math.random(self.m_min,self.m_max);

    math.random(self.m_min,self.m_max);

    local tmp = math.random(self.m_min,self.m_max);

    local ret = self.m_rangeMap[tmp];

    if ret == nil then

        ret = tmp;

    end

    self.m_rangeMap[tmp] = self.m_max;

    self.m_max = self.m_max - 1;

    return ret;

end

 

function Random:getRandomNormal( ... )

    math.randomseed(tostring(os.time()):reverse():sub(1,6));--避免时差太小

    math.random(self.m_min,self.m_end);--过滤掉前几个劣质随机数;

    math.random(self.m_min,self.m_end);

    math.random(self.m_min,self.m_end);

    local ret = math.random(self.m_min,self.m_end);

    local tmp = self.m_rangeMap[ret];

    if tmp == nil then

        self.m_rangeMap[ret] = self.m_max;

        self.m_max = self.m_max - 1;

    end

    return ret;

end

 

return Random;