自定义view仿写今日头条点赞动画!

 

前言

平时喜欢看今日头条,上面的财经、科技和NBA栏目都很喜欢,无意中发现他的点赞动画还不错,一下子就吸引到了我。遂即想要不自己实现一下。

最终效果对比如下:

头条:

 

仿写效果:

 

一、导读

学习的过程中发现,每个知识点都是一个小小的体系。比如Glide源码解析,我看到有作者写了10篇文章一个系列来解析(Glide源码解析 https://www.jianshu.com/nb/45157164);又比如自定义view,扔物线凯哥也是从三个方面(绘制、布局、动画)11篇文章来叙述,Carson_Ho也是写了一个系列来描述;所以掌握一个知识点里面的知识体系还是需要下一些功夫的。

二、效果分析

  • 1 点击一次会撒出五个随机表情和点击音效;
  • 2 连续点击会连续撒出表情并播放音效;
  • 3 长按会一直撒;
  • 4 连续撒时会出现次数和标语(0-20 鼓励,20-40加油,>40太棒了);

三、实现过程

3.1 外层布局

因为今日头条里面底部评论框和资讯列表页都会有点赞按钮,那么点赞效果的表情机会满屏幕都存在,所以最外层继承了RelativeLayout。然后宽高都设置match_parent。在点击按钮的时候触发OnTouch事件:

 ivThumbBottom.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                if (event.getAction() == MotionEvent.ACTION_DOWN) {
                    lastDownTime = System.currentTimeMillis();
                    //获取到 x y的坐标来确定动画撒表情的起点
                    x = (int) event.getRawX();
                    y = (int) event.getRawY();
                    Log.i("aaa", (System.currentTimeMillis() - lastDownTime) + "");
                    handler.postDelayed(mLongPressed, 100);
                }
                if (event.getAction() == MotionEvent.ACTION_UP) {
                    Log.i("aaa", (System.currentTimeMillis() - lastDownTime) + "");
                    if (System.currentTimeMillis() - lastDownTime < 100) {//判断为单击事件
                        articleThumbRl.setVisibility(View.VISIBLE);
                        articleThumbRl.setThumb(true, x, y, articleThumbRl);
                        handler.removeCallbacks(mLongPressed);
                    } else {//判断为长按事件后松开
                        handler.removeCallbacks(mLongPressed);
                    }
                }
                return true;
            }
        });

其中通过如下方式实现,长按循环撒表情。

final Runnable mLongPressed = new Runnable() {
        @Override
        public void run() {
            articleThumbRl.setVisibility(View.VISIBLE);
            articleThumbRl.setThumb(x, y, articleThumbRl);
            handler.postDelayed(mLongPressed, 100);
        }
    };
3.2 setThumb方法 处理点击事件
public void setThumb(float x, float y, ArticleRl articleThumbRl) {
        //这里处理音效播放
        if (mMediaPlayer.isPlaying()) {
            mMediaPlayer.seekTo(0);//重复点击时,从头开始播放
        } else {
            mMediaPlayer.start();
        }
        if (System.currentTimeMillis() - lastClickTime > 800) {//单次点击
            addThumbImage(mContext, x, y, this);
            lastClickTime = System.currentTimeMillis();
            for (int i = getChildCount() - 5; i < getChildCount(); i++) {
                if (getChildAt(i) instanceof ThumbEmoji) {
                    ((ThumbEmoji) getChildAt(i)).setThumb(true, articleThumbRl);
                }
            }
            currentNumber = 0;
            if (thumbNumber != null) {
                removeView(thumbNumber);
                thumbNumber = null;
            }
        } else {//连续点击
            lastClickTime = System.currentTimeMillis();
            Log.i(TAG, "当前动画化正在执行");
            addThumbImage(mContext, x, y, this);
            for (int i = getChildCount() - 5; i < getChildCount(); i++) {
                if (getChildAt(i) instanceof ThumbEmoji) {
                    ((ThumbEmoji) getChildAt(i)).setThumb(true, articleThumbRl);
                }
            }
            currentNumber++;
            //这里添加数字连击view
            LayoutParams layoutParams = new LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
            DisplayMetrics metrics = mContext.getResources().getDisplayMetrics();
            layoutParams.setMargins(600, (int) (y) - 300, 0, 150);
            if (thumbNumber == null) {
                thumbNumber = new ThumbNumber(mContext);
                addView(thumbNumber, layoutParams);//第二个参数 让数字连击始终保持在最上层
            }
            thumbNumber.setNumber(currentNumber);
        }
    }

其中,数字连击view中的数字有一个颜色渐变和描边效果,颜色渐变用LinearGradient(扔物线课程里面有),描边用重叠绘制方式。

textPaint = new Paint();
        textPaint.setTextSize(TEXT_SIZE);
        textPaint.setTextAlign(Paint.Align.LEFT);
        textPaint.setStrokeWidth(STROKE_WIDTH);
        textPaint.setStyle(Paint.Style.FILL);
        textPaint.setTypeface(Typeface.DEFAULT_BOLD);
        //这里为了做成上面和下面颜色各一半
        LinearGradient mLinearGradient = new LinearGradient(0, 0, 0, 90f,
                new int[]{0xFFFF9641, 0xFFFF9641, 0xFFFF9641, 0xFFFF9641, 0xFFff0000, 0xFFff0000},
                null, Shader.TileMode.CLAMP);
        textPaint.setShader(mLinearGradient);
        //描边画笔
        textPaintStroke = new Paint();
        textPaintStroke.setColor(Color.BLACK);
        textPaintStroke.setTextSize(TEXT_SIZE);
        textPaintStroke.setTextAlign(Paint.Align.LEFT);
        textPaintStroke.setStrokeWidth(4);
        textPaintStroke.setStyle(Paint.Style.STROKE);
        textPaintStroke.setTypeface(Typeface.DEFAULT_BOLD);
3.3 添加表情的自定义view ThumbEmoji
private void addThumbImage(Context context, float x, float y, ThumbEmoji.AnimatorListener animatorListener) {
        List<Integer> list = new ArrayList<>();
        for (int i = 0; i < 8; i++) {
            list.add(i);
        }
        Collections.shuffle(list);//打乱顺序
        for (int i = 0; i < 5; i++) {
            LayoutParams layoutParams = new LayoutParams(100, 100);
            layoutParams.setMargins((int) x, (int) y - 50, 0, 0);
            ThumbEmoji articleThumb = new ThumbEmoji(context);
            articleThumb.setEmojiType(list.get(i));
            articleThumb.setmAnimatorListener(animatorListener);
            if (getChildCount() > 1)
                this.addView(articleThumb, getChildCount() - 1, layoutParams);
            else {
                this.addView(articleThumb, layoutParams);
            }
        }
    }

其中这里的addview方法给他设置index为 childcount-1后,就可以让它保持在数字连击view的下方,但是我设置成1会出现bug,的原因我还得再去看看。

if (getChildCount() > 1)
                this.addView(articleThumb, getChildCount() - 1, layoutParams);
            else {
                this.addView(articleThumb, layoutParams);
            }
3.4 撒花效果的动画(也就是抛物线动画)的实现

抛物线动画 分为上升和下降两部分, 上升时,x轴匀速左移或右移,y轴减速向上,表情图片宽高从0变到100;下降时,x变为1.2倍x,高度变为最高处的0.8,透明度在最后1/8时间段里从1变为0

private void showThumbDownAni(ArticleRl articleThumbRl) {
        float topX = -(1080 - 200) + (float) ((2160 - 400) * Math.random());
        float topY = -300 + (float) (-700 * Math.random());
        //上升动画
        //抛物线动画 x方向
        ObjectAnimator translateAnimationX = ObjectAnimator.ofFloat(this, "translationX",
                0, topX);
        translateAnimationX.setDuration(DURATION);
        translateAnimationX.setInterpolator(new LinearInterpolator());
        //y方向
        ObjectAnimator translateAnimationY = ObjectAnimator.ofFloat(this, "translationY",
                0, topY);
        translateAnimationY.setDuration(DURATION);
        translateAnimationY.setInterpolator(new DecelerateInterpolator());
        //表情图片的大小变化
        ObjectAnimator translateAnimationRightLength = ObjectAnimator.ofInt(this, "rightLength",
                0, 100, 100, 100, 100, 100);
        translateAnimationRightLength.setDuration(DURATION);
        ObjectAnimator translateAnimationBottomLength = ObjectAnimator.ofInt(this, "bottomLength",
                0, 100, 100, 100, 100, 100);
        translateAnimationBottomLength.setDuration(DURATION);
        translateAnimationRightLength.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                invalidate();//ondraw会在什么情况下执行?
            }
        });
        //动画集合
        AnimatorSet animatorSet = new AnimatorSet();
        animatorSet.play(translateAnimationX).with(translateAnimationY).with(translateAnimationRightLength).with(translateAnimationBottomLength);

        //下降动画
        //抛物线动画,原理:两个位移动画,一个横向匀速移动,一个纵向变速移动,两个动画同时执行,就有了抛物线的效果。
        ObjectAnimator translateAnimationXDown = ObjectAnimator.ofFloat(this, "translationX", topX, topX * 1.2f);
        translateAnimationXDown.setDuration(DURATION / 5);
        translateAnimationXDown.setInterpolator(new LinearInterpolator());

        ObjectAnimator translateAnimationYDown = ObjectAnimator.ofFloat(this, "translationY", topY, topY * 0.8f);
        translateAnimationYDown.setDuration(DURATION / 5);
        translateAnimationYDown.setInterpolator(new AccelerateInterpolator());
        //透明度
        ObjectAnimator alphaAnimation = ObjectAnimator.ofFloat(this, "alpha", 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f);
        alphaAnimation.setDuration(DURATION / 5);
        AnimatorSet animatorSetDown = new AnimatorSet();//设置动画播放顺序
        //播放上升动画
        animatorSet.start();
        animatorSet.addListener(new Animator.AnimatorListener() {

            @Override
            public void onAnimationEnd(Animator animation) {
                animatorSetDown.play(translateAnimationXDown).with(translateAnimationYDown).with(alphaAnimation);
                animatorSetDown.start();
            }
        });
        animatorSetDown.addListener(new Animator.AnimatorListener() {

            @Override
            public void onAnimationEnd(Animator animation) {
                articleThumbRl.removeView(ThumbEmoji.this);
                mAnimatorListener.onAnimationEmojiEnd();
            }
        });
    }

四、总结

项目github地址:https://github.com/honglei92/toutiaothumb view是应用开发时常会接触得的东西,从使用概念原理几个方面我们需要深学细悟、研机析理,做到融会贯通。apk地址:https://github.com/honglei92/toutiaothumb/blob/master/app/release/app-release.apk

Android高级开发系统进阶笔记、最新面试复习笔记PDF,我的GitHub

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posted @ 2021-12-28 16:04  Misdirection  阅读(211)  评论(0编辑  收藏  举报